WIP (Work In Progress)
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Shark
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a.k.a. Feron

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Quote Shark Replybullet Topic: escher building
    Posted: 31 August 2005 at 5:10pm
i havent made much isometric stuff lately so i decided to build shark
design's headquarters. boy what an office. need crits.
updated:


Edited by Shark
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Rifts
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Quote Rifts Replybullet Posted: 31 August 2005 at 5:38pm
*yawn* the imposibilities looks like its shaoeing up nicely, its a good
idea the triangle thingy tho. i dont like all the diff colours of the rooms
inside the windows they are all to bright mayb desaturate the colours.
the dump is a nice addon
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EyeCraft
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Quote EyeCraft Replybullet Posted: 31 August 2005 at 9:53pm
Good old escher, very cool . I dont like those windows at all, I think theres too many, its like swiss cheese. I think you should remove a fair few of them and give them a bit more personality, give them sills, and a brace down the middle..whatever, just look at any window around the house or in town, they all have persoanlity of some kind, or a level of detail of some description.

Overall it's begging for some texturing or detailing. The plain, flat green is very boring, and everything has flush edges where different sections connect, where's the buttresses, gutters, and edgings?

Oh and the perhaps embed the entrance door rather than have it protrude.

Shading doesn't seem to match up, also.
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Shark
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Quote Shark Replybullet Posted: 01 September 2005 at 2:07am
ok thanks eyecraft i will change the windows and door.
what are buttreses?
i will start WIPing this into shape later (excuse the pun)
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EyeCraft
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Quote EyeCraft Replybullet Posted: 01 September 2005 at 2:21am
buttress - a supporting structure built against a wall or building to provide reinforcement




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Wannahlakujuu
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Quote Wannahlakujuu Replybullet Posted: 01 September 2005 at 12:08pm

I like the background with the construction, that was a good addition. could maybe use some AA, but I don't know, do you use AA in iso?

Oh, and the sattelite dish needs work



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Saboteur
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Quote Saboteur Replybullet Posted: 01 September 2005 at 2:31pm

I think it would be awesome if you made the earth comply to another of the "views" of the building. I made an edit, because that alone doesn't really make much sense.

Cool as it is, but it's gotta be a little more illusioned to successfully compare it to Escher.

Busted out with an edit. It's a bad edit, but it's just there to show the sidewalk on the top edge, and a dude leaning up against the wall. The bikepath's bike isn't isometrically correct, or whatever. I think. And the fence would have to match, or something. I dunno, but good luck.



Edited by Saboteur
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Shark
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Quote Shark Replybullet Posted: 01 September 2005 at 2:44pm
i was thinking something along those lines when i first started. i will
never compare to escher the man was a legend. i think making it
more illusionlan woodn't work as it wood be hard to judge where an
angle stops and another starts. eg your sidewalk is the other way up
to the other this side of the building and they woodnt match. and im
not quite sure which way up the 3rd angle wood go and how to link
all three.
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Shark
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Quote Shark Replybullet Posted: 02 September 2005 at 6:32pm
ok added extra stuff, i still dont know what to do with buttresses
any crits?
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pixelblink
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Quote pixelblink Replybullet Posted: 02 September 2005 at 7:21pm
Looks good so far. I like this new take on an old look. Colours are good except you've forgotten the windows... both sides are the same tone of blue. Also, maybe darken the left brick side of the building a bit more to add contrast
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Shark
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Quote Shark Replybullet Posted: 03 September 2005 at 2:07am
ok thanks, i need more ideas about what to put in
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Rifts
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Quote Rifts Replybullet Posted: 03 September 2005 at 2:35am
add shadows.. that will be confuseing as hell
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Shark
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Quote Shark Replybullet Posted: 03 September 2005 at 2:50am

yeah, confusing as hell for me

how the hell do you add shadows to an everlasting triangle?

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Wannahlakujuu
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Quote Wannahlakujuu Replybullet Posted: 03 September 2005 at 6:08am
The trees look plastic, and are obviously copied and pasted, add a few leaves, and then it won't look so similar. Or you could just do different leaves for all of them, but that would be hard.
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Shark
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Quote Shark Replybullet Posted: 03 September 2005 at 8:46am
update
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pixelblink
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Quote pixelblink Replybullet Posted: 03 September 2005 at 11:46am

Updates, from what I can see are the bus, thebirds, the darker brick on the left side, the two windows on the upper right building, the "S" has moved to the right, and that's about it right?

You still need to fix those windows. Also add some action. People would be nice

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Shark
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Quote Shark Replybullet Posted: 03 September 2005 at 11:59am
ok im not gd with people, i will get better with practice but i keep
putting it off.
after practice i will add loads of people doing all kinds of crazy things.
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Shark
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Quote Shark Replybullet Posted: 04 September 2005 at 4:23pm
ok took a while for me to make this update. i changed the window
contrast for you pb , making people to small scale was hard, i
think this is complete if it isnt please post because i dont want to get
to the gallery and have 50 crits commented on it when its been here
long enough.


Edited by Shark
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