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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Topic: Artifice iPhone game graphicsPosted: 14 December 2008 at 12:40pm |
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I am finally getting back into pixel art for a new game I am building for the iphone. Below is what I have so far for the basic walk and idle animations. Some critique on the animation would be appreciated. I am pretty happy with the idle animation. Not to sure about the walk. Although it might be just the lack of shading that makes it look odd to me.
Demo Video Walk: Idle: Fall: Icon: Blocks: Mockup: Edited by kwigbo - 22 January 2009 at 10:52am |
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Elk
Commander
Joined: 12 May 2024 Online Status: Offline Posts: 483 |
![]() Posted: 14 December 2008 at 2:50pm |
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You are aware of the resolution of IPhone?
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 14 December 2008 at 3:31pm |
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Yes
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Hapiel
Rear Admiral
Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
![]() Posted: 14 December 2008 at 4:06pm |
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His body needs to move up and down while walking, it really looks a bit foolish now.
Also, he seems to be leaning much to the front when he is standing. |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 14 December 2008 at 4:42pm |
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I updated the walk with some up and down movement and some arm movement. I will fix the leaning on the idle anime next. I agree with you on that one Lollige. Thanks for the input
**EDIT** Does it still look like he's leaning? Edited by kwigbo - 14 December 2008 at 5:04pm |
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Hapiel
Rear Admiral
Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
![]() Posted: 15 December 2008 at 4:42am |
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The walk animation is way better now! Great!
On the waving thing I see no difference. I noticed the leaning mostly on the ipod screenshot btw.
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ellie-is
Commander
Joined: 12 September 2021 Online Status: Offline Posts: 706 |
![]() Posted: 15 December 2008 at 5:35am |
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Awesome walking anim. In the waving, the arm's are a bit weird though.
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 15 December 2008 at 8:35am |
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@Lollige - Here is a new screen grab. I basically removed a couple pixels from the foot that is to the right in the image.
@lucas_irineu - In what way are they wierd? |
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ellie-is
Commander
Joined: 12 September 2021 Online Status: Offline Posts: 706 |
![]() Posted: 15 December 2008 at 8:53am |
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I donno, I just wouldnt wave like that. Seems a bit unnatural, the way the arm moves.
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Hapiel
Rear Admiral
Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
![]() Posted: 15 December 2008 at 10:02am |
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Unnatural but very happy and stylish, I would keep it that way.
Leaning looks better now, and I see what you did. |
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Damian
Commander
Joined: 24 February 2023 Location: United Kingdom Online Status: Offline Posts: 455 |
![]() Posted: 15 December 2008 at 10:14am |
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I like the wave.
I'd slow it down a tad, but that's just me. |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 15 December 2008 at 10:34am |
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I am pretty happy with the wave so I think i'll leave that alone. As for the speed, 0.1 is the speed set for all animations in the game sprites. Since the game will support many different sprites to choose from I wanted to keep it consistent. Also the idle animation doesn't play over and over so it looks better in the game when it just plays through once. I am working on the fall animation now so I will post that soon.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 15 December 2008 at 12:39pm |
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I love the wave its funny.
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 02 January 2009 at 3:01pm |
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I took another stab at the walk animation. I think the legs look alot less blocky now. Also added the fall animation which I think needs alot of work.
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 03 January 2009 at 3:51pm |
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Still wasn't happy with the walk animation so I redid the whole thing. I also updated the idle animation with the new body shape. Any comments?
Edited by kwigbo - 03 January 2009 at 8:54pm |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 08 January 2009 at 6:02pm |
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I redid the fall animation and I am much happier with it. Does anyone have any c+c before I start to color?
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Shougi
Midshipman
Joined: 16 April 2008 Online Status: Offline Posts: 54 |
![]() Posted: 09 January 2009 at 2:00am |
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Hey Kwigo, I think the upper torso on the fall animation is really good. The legs could use some work however, as they seem to gain mass when the character starts to fall.
Edited by Shougi - 09 January 2009 at 2:01am |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 09 January 2009 at 8:38am |
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Originally posted by Shougi
Hey Kwigo, I think the upper torso on the fall animation is really good. The legs could use some work however, as they seem to gain mass when the character starts to fall. I see what you mean. His legs are supposed to be bending as he falls. I'll see if I can make that more obvious. Thanks. |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 09 January 2009 at 10:05am |
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I redid the legs. How do they look now?
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 14 January 2009 at 6:49pm |
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Here is a new screengrab of the game in action. This shows some of the other pieces I've made for it. If I can get this sprite colored this week I should be able to submit to the app store next week.
Edited by kwigbo - 14 January 2009 at 6:50pm |
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ellie-is
Commander
Joined: 12 September 2021 Online Status: Offline Posts: 706 |
![]() Posted: 14 January 2009 at 7:04pm |
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Awesome man. Go ahead and color.
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Metaru
Commander
Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() Posted: 15 January 2009 at 8:18am |
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maybe something like this
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I ate leel's babies
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 15 January 2009 at 8:56am |
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Originally posted by Metaru
maybe something like this ![]() I had tried something similar to that. Yours looks better. But there is still something about that left leg that doesn't look right to me. Here is my first try at coloring the first frame of the idle animation. Go easy I am colorblind. |
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ellie-is
Commander
Joined: 12 September 2021 Online Status: Offline Posts: 706 |
![]() Posted: 15 January 2009 at 9:00am |
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Colors are OK but something looks wrong with the hair imo.
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 15 January 2009 at 9:22am |
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@lucas_irineu Which part of the hair? The dark part or the light part? Or all of it?
Added color to the rest of the idle animation Edited by kwigbo - 15 January 2009 at 9:22am |
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ellie-is
Commander
Joined: 12 September 2021 Online Status: Offline Posts: 706 |
![]() Posted: 15 January 2009 at 10:02am |
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The hair style. I donno, I think it could be better with another kind of hair.
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 15 January 2009 at 11:38am |
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Originally posted by lucas_irineu
The hair style. I donno, I think it could be better with another kind of hair. How about this? *EDIT* Or this? *EDIT* Or this? *EDIT* Or this? Edited by kwigbo - 15 January 2009 at 6:10pm |
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Metaru
Commander
Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() Posted: 16 January 2009 at 2:36am |
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about the legs in the falling animation, i think its all about the way you shade it. since its going to be quite "hard" to make both legs to be readdable only with its shape or base(due size and desing limitations mainly)
~ dont be afraid to give your character's haircut some volume. since its cartonish, it would be a good idea to add some life and freshness to it. ![]() also, i'd like ot ask if its posible to add some facial expresions in this particular animation so it wouldnt look so stiff... Edited by Metaru - 16 January 2009 at 2:39am |
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I ate leel's babies
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ellie-is
Commander
Joined: 12 September 2021 Online Status: Offline Posts: 706 |
![]() Posted: 16 January 2009 at 5:59am |
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Make it smile while it waves.
And Metaru's edit looks awesome, you should try to do something like that hairstyle =) Edited by lucas_irineu - 16 January 2009 at 6:03am |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 16 January 2009 at 8:18am |
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@Metaru: I see your point and I will try again on the falling animation once I get to coloring it. I hadn't liked that face before but seeing how the ear was in your edit made me realize why. I also took your advice on the hair and will work on the expression next.
@lucas_irineu & Metaru: How is the hair now? |
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CrisNMP
Seaman
Joined: 26 December 2008 Online Status: Offline Posts: 14 |
![]() Posted: 16 January 2009 at 9:15am |
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Am I the only one that thinks the walk is iso and would look weird in a 2D platformer game? If so is because of the left leg since you can see more than you should.
Not saying is bad though. Edited by CrisNMP - 16 January 2009 at 9:16am |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 16 January 2009 at 9:34am |
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@CrisNMP: I see what you mean I will try and tweek it when I color that animation. It looks good in the game though so it might just stay the same.
Changed the hair color I think I am about ready to start the walk animation. Any other c+c on the idle before I move on? Edited by kwigbo - 16 January 2009 at 8:28pm |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 16 January 2009 at 7:35pm |
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Walk coloring first take
Here is the icon w.i.p. And the blocks Any critique on these would be appreciated. Edited by kwigbo - 16 January 2009 at 8:48pm |
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skeddles
Commander
Joined: 08 April 2021 Online Status: Offline Posts: 636 |
![]() Posted: 16 January 2009 at 9:17pm |
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Maybe make the hair bounce when he steps?
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ellie-is
Commander
Joined: 12 September 2021 Online Status: Offline Posts: 706 |
![]() Posted: 17 January 2009 at 6:50am |
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Maybe the face could rotate really slighty.
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 21 January 2009 at 8:38am |
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Ok I made his head move from side to side and I made the hair bounce as he walks. How does it look?
And the fall colored Edited by kwigbo - 21 January 2009 at 9:14am |
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Evilagram
Commander
Joined: 05 August 2008 Location: United States Online Status: Offline Posts: 168 |
![]() Posted: 21 January 2009 at 10:20am |
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With the wave, is it supposed to be like that so it looks sorta retro? Because it could use an inbetween frame between the hand's top position and bottom position. It's a tad choppy as is.
Also, I'm interested as to how you're making this game. What software are you using to program it?
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 21 January 2009 at 11:51am |
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Originally posted by Evilagram
With the wave, is it supposed to be like that so it looks sorta retro? Because it could use an inbetween frame between the hand's top position and bottom position. It's a tad choppy as is. Not sure what you mean by retro. It's supposed to be kinda snappy. Like he just flicks his hand out and waves real quick. Also, I'm interested as to how you're making this game. What software are you using to program it?
iPhone SDK |
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Evilagram
Commander
Joined: 05 August 2008 Location: United States Online Status: Offline Posts: 168 |
![]() Posted: 21 January 2009 at 5:04pm |
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Originally posted by kwigbo Not sure what you mean by retro. Old games have what would now be considered choppy animation due to low framerates and few frames. I thought that you might be mimicking the style of retro games. You're animating at a higher framerate, but the animation is still choppy because the distance between the down position and the up position in the wave is too far apart. Try making the down position closer to the up position. |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 22 January 2009 at 8:41am |
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I think I am going to change the wave a bit. In the meantime here is a mockup I have been working on. C+C appreciated.
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Evilagram
Commander
Joined: 05 August 2008 Location: United States Online Status: Offline Posts: 168 |
![]() Posted: 22 January 2009 at 10:17am |
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What type of game is it? Some sort of chess?
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 22 January 2009 at 10:40am |
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The object of the game is to get all your character to the opposite end of the board before your opponent. You shift columns that contain your charaters either up or down one space per turn.
Demo Video Edited by kwigbo - 22 January 2009 at 10:53am |
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Slemboll
Midshipman
Joined: 13 January 2009 Online Status: Offline Posts: 61 |
![]() Posted: 24 January 2009 at 11:25am |
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the demo video looks a bit strange :P are you suppose to move the crates to move the rest. Also maby make a little map editor så you can make your own map |
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 27 January 2009 at 7:42am |
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Yes you shift the crates to open a path for your characters to move. The maps are randomly generated.
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Hapiel
Rear Admiral
Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
![]() Posted: 28 January 2009 at 7:03am |
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I have got 1 friend with an Itouch. Just 1. And while I was scrolling trough his applications, in search of something, I found that logo of yours! How coincidentally!
I have tried it too, however both players got locked up in the middle.
Anyway, funny to see that probably all over the world players like my friend are playing that game of yours now!
I wish I was a better programmer ;)
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kwigbo
Commander
Joined: 18 February 2021 Online Status: Offline Posts: 346 |
![]() Posted: 29 January 2009 at 7:26am |
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Originally posted by Lollige
I have got 1 friend with an Itouch. Just 1. And while I was scrolling trough his applications, in search of something, I found that logo of yours! How coincidentally!
I have tried it too, however both players got locked up in the middle.
Anyway, funny to see that probably all over the world players like my friend are playing that game of yours now!
I wish I was a better programmer ;) Yeah the lock up in the middle is a stalemate. There is an update in review that ends the game when that happens. I also added 3 levels of difficulty which makes them happen less often. If you want to be a better programmer it just takes practice :) |
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Metaru
Commander
Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() Posted: 29 January 2009 at 10:42am |
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looks like an interesting game, but i think that not my kind of game... not really fond of games that makes me think D:
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I ate leel's babies
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Enwar
Seaman
Joined: 31 January 2009 Online Status: Offline Posts: 15 |
![]() Posted: 01 February 2009 at 6:53am |
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I know whats wrong with the waving :D when he puts his arm up he stops moving his arm and starts tilting his hand from side to side a weird wave try it in real life lol. When he waves his whole arm should move
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Hapiel
Rear Admiral
Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
![]() Posted: 01 February 2009 at 7:20am |
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Originally posted by kwigbo If you want to be a better programmer it just takes practice :) I know that :(. Just as on everything. ![]() but I have way too many hobbies already to become a programming expert too. |
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