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geminoid
Commander ![]() ![]() Joined: 04 June 2008 Online Status: Offline Posts: 121 |
![]() ![]() ![]() Posted: 21 March 2009 at 10:07am |
![]() Just something Im working on. Just trying to get some input |
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geminoid
Commander ![]() ![]() Joined: 04 June 2008 Online Status: Offline Posts: 121 |
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Added some motion to the legs during punches
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Slemsvamp.
Midshipman ![]() Joined: 08 December 2008 Online Status: Offline Posts: 70 |
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I think he punches to slow, quicker/less frames perhaps? Also he leans forward wich makes him look like an old man. He should lean a tiny little bit backwards, that would give the punches more power to it aswell.
It looks strange that his torso is facing to the right when he he punches with hes left arm. |
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geminoid
Commander ![]() ![]() Joined: 04 June 2008 Online Status: Offline Posts: 121 |
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hmmm
well, this is two punches in one sequence...I do have a left and right hook as seperate sequences in the works... I see what you mean about the torso facing on the left hook though...Im also noticing that i need to do something with the feet As for the leaning, i originally had less of a lean in previous attempts, but found that with the forward lean, it looked as if he was putting more weight into the punch...Im wondering how to keep the weight and range while moving the torso into less of a lean....hmmmm Im gonna have to go back to the drawing board |
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linx
Commander ![]() ![]() Joined: 19 January 2009 Online Status: Offline Posts: 124 |
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His second punch looks more like he's scratching or clawing at someone.
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geminoid
Commander ![]() ![]() Joined: 04 June 2008 Online Status: Offline Posts: 121 |
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![]() ![]() ![]() ![]() ![]() Re-did the second punch, and got some other stuff in. The speed of the gif is off though. the walking is obviously much to fast...but i figured Id post it regardless of this. |
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The Blindman
Seaman ![]() ![]() Joined: 22 January 2009 Location: Estonia Online Status: Offline Posts: 12 |
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I think nobody would move his/her head to the front while punching. Let`s say the other one he is fighting punches back, it would be so easy to hit the face. Also try to mimic his attack movements, it`s slow,uncomfortable and his right hand doesn`t finish the punch - it doesn`t go straight, it stays bent. Right now he hits exactly in front of his face. The head should stay in its position and just turn a bit, the body should move more. That`s of course my opinion and I hope you understand what I meant.
But I must say that you`ve got a good lineart. Hope I was of any help! ![]() Edited by The Blindman - 14 August 2009 at 3:33am |
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geminoid
Commander ![]() ![]() Joined: 04 June 2008 Online Status: Offline Posts: 121 |
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indeed it was. Thanks for the advice. Ill definatly take it into consideration for the revamps. (this is eating my brain a little. I have a billion more sequences left to do)
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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They look good to me, except the walking one: terrible...
There are only 4 frames: it would need at least twice that many; and the head bobs only once: it must bob once for each step! Also, it's too fast, I've opened it in ImageReady and noticed the frame time is zero. Here it is with 0.5 s; too slow for a walk, but it allows to see it better for now. ![]() |
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DNAK
Seaman ![]() Joined: 13 August 2009 Location: Netherlands Online Status: Offline Posts: 23 |
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When he punches, his hips should turn in the direction of the punch. A pivoting back foot would help too.
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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the run just looks like he's skating awkwardly. You really need to make him lift his legs while they go forward, not have them slide back along the ground.
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