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Mabelma
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Quote Mabelma Replybullet Topic: A really big W.I.P. for the eastern challenge.
    Posted: 06 April 2009 at 1:33pm
So I made this statue for a challenge in pixeljoint about the Eastern Islan statue. I was hopin you guys couild C+C them and help me make them look awesome. Any kind of C+C is accepted aslong as is contrustive C+C.
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Metaru
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Quote Metaru Replybullet Posted: 06 April 2009 at 1:54pm
i though it was big in terms of size.

the dithering and the gradient sheding make no sense. you'd rather not use dithering and instead use each tone to show the head's shape and volume instead of just poiting from where does the light is supose to come. also, keep an eye on those ears, considering the perspective you're trying to use, the top part of them should not be as wide as the bottom part.

and don't be afraid to use some purples and some yellows as for the darkest/brigthest tones. experiment with diferent color sets, don't limit yourself to such small and tiny canvas. and always post a reference when needed.
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Mabelma
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Quote Mabelma Replybullet Posted: 06 April 2009 at 1:54pm
Sorry about that I didn't know about the pallete restriction. Here's the new one.  Thanks. Working on the ears and the shading.

Edited by Mabelma - 06 April 2009 at 1:56pm
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Metaru
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Quote Metaru Replybullet Posted: 06 April 2009 at 1:59pm
same thing again, don't do a gradient shading.
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Mabelma
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Quote Mabelma Replybullet Posted: 06 April 2009 at 2:00pm

I really need to learn how to shade anyways here's the new one. I fixed the ears and the dithering. How should I shade I really don't know how to shade.

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Metaru
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Quote Metaru Replybullet Posted: 06 April 2009 at 2:12pm
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Mabelma
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Quote Mabelma Replybullet Posted: 06 April 2009 at 2:17pm
I saw that tutorial but I only see gradient shading except the ones on the creatures. I think I have come to a conclusion from that tutorial. This conclusion is that eventhough all sprite may have gradient shading what makes them look awesome is the little details(cracks,bumps) that are defined by some colors in the shading. Should I do that to the rock? I've try doing something to the Moai Statue here it is: The only problem I have with it is that it now looks like  a sick Moai statue.

Edited by Mabelma - 06 April 2009 at 2:21pm
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Metaru
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Quote Metaru Replybullet Posted: 06 April 2009 at 2:52pm
looks like soemone just saw the images, but didn't actually read sh*t about the tutorial itself <3

if you see gradient shading is because the shapes used there are only spheres. in a polygonal shape, like a cube or a moai, each face or side of the shape reacts direct from the impact of light, casting a shadow or a highlight, depending on how directly the light hits it. ofcourse, there will be some scenarios when a gradient would be needed(because the stregth of light over a shape would fade over its surface), but it doesnt mean that THE WHOLE OBJECT is flat (like your moai). the idea of shading, as i said earlier, is to show the volume and shape of the object shaded, in order to place it in a three dimensional eviroment(and by 3D i don't mean the games you play in your console, but rather the three planes known as height, lenght and deep). just look around you and see how are the objects near you shaded.

here's a quick shaded version of your moai, as if the light hit it from above, and it put yours to make it easier for comparisions.
 
do you notice how, even when there are gradients used, it doesnt really follow a straight pattern? it certainly shows some dep as how some structures are placed above others(such as the nose casting a shadow over the lips) and how the cheeks get a highlight in order to depict a raised structure over the surface of the face.

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Mabelma
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Quote Mabelma Replybullet Posted: 06 April 2009 at 3:00pm

*Banging head on the compter* That's plain awesome. Do you mind if I use it and shade in the rest of the body. I won't sumbit it in becasue I think that I need to learn to shade and since I don't want to submit mediocre work I'll first learn to shade. I'll use this as a shading practice. Thanks I hope I can use it for practice. Thanks by the way.

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Metaru
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Quote Metaru Replybullet Posted: 06 April 2009 at 3:02pm
you don't need to take it. instead, try to generate another moai, and shade it acordingly. there are plenty moai references on the net, don't feel that you "have to" do that one. you have up till sunday, so there is no need to rush it.

and read the tutorial, but this time, do it.
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Damian
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Quote Damian Replybullet Posted: 06 April 2009 at 3:10pm
Ok, I think your over thinking this XD
No, all sprites do not have gradient shading. there shaded acording to light source.

For example, your light source is above the statue. right? But your going down in gradient's as if its a flat object. Think of it as 3D object where light hits the top and so the top of the head is the brightest. The Underneath the chin and nose would be the darkest. You seem to get line art, so I guess you just need to learn the basics of pixel art ;)

Read some of this, don't worry about banding, its a topic that even some pro's find hard to digest.
Link

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Mabelma
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Quote Mabelma Replybullet Posted: 06 April 2009 at 3:16pm
Thanks I'm going to read it. Here's the bottom part shaded. I hope I did ok. I won't enter any contest until I get good at pixelart. Thanks Jimmy I'll read it now. I'll aslo read the other one too Metaru.
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Quote Mabelma Replybullet Posted: 06 April 2009 at 3:58pm
Did I do ok guys? I really need to know so I can start making the rest of it's body. I'll maybe even add a background for training issues. I think that the line bewteen the yellow and the pink looks bad but I don't really know. how can  give it some rock texture. I just notice how the nose looks like it's an actual bump when everything is just a falt sprite and some colors. Shadow does make sprites look awesome.

Edited by Mabelma - 06 April 2009 at 3:59pm
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Metaru
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Quote Metaru Replybullet Posted: 06 April 2009 at 4:02pm
read the tutorial, study it, and you'll see all the mistakes. currently that shading makes no sense.

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Mabelma
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Quote Mabelma Replybullet Posted: 06 April 2009 at 4:06pm

Ok I'll read the turorial. What's wrong with the shading on the Moai?

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Quote TMH Replybullet Posted: 06 April 2009 at 4:16pm
i think one of the problems is you just took Metaru's edit and put a body on it. try and do it without looking at Metaru's.
i also think it would be cool to draw the whole body if that's not already your plan.
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Mabelma
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Quote Mabelma Replybullet Posted: 06 April 2009 at 4:19pm
Yeah I'm going to draw the complete body once I finish shading corectly. Here's the new one: I read the tutorials once again but I think I'm not getting them. You guys tell me.
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Mabelma
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Quote Mabelma Replybullet Posted: 07 April 2009 at 8:44am
Well anyone has some C+C on the new shading?
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Quote TMH Replybullet Posted: 07 April 2009 at 12:12pm
be patient people have lives other than this. 
sorry but i cant put my finger on any C+c at the moment
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Quote jeremy Replybullet Posted: 07 April 2009 at 9:36pm
Edits are for LEARNING OFF, not ripping/ pixeling over. The point was to look at what Metaru did and why and then put your own spin on it.
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Quote Metaru Replybullet Posted: 07 April 2009 at 10:34pm
just go and google a tutorial. if you don't know how to do it, then study, look for exmaples, references. we're not here to guide your hand and tell you where to place each pixel,. no one will do it, so don't expect it. i reall think i gave you enought pointers to follow, so start doing your own research and show your results. patience is the king in pixel art. if you're expecting quick results, you're probably calling for a massive failure.

even if this is not for the contest, you haven quite a long life to learn and take your time to know, to understand. enjoy it. or just quit and don't waste everyone's time acting like a puppet, unable to think or act on your own.

do it, or just quit. plain and simple.
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Mabelma
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Quote Mabelma Replybullet Posted: 08 April 2009 at 6:37am
I'm sorry guys I'll start working on it's shading and when it gets to the point that it just looks awesome. I'll post it up.
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Quote jeremy Replybullet Posted: 08 April 2009 at 9:37pm
It doesn't need to be awesome, just start doing what looks right, post it here and we'll tell you what can be improved :)
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Quote Jelayer Replybullet Posted: 09 April 2009 at 1:06am
I have to agree with Metaru on this one, just google tutorials and references.  What helped me most when I was first learning how to shade things correctly, was just looking at actual pictures of people.  Hell, take pictures of yourself with different light sources.  Study the shadows and highlights of the face and body.  It just takes a lot of patience and practice, but you'll get it.  
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Quote Mabelma Replybullet Posted: 09 April 2009 at 7:26am
OK I studied a bit and here's the newest shading. Right one off course the other one is an edit.

Edited by Mabelma - 09 April 2009 at 7:32am
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Quote Slemboll Replybullet Posted: 09 April 2009 at 12:18pm
you just took away a few details still too simular to metaru´s shading
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Mabelma
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Quote Mabelma Replybullet Posted: 10 April 2009 at 7:06pm
That was the idea I'm just practicing shading. I'll do a new moai sprite later and try my hand at shading completely custom.
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Metaru
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Quote Metaru Replybullet Posted: 11 April 2009 at 10:53am
you're just trying to emulate what you don't understand yet.
try a more simple lightsource, like one placed right exactly at the side of the moai.
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Mabelma
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Quote Mabelma Replybullet Posted: 12 April 2009 at 7:15am
Thanks I'll get to work. Expect something in an hour or 30 minutes if I finish fast and it's ok.
______________
New one: Please C+C.


Edited by Mabelma - 12 April 2009 at 7:51am
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Metaru
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Quote Metaru Replybullet Posted: 12 April 2009 at 8:55am
i think that, themain isue here is that you don't really know how a moai is shaped. not at all. moais are stone made faces with defined round angles.not to mention the body you gave it is not really conected to the head. as it should.

i do really encourage you to start all over with a more simple shape, like a cube or  a sphere, practice some lightsources and then experiment with a mroe complex thing like a face or an object. if you rush yourself too much, you will find yourself stuck w/o a clue of what you're doing.
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Quote Mabelma Replybullet Posted: 12 April 2009 at 2:43pm
Thanks Metaru I'll start shading normal shapes like you said and post them here to see if I have improve. I will try my best at spriting from now on.
______________
Here are some small shading examples.


Edited by Mabelma - 12 April 2009 at 3:04pm
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Quote Hapiel Replybullet Posted: 13 April 2009 at 2:18am
Nope, all wrong. Sorry :/

If this is a cube of which we can see only one side, why does the top of that side reflect more light than the bottom of that side?
The rule is not: The closer to the lightsource, the more lighter.
The rule is: The more light is reflected into our eyes, the lighter.

Try to think of that.

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Quote Mabelma Replybullet Posted: 13 April 2009 at 8:26am
OKay then I'll keep that in mind for the next sprite.
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Metaru
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Quote Metaru Replybullet Posted: 13 April 2009 at 9:41am
look how everything around you is afected by light.
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Quote dpixel Replybullet Posted: 13 April 2009 at 12:48pm
Think of it this way...if there was no light we wouldn't see anything.  That's how important lighting is.
 
Try taking a real object and shine a light source onto it and try to pixel that.  Such as a flashlight or a desk lamp.
 
Like Metaru said... "look how things are affected by light"
 
It's almost like you have to learn how to look first.


Edited by dpixel - 13 April 2009 at 12:51pm
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Quote Hapiel Replybullet Posted: 13 April 2009 at 12:53pm
Try to see exact colors everywhere you look. If you take a careful look, you see that asphalt roads are not black. In fact, they are from most views often white.
When you look at it, you wont notice. But when you draw that asphalt, you must draw it the way you see it. And that is, white.

Looking and learning is important.
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Quote Damian Replybullet Posted: 13 April 2009 at 2:23pm
Don't listen to Lollige! He looks at asphalt in weird ways!!!!

I think what lollige wants to say is that light depicts what we see. More light hitting the surface (or rather a more focused light source) of the asphalt the closer it is to gray(There are however many factors that can change this, material for example and colour/hue of object).which is an example of saturation of which may vary depending on use of paint programs and if your using a colour wheel or a slider (So many reasons for this, can't be arsed to elaborate though).

Look at basic aesthetics of the material your trying to depict, and how light would effect it and ultimately resulting in texture(to a point).

I'm rambling on now.
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Quote Mabelma Replybullet Posted: 13 April 2009 at 4:51pm
Thanks guys. I'll keep everything you said in mind next time I wipe something up. Let's see what happens.
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Quote Hapiel Replybullet Posted: 13 April 2009 at 11:54pm
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Damian
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Quote Damian Replybullet Posted: 14 April 2009 at 1:12am
Originally posted by Lollige



Your first example is a game. Not evidence to suggest that thats how asphalt looks. However the rest are good, and are all examples of old roads using a particular mix in materials. What you have there though is an effect on the asphalt over years. Not light effecting the material at that certain point.
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Metaru
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Quote Metaru Replybullet Posted: 15 April 2009 at 9:20am
new paved roads are black.
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Quote Hapiel Replybullet Posted: 15 April 2009 at 11:02am
New paved roads are black, but as soon as you draw something white it is much more recognizeable. Thanks for making the images viewable as I was lazy to edit it even though I knew I failed, and at last, the car thing is an example of how other artists use asphalt.

Ok ok, bad examples, but keep in mind: Apples are not red, rocks not brown, if you get to see the actual hues you can draw much better!
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Quote Mabelma Replybullet Posted: 15 April 2009 at 11:21am
Thanks, guys for everything. I'm off to sprite something. Let's see how it turns out.

Edited by Mabelma - 15 April 2009 at 11:38am
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