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Author | Message |
r1k
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 336 |
![]() ![]() ![]() Posted: 30 December 2009 at 9:14am |
I just want some feedback on this 16x16 zelda type sprite, which is based sort of on the links awakening sprite. Included a quick sketch of what the character is actually supposed to look like but its kind of hard to transfer that into 16x16 pixels. the colors are sort of inspired by a.b. lazer
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Agris
Midshipman ![]() Joined: 23 September 2009 Online Status: Offline Posts: 55 |
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sexyyy ;) make big picture plz more sexier ;)
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r1k
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 336 |
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some changes
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Agris
Midshipman ![]() Joined: 23 September 2009 Online Status: Offline Posts: 55 |
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i dont see changes :( :( you make her more purple???
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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There are too many individual pixels that serve little purpose. You
should think of this in terms of very small pixel clusters. At 16x16
getting down the basic shape and form is top priority, and very
difficult to achieve. Right now the sprite looks a bit too square, but
it is possible to achieve a more womanly form at this resolution.
Here are some 16x16 sprite I made recently, maybe they can be of some assistance. I personally googled gbc/nes sprites for reference, and can only suggest the same. Other than that I can't offer much help, this is one of those things that you constantly have to fiddle with (is that a southern-ism?) to perfect, since moving a single pixel means a hell of a lot more than at higher resolutions. In the end these are all nitpicks, as what you have right now reads pretty well, and that's all you can ask of a 16x16 Edited by ThereIsNoCure - 30 December 2009 at 10:54pm |
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r1k
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 336 |
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okay, I made some changes to the old one, and made a completly new version too
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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hmm. well I prefer the old one to be honest, more depth and the different segments of the body are more individually defined. it's more obvious which leg/arm recedes
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r1k
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 336 |
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okay Ive done more sprites. I took the body of the old one and head of the newer one. The ones on the right are for a spin jump thing
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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Looks nice, you might try making the arm swing less pronounced in the forward-facing sprite
Edited by ThereIsNoCure - 03 January 2010 at 2:37am |
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Pumpkinbot
Commander ![]() ![]() Joined: 05 May 2009 Online Status: Offline Posts: 202 |
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If this is a two-frame walk cycle and there's no "standing" frame, then, yes, TINC is right. Make it look like the character isn't straining to keep the pose while still.
If it's a three-frame walk cycle, then it doesn't matter. :P Also, why does most of TINC's posts end with random HTML? (Also, I just realized how awesome the name "There Is No Cure" is. |D ) |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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offtopic:
trying to figure that out myself... only does it on my laptop, have to edit my posts on my home computer /offtopic |
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r1k
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 336 |
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ok I tried making the arm swing less pronounced by making the outline around the hand just the shirt color and using the darker skin color on the hand. Also Tried making the head bob up and down in the up/down sprite as was suggested at pixelation.
![]() and here are the attack sprites ![]() the weapon will be a seperate sprite which I havent made yet, so maybe it looks sort of wierd right now. edit: heres all the sprites seperatly ![]() Edited by r1k - 03 January 2010 at 8:33am |
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Seddey
Midshipman ![]() Joined: 14 December 2009 Online Status: Offline Posts: 74 |
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Originally posted by Agris sexyyy ;) make big picture plz more sexier ;) ![]() ![]() |
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bitswitcher
Midshipman ![]() ![]() Joined: 26 November 2009 Online Status: Offline Posts: 45 |
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i love these sprites, :3
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