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Author | Message |
Sly
Seaman ![]() Joined: 03 October 2009 Location: United States Online Status: Offline Posts: 11 |
![]() ![]() ![]() Posted: 09 March 2010 at 1:49pm |
![]() Here is a bunch of tiles and various other stuff I have been working on lately. Basically the tiles are for the Netgore morpg engine. The stuff that doesn't match the styles of the tiles are separate stuff that I need crits on. I don't know where to go from here with everything. =\ |
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No zombies here
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Shrub
Midshipman ![]() ![]() Joined: 22 January 2008 Location: United Kingdom Online Status: Offline Posts: 59 |
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Your main problem is the contrast. Everything looks faded, as if it's in the distance.
Another problem is that you seem to be drawing from your pre-conceptions of what something looks like, which is what children do (I don't mean this as an insult), as opposed to drawing from reality - for example, your palm tree is a trunk with a green star on top. "Well it's meant to be like that, it's cartoony" - nope, this is not a valid excuse, just incase that's what you were going to say. Take a look at a real palm tree - A lot of people think they can be represented by trunks with green stars on top. Not so. -Click me- Well, best of luck with this. Hope what I have to say helps. Edited by Shrub - 09 March 2010 at 2:54pm |
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Sly
Seaman ![]() Joined: 03 October 2009 Location: United States Online Status: Offline Posts: 11 |
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Ah I can see what you mean about the contrast.
Also I've never liked the palm tree from the start and you right about not using a reference. :P Other then the contrast and the tree, how does the rocks/rocky structures look so far? |
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No zombies here
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Shrub
Midshipman ![]() ![]() Joined: 22 January 2008 Location: United Kingdom Online Status: Offline Posts: 59 |
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I like the ground tiles (bottom left), but I think the other rocky structures are lacking consistency, in that they need a texture that remains fairly constant throughout. More shading wouldn't hurt either.
Check out this piece by Fool, it's got some rocky things that you could take (some) inspiration from, in terms of texture. You are on the right track with those rocks. But ramp up the texture and shading a bit. Edited by Shrub - 09 March 2010 at 7:46pm |
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