WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: Various Pixels Post Reply Post New Topic
Author Message
Sly
Seaman
Seaman


Joined: 03 October 2009
Location: United States
Online Status: Offline
Posts: 11
Quote Sly Replybullet Topic: Various Pixels
    Posted: 09 March 2010 at 1:49pm


Here is a bunch of tiles and various other stuff I have been working on lately.

Basically the tiles are for the Netgore morpg engine. The stuff that doesn't match the styles of the tiles are separate stuff that I need crits on.

I don't know where to go from here with everything. =\
No zombies here
IP IP Logged
Shrub
Midshipman
Midshipman
Avatar

Joined: 22 January 2008
Location: United Kingdom
Online Status: Offline
Posts: 59
Quote Shrub Replybullet Posted: 09 March 2010 at 2:54pm
Your main problem is the contrast. Everything looks faded, as if it's in the distance.
Another problem is that you seem to be drawing from your pre-conceptions of what something looks like, which is what children do (I don't mean this as an insult), as opposed to drawing from reality - for example, your palm tree is a trunk with a green star on top.
"Well it's meant to be like that, it's cartoony" - nope, this is not a valid excuse, just incase that's what you were going to say.

Take a look at a real palm tree - A lot of people think they can be represented by trunks with green stars on top. Not so.

-Click me-

Well, best of luck with this. Hope what I have to say helps.


Edited by Shrub - 09 March 2010 at 2:54pm
IP IP Logged
Sly
Seaman
Seaman


Joined: 03 October 2009
Location: United States
Online Status: Offline
Posts: 11
Quote Sly Replybullet Posted: 09 March 2010 at 3:11pm
Ah I can see what you mean about the contrast.

Also I've never liked the palm tree from the start and you right about not using a reference. :P

Other then the contrast and the tree, how does the rocks/rocky structures look so far?
No zombies here
IP IP Logged
Shrub
Midshipman
Midshipman
Avatar

Joined: 22 January 2008
Location: United Kingdom
Online Status: Offline
Posts: 59
Quote Shrub Replybullet Posted: 09 March 2010 at 7:45pm
I like the ground tiles (bottom left), but I think the other rocky structures are lacking consistency, in that they need a texture that remains fairly constant throughout. More shading wouldn't hurt either.
Check out this piece by Fool, it's got some rocky things that you could take (some) inspiration from, in terms of texture.
You are on the right track with those rocks. But ramp up the texture and shading a bit.


Edited by Shrub - 09 March 2010 at 7:46pm
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum