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Buddy90
Commander
Joined: 27 October 2009 Online Status: Offline Posts: 141 |
![]() Topic: Running soldier.Posted: 21 May 2010 at 9:27pm |
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Hey everybody.
I wanted to make a running animation of a small 32x32 character. It's a bit taller than that, but that's ok. ![]() CnC? |
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Pulp London
Seaman
Joined: 19 April 2005 Location: Canada Online Status: Offline Posts: 19 |
![]() Posted: 21 May 2010 at 10:03pm |
![]() I don't claim to know nothing bout no one no how, but I did an edit to see if a fresh perspective might help you any. - I staggered the frame delay. - added head bounce to two frames - deleted two frames - shrunk the head by a pixel to see if we could get him closer to 32 pixels high - pulled the right arm in a bit from it's full extension. - a pixel here a pixel there (shrunk his chest a little) Deleting two frames wasn't entirely necessary - just my preference. One thing is the light source needs to be fixed to one spot. Edited by Pulp London - 21 May 2010 at 11:26pm |
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signature.
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Buddy90
Commander
Joined: 27 October 2009 Online Status: Offline Posts: 141 |
![]() Posted: 22 May 2010 at 2:36pm |
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1. Made his head a bit smaller 2. Ear moves 3. Changed shadow to flow better 4. Added more shadow to pants 5. Fixed his left arm a bit to look less punchy
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