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Author | Message |
Ozeotropo
Seaman ![]() ![]() Joined: 24 February 2011 Online Status: Offline Posts: 7 |
![]() ![]() ![]() Posted: 24 February 2011 at 5:20am |
The project
I'm looking for people to make a 2D game with pixel art graphic style (non-isometric). I have a lot of experience making games and also composing music and drawing, but I can't handle it all and make a game by myself, so I decided to look for some people to start a collaborative project. Non paid. The team The team would consist in 3 or 4 people: 1 or 2 sprite artists and 2 programmers and a music composer/fx designer. I have experience in those 3 fields so I can fill the gap in case there is one. I would also be the lead designer. The game A 2D platform mining/buiding game with procedurally generated terrain (Minecraft style) starting from something like Miner Dig Deep and Spelunky/Sutef/otherindiegames graphic style. Little draft of the concept (not a screenshot): http://img716.imageshack.us/img716/8442/concept2h.jpg Screenshot of the terrain generator right now: http://oi52.tinypic.com/n6wf9l.jpg About me You can see some of my works here: http://ozeotropo.site90.net/ (In spanish, but you won't have a lot of problems) More info Programmers: -Experience in 2D platform games. -Code programming (not drag & drop) in GML (Game Maker). Pixel artists: -Non isometric pixel art. -Maps made from tilesets (32x32px each). -Character size 32x32px. Dev journal: http://ozeotropo.tumblr.com/ Edited by Ozeotropo - 28 February 2011 at 7:04am |
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Ozeotropo
Seaman ![]() ![]() Joined: 24 February 2011 Online Status: Offline Posts: 7 |
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The team is full. Thanks for your interest.
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