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CELS
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Quote CELS Replybullet Topic: Alchemist tower
    Posted: 08 August 2011 at 7:28pm
In keeping with my fascination with medieval towers, clouds and airships, here's the next piece in the series. As you can see, it's still in its very early stages. But I'm rather noobish when it comes to this kind of artwork, so I'm just looking for major mistakes in terms of A) composition and B) perspective.

Once I've sorted that out, I feel like I can start to work on the nitty gritty, with the shading, colours, adding details to make things more visually interesting, and whatever else.



Any feedback is welcome.

Edit: looking at it now, I realize the bottom of the airship is "kissing" the horizon, which is a bad thing. Will fix that.


Edited by CELS - 08 August 2011 at 7:35pm
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jalonso
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Quote jalonso Replybullet Posted: 08 August 2011 at 7:55pm
Only comment so far is that if those are clouds then the details of the stones on the tower shouldn't be too sharp so overall things reads as misty, cloudy and misty looking.
Window is too high and too tall. Use the people as scale refs.
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Quote CELS Replybullet Posted: 09 August 2011 at 5:51am
Thanks for the feedback. I'm not sure how to balance the misty, cloudy setting without making everything a huge blur and having too little contrast. But I guess I'll have to experiment.

Not sure if you got my PM, but I'm not sure how to think about composition in 3D rather than 2D.

Oh, and here's some slight progress. "Slight" as in hours of work, but very little actual change.



Not sure if the thing that's supposed to look like a dragon's skull actually reads as a dragon's skull. But that's something I will also come back to.

Also, I'm sensing that the clouds will really be lacking in depth unless I introduce more colours. Will fix that eventually.


Edited by CELS - 09 August 2011 at 8:59am
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Quote Friend Replybullet Posted: 09 August 2011 at 7:50am
yeah the dragon skull is not quite readable yet.  amazing so far 
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neofotistou
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Quote neofotistou Replybullet Posted: 09 August 2011 at 8:24am
CELS, hi!

I'm going to try something here, I hope you don't consider it rude: here's a very rough re-paint.



This is the story you want to say, isn't it? Why not say it simply?
Your original image doesn't have a strong composition. The clouds are impressive. The bricks too! But they are impressive details on a composition that is not strong enough to carry them.

Big shapes first, small shapes later. I can't say it better than the picture. This is what I'd go for.

keep it up,
Christina


Edited by neofotistou - 09 August 2011 at 8:28am
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Quote CELS Replybullet Posted: 09 August 2011 at 9:17am
Originally posted by neofotistou

CELS, hi!
I'm going to try something here, I hope you don't consider it rude: here's a very rough re-paint.

Hello Christina,
On the contrary, I am extremely grateful for the advice of such a talented artist.

Originally posted by neofotistou

This is the story you want to say, isn't it? Why not say it simply?
Your original image doesn't have a strong composition. The clouds are impressive. The bricks too! But they are impressive details on a composition that is not strong enough to carry them.

Ah, that is what I was afraid of. I'm just beginning to grasp some of the basics of composition, so I don't really have an eye for it yet. Maybe it comes naturally to others, but I have to take a theoretical approach.

Your image is very useful though. My only problem is that I don't really understand why yours is better. I suppose the diagonal line of the clouds from top left to bottom right gives the airship a sense of direction that my version was lacking? Giving the image the story you're referring, perhaps. And then the opposite diagonal of the distant clouds is there to give balance? I'm just guessing here. I know a picture is worth a thousand words, but I'm a bit slow, unfortunately.

Thanks again for your help.

(Updated the image above, which I edited before I read your post. As you can see, I have a tendency of dealing with small shapes first. That part is not ignorance, just childish lack of patience )
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Quote jalonso Replybullet Posted: 09 August 2011 at 10:01am
That's a good visual example of composition in 3D additionally to the 2D.

Your composition is not terrible but it is composed on a 2D/flat plane. So shapes and areas are just filling in the canvas. What makes neo's edit better is that the composition takes into account both the 2D/plane composition AND a 3D/depth composition where something is real close to the viewer and 2 other areas in mid and back horizon backed up by an 'infinite BG'.
Now the tower is in the middle and the ship is somewhere farther back into the horizon.
With these horizon 'layers' you can later on place cloud formations to tie the various layers into one cohesive world.
When doing this, it is 'normal' to detail the most that which is closest and every layer behind that with less and less detail. If you do this subtly its a clear day if the level of detail is stronger and more defined then it begins to be moodier/cloudier/mystier.


Edited by jalonso - 09 August 2011 at 10:03am
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Quote neofotistou Replybullet Posted: 09 August 2011 at 10:41am
You're quite welcome, and thank you for the kind word.


In addition to what jalonso said, by using the clouds as paths for the eye, you can force the viewer to look wherever you want to! And this is not a matter of taste or talent or theory, it's practical, hard science.

You want people to take in the blimp, then the tower and then the ambience.  You have already placed the tower on a point of visual interest, a place where the eye naturally rests when looking at a rectangular surface.

( http://www.worldstart.com/the-rule-of-thirds/ <- check the photo with the ladybug. Your tower is as well-placed as that ladybug, so kudos! Read about the rule of thirds, if you wish, it will illuminate things a lot.)

The blimp is on another point of interest.

So. The eye (for us westerners) enters the image from the top left. Where does it go from there? It takes in the blimp (point of interest), which is what we want. Where to from there though? In your initial image, the eye has no path to follow. It gets lost in chaotic detail.

In my re-paint, the cloud is a clear path for the eye to follow: it takes the viewer's eye to the bottom of the tower (which is a point of interest). The eye continues upward, as the tower is a definite arrow pointing upward.
No need to even be subtle here! The shape of the tower fits our needs perfectly.

Finally the eye is (hopefully) led back into the image by the background cloud, so it can take it all in. The viewer's brain is pleased, the image is satisfying to look at, you win.

Sometimes it comes naturally, sometimes you gotta think about it (I usually have to think about it), but you need to look at a new image as a problem to be solved. It's mathematics and logic, even though there's more than one solution.
After you've solved the composition, you can add the details.
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Quote CELS Replybullet Posted: 09 August 2011 at 4:23pm
@Jalonso: Thanks, I understand now. I will definitely work on this in the future.

@Neofotistou: Thanks for the explanation. I actually did think along those lines when I started working on this. Rule of thirds, the use of lines to guide the eye from left to right and the deliberate position of the tower. It is, perhaps, more evident in my initial composition sketch (or not). The idea was always to let the eye start with the airship(s), then be guided by the horizon to the tower, which would sort lead the eye back to the rest.



So I don't know whether or not to take comfort in the fact that I was somewhat aware of the "science", but failed to implement it. Practice makes perfect, I suppose! Maybe I'll do better next time.

I did not consider the function of the tower as a visual arrow, and the idea of leading the eye to the bottom of the tower first. That's very interesting. And then there's the 3D aspect of the composition, as jalonso mentioned.

Thanks a lot to both of you. Now, I hope you don't consider me rude, but I'd kind of like to finish this piece with its present flawed composition, unless you think that would be a big mistake. As I'm basically drawing the same stuff over and over lately (just see my gallery), I'll certainly be using a similar composition in the future, giving me a chance to redeem myself.

With that said, I'd still be very grateful and open to feedback on other aspects of the pixelart, or even further discussion about the composition.

Cheers






Edited by CELS - 09 August 2011 at 4:26pm
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Quote Friend Replybullet Posted: 09 August 2011 at 4:30pm
I actually really like your style.  Your composition never looks flawed to me.  Perhaps it's because it's in my nature to get enjoyment out of things that "defy" or stick out from the pack.  But then again, everyone has differing opinions and you should stick with your gut no matter what you're told (in my opinion)
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Quote neofotistou Replybullet Posted: 09 August 2011 at 4:47pm
I don't think rudeness has anything to do with it, you do what you feel is right!

However since you're asking, yes, the composition is a little flawed in that the cloud cuts the picture more or less in half. So it creates a symmetry between the upper and lower half, which is generally not a good thing. That said, do what you need to do
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Quote CELS Replybullet Posted: 09 August 2011 at 5:13pm
Originally posted by Frost Butt

I actually really like your style.  Your composition never looks flawed to me.  Perhaps it's because it's in my nature to get enjoyment out of things that "defy" or stick out from the pack.  But then again, everyone has differing opinions and you should stick with your gut no matter what you're told (in my opinion)

Thanks, Frost Butt! It's definitely a difficult thing to find the balance between sticking with your gut and following helpful advice, sometimes. Although when I receive advice from people with portfolios like those of jalonso and neo, I'll happily try to test their instructions.

A Seinfeld quote comes to mind."
George Costanza: "I, for one, will not compromise my artistic integrity!"
Jerry: 'Artistic integrity'!? Where did you come up with that? You're not artistic, and you have no integrity!"


Originally posted by neofotistou

I don't think rudeness has anything to do with it, you do what you feel is right!
However since you're asking, yes, the composition is a little flawed in that the cloud cuts the picture more or less in half. So it creates a symmetry between the upper and lower half, which is generally not a good thing. That said, do what you need to do

I did not consider that either. Thanks! Now, if I may trouble you further:

The whole idea behind this series of mine, with the excessive clouds and mountain tops, is to recreate an idea from the classic computer game LBA2, in which there is an alien world where people live on mountain tops seperated by oceans of clouds, which the inhabitants must traverse with airships, in order to avoid the "underworld".

So the idea is to create a vision where you replace oceans with clouds. In this picture, I wanted to draw the parallell to a lighthouse guiding an approaching ship to land, as you may have guessed. This is all rather irrelevant, except that I wonder what the composition would look like if I was indeed painting a lighthouse by the coast. The ocean would surely cut the picture more or less in half, except where the lighthouse (or a coastline) breaks the line. Would you still be looking to break the symmetry by using clouds, except that they'd be further away in the background?
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Quote neofotistou Replybullet Posted: 10 August 2011 at 2:02am
That the horizon should cut a painting or a photograph in half is a wrong preconception. Check out this painting by famous landscape artist John Constable:

http://www.saleoilpaintings.com/paintings-pictures/john-constable/john-constable-shoreham-bay-82476.jpg

or this more medieval-looking thing

http://www.oceansbridge.com/paintings/museums/met-museum/big/Unknown-artist-XX-Seascape-Fantasy-1770-1800.jpg

It's generally a good idea to make your composition asymmetrical: do you want to stress the importance of the cloud sea? Make the sea take up a larger area of the image. If, conversely, you want to stress the sky and its vastness, make the sky larger. You can't have it both, it's a decision you have to make.

The horizon is where *you* want it to be. You're still thinking in terms of "oh, the horizon cuts my image in half, I can't do anything about it".

Wrong. You are the master of your composition.

Since you want a sea of clouds, you could do worse than check how Star Wars depicts the cloud city of Bespin ( http://images.wikia.com/starwars/images/6/6a/Cloud_City.jpg ) or any seascape for that matter.

In your rendition, I can't see the perspective leading the eye inward: I only see a 2D cloud wall, that's why I assumed you wanted to make vertical clouds.

If you want to make a sea of clouds, check every reference you can get. Google images is a good place to start

http://www.google.gr/search?q=sea%20of%20clouds&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&hl=en&tab=wi&biw=1920&bih=904


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Quote CELS Replybullet Posted: 10 August 2011 at 9:16am
Oh, you misunderstand. Perhaps I have expressed myself poorly. I know I am master of my composition. I know I can choose where the horizon goes. But it's common (though not mandatory) to use the horizon as a horizontal line, rather than a diagonal. So what I meant was:

I know I can choose to put the horizon high or low, vertically. Like this or this , roughly following the rule of thirds.

However, you suggested this , using the clouds to create diagonal lines. Now, since I'm basically drawing a parallel of a traditional lighthouse, I'm wondering how you would apply your suggestion to a more traditional painting with an ocean and lighthouse. Would it be something like this?

I do think you're spot on about two things:
My picture lacks depth. I hope to improve this by using colours and contrast more effectively, to show greater change from the nearest to the most distant clouds. Also, my picture has a nearly flat horizon, which is not really necessary (though perfectly possible)

Thanks for your help.




Edited by CELS - 10 August 2011 at 9:24am
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Quote neofotistou Replybullet Posted: 10 August 2011 at 12:39pm
yeah, forget my re-paint. I was under the impression that's what you wanted to convey. Forget it completely. Do your thing :)
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Quote CELS Replybullet Posted: 10 August 2011 at 6:58pm
In that case, thanks again. I appreciate your advice and hope I did not come across as obstinate.

This is the latest version. Trying to adjust the colours, create more depth and such. Any feedback is welcome.




Edited by CELS - 10 August 2011 at 7:33pm
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Quote onek Replybullet Posted: 10 August 2011 at 8:22pm
the 'balls' on the clouds in the foreground have the same size (even are smaller) as those in the background , which kills alot of depth... they should get more anfd more compressed to the back....
now it seems very flat and the tower and zeppelin thingy appear to be on the same level and therefore the zepelin looks like a miniature

heres an edit to illustrate ... also an unholy npa edit showing the importance of gradients to convey depth... also the shadow casted by the zepelin helps to indicates it position in space (which is maybe a bit far away ;D )




Edited by onek - 10 August 2011 at 8:23pm
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Quote CELS Replybullet Posted: 11 August 2011 at 2:45pm
Thanks a lot! I have no idea why that didn't occur to me, but you are of course correct.

I have tried to do a gradient on the sky and also started working on the clouds (although I now see that the clouds need further shrinkage in the horizon). I have tried to imitate the gradient technique from this lovely piece:
http://www.pixeljoint.com/pixelart/53379.htm


I don't quite understand why you want to darken the bottom edge, however. It seems to me that this reduces the contrast and makes everything flat. In the dark, don't close objects appear brighter than distant objects?


Edited by CELS - 11 August 2011 at 2:48pm
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Quote onek Replybullet Posted: 11 August 2011 at 2:59pm
no :) close objects appear darker than distant ones... the further something is away the more 'washed out' it appears by the air (water... etc) in between´

example


also i understand that the foreground seems more flat in my edit but thats only because i simply added a gradient layer on top which is straight linear and doesnt respect eh forms and shadows of the clouds

Edited by onek - 11 August 2011 at 2:59pm
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Quote CELS Replybullet Posted: 11 August 2011 at 3:03pm
Ah. My logic was that in the dark, the effect would be reversed. I suppose I should have checked my theory with Google image search first.

Note to self: Do not trust own logic when it comes to art :)


Edited by CELS - 11 August 2011 at 3:03pm
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Quote CELS Replybullet Posted: 11 August 2011 at 5:04pm
Alright, here we go again. I've tried to follow the advice of making close objects darker with more contrast and distant objects brighter with less contrast.

At this point, the difference in contrast between the clouds is very high compared to the other parts of the picture (namely, the tower, the zeppelin and the night sky), but I'm just posting this in the hope that someone will let me know that I'm going in the right direction. I think this looks better, but I don't trust my eyes at this point. :)

Here's the current version.




Edited by CELS - 11 August 2011 at 6:51pm
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Quote Friend Replybullet Posted: 11 August 2011 at 7:19pm
I love it.  It's so beautifully simple and the colors work so freakin well with the piece
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Quote Melee Replybullet Posted: 12 August 2011 at 12:09am
Your clouds are so gorgeous. ;_______;
I don't know what to add, crit-wise.
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Quote neofotistou Replybullet Posted: 12 August 2011 at 7:53am
the smoke is undeniably a mistake. It's leading the eye out of the picture.

Also, the background clouds can't really be so much brighter than the sky. What is their lightsource, if not the sky itself? http://static.panoramio.com/photos/original/10620505.jpg <- Check how much darker the sea is compared to the sky, except where directly lit by the moon.

Also, the lone cloud near the tower? What compositional purpose does it serve? In 3D space, it looks really far off, because it's faded. But that makes no sense, because the size of its billowing shapes place it somewhere near the tower, behind it.

Finally, the hot air balloon at the bottom, is right in the middle, creating an inverted triangle with the other two objects in the scene. Inverted triangles cause a composition to look unbalanced and ready to topple (in this case, topple to the right).

The atmospheric perspective is much improved, keep it up.


Edited by neofotistou - 12 August 2011 at 7:55am
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Quote CELS Replybullet Posted: 12 August 2011 at 8:14am
Thanks, guys!

Regarding the clouds, they're still very much WIP. But I've found some brilliant pixelart to use as inspiration. I don't think I'll go that far with dithering and AA, but it's still useful.

http://www.pixeljoint.com/pixelart/39681.htm

@Neo: Thanks for your advice!
I'm having a hard time finding reference pictures that give me a sense of what colour and contrast to use for the clouds. Most of the nightly landscape pictures I've seen have the moon somewhere close to or within the picture's edges, whereas in this piece, the moon is out of view and somewhere to the left. So a lot of pictures with landscapes at night tend to show a landscape that is fairly dark, as it shows the shadowside, backlit by the moon. In that regard, I'm not sure the reference pic you found is appropriate. (Though again, my logic may be faulty)

EDIT: <facepalm> My logic was faulty. Will fix this. Move along.

I see what you're saying about the cloud. I suppose I just wanted to break up the clean border of clouds and sky a bit, to show that even in this fictional world, there's not some magic border above which there are no clouds. You're probably right about the scale, and also I'm not sure about where I should place the upper cloud(s) to fit this composition.

Should I just remove the chimney smoke? And perhaps move the tiny baloon at the bottom to either side?

EDIT: I see a lot of paintings with a chimney and chimney smoke tend to have the smoke move towards the opposite side of the painting. I guess that might be better, though I'm not sure if I want the smoke to be such a visible component. Will play around with it.


Edited by CELS - 12 August 2011 at 11:20am
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Quote CELS Replybullet Posted: 12 August 2011 at 11:08pm
Alright, I'm going to submit this to the gallery now. Time to start something new.




Thanks for your help, everyone. I'm still open for further comments, as always.


Edited by CELS - 13 August 2011 at 2:25am
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Quote Lathien Replybullet Posted: 14 August 2011 at 4:24pm
I absolutely love the piece, everything works so well together in my opinion. Although, with the latest update the clouds kinda look more like trees when given outlines. I think they worked better un-outlined. But, that's just me.

Love your work,
- Lathien
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Quote CELS Replybullet Posted: 14 August 2011 at 5:22pm
I'm very flattered. And I absolutely agree about the outlines. The clouds should be brighter on the top, not darker. I don't know why I've thrown out so many basic principles, just because it's a night scene. Oh well. 
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Quote Qemist Replybullet Posted: 22 August 2011 at 4:53am
Originally posted by CELS


In the dark, don't close objects appear brighter than distant objects?


Depends on the light, in this case from the tower.. Making some sort of circle area of lightning that fades into the dark.

I really like the picture and cool to see all the commentary! Really usefull stuff here!
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