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Author | Message |
DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
![]() ![]() ![]() Posted: 16 June 2012 at 8:54pm |
So I'm toying with the idea to put a (8x10 pixel) skull insignia on the lv5 of a new tower in the next version of Zombie TD. It also represents poison/curse/death.
I've done a bunch of variations and I have a few favorites (for the context)...but I wanna know which one(s) YOU think look best/right. Feel free to post your own varation(s), I'm always looking for inspiration. ![]() Update (#13 & 14 + Christoballs & A3um): ![]() Current selection, a #13 variation in place on the tower: ![]() Edited by DawnBringer - 19 June 2012 at 2:13am |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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I prefer 4,5 and 7. Having just the cranium (e.g. 4) might be the most readable at a glance.
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Delicious
Rear Admiral ![]() ![]() Joined: 18 January 2015 Online Status: Offline Posts: 273 |
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#4 looks best to me, by far.
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Christoballs
Rear Admiral ![]() ![]() Joined: 31 January 2023 Online Status: Offline Posts: 182 |
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I'm hesitating between no.4 and no.7.
I've made my own skull, I hope it helps somehow: ![]() Edited by Christoballs - 17 June 2012 at 3:56am |
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DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
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Yeah, #7 is my fav as it looks grim on the weapon, but I guess #4 is a bit more readable.
@Christoballs: Yeah, that's a nice variation, putting highlights on the "eyebrows" is a neat option. |
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yaomon17
Commander ![]() ![]() Joined: 07 September 2022 Online Status: Offline Posts: 136 |
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4/7/9
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Trick17
Commander ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 120 |
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I think #4 is the most readable, like the others said.
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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I like 3 and 4. Also here is mine:)
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DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
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@a3um: Yeah, I like that one too: good balance between symbolism/clarity and realism.
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yaomon17
Commander ![]() ![]() Joined: 07 September 2022 Online Status: Offline Posts: 136 |
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Now that I look at it, 12 has a pretty cool feel to it.
Edited by yaomon17 - 17 June 2012 at 8:17am |
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DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
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Took some impressions from Christo & A3um versions and made another two skulls (#13 & 14)
![]() Edited by DawnBringer - 17 June 2012 at 12:19pm |
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Christoballs
Rear Admiral ![]() ![]() Joined: 31 January 2023 Online Status: Offline Posts: 182 |
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14 is my favourite so far! I've made second version of my skull, trying to give more importance to the jaw and brow:
![]() Edited by Christoballs - 17 June 2012 at 5:22pm |
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Mr.Fahrenheit
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 238 |
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Heres an ok edit by me.
![]() I think that number 13 is very nice. |
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Commander ![]() ![]() Joined: 31 May 2023 Online Status: Offline Posts: 202 |
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I like no. 4 because of the missing lower jaw and the teeth on it. I also like No. 14 and Christoball's 14.2 because they look great at 100%
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DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
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Think I'm going with this slight variation of #13 as it looks a little grimmer than #14.
![]() @Mr.Fahrenheit: Good try, but it doesn't read very well as a skull...more like the face of some strange and friendly creature. Edited by DawnBringer - 19 June 2012 at 2:13am |
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H|F
Commander ![]() ![]() Joined: 14 March 2020 Online Status: Offline Posts: 363 |
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7/13 are best... leaning towards 13.
Good number too =P
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