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Author | Message |
proandrius
Seaman ![]() Joined: 03 August 2012 Online Status: Offline Posts: 7 |
![]() ![]() ![]() Posted: 03 August 2012 at 6:36am |
Hello everyone,
Several days ago I've started to learn pixel art (I was always fascinated by it) but yeah I'm a programmer and art is quite difficult for me. I know it's a long road to learn something new but maybe you can suggest me anything that will help me to move forward faster. This is the video of the game that I've started yesterday: http://www.youtube.com/watch?v=M0CohMKL9xo Screenshot: ![]() If you have any suggestions for me (especially when it comes to games and animation) it would be awesome. Thank you! ![]() Edited by proandrius - 03 August 2012 at 6:54am |
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crozier
Commander ![]() ![]() Joined: 08 May 2023 Online Status: Offline Posts: 190 |
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The character looks like the Simpson's character Sideshow Bob! (could be good or bad)
Actual light coming from the lightpost would be nice. The perspective of the boxes are real weird. Like, it looks like a trapazoid uneven box. As for animations I found working at lower fps then stretching the animation helpful (probabally bad advice). Try playing arround with programs like Pivot to learn about limb structure and solid movement. I found it helpful for when I went back to pixel works. |
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proandrius
Seaman ![]() Joined: 03 August 2012 Online Status: Offline Posts: 7 |
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@crozier, thanks for suggestions, I'll look into "Pivot". Yeah I agree boxes are pretty weird.
I have a little bit update: ![]() I'm having hard time connecting different parts of the map. Any suggestions on this area? It looks like you need to have tons of different tiles to use them once just to connect some other parts. |
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proandrius
Seaman ![]() Joined: 03 August 2012 Online Status: Offline Posts: 7 |
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My game level so far:
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proandrius
Seaman ![]() Joined: 03 August 2012 Online Status: Offline Posts: 7 |
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More update:
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proandrius
Seaman ![]() Joined: 03 August 2012 Online Status: Offline Posts: 7 |
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Gameplay video part 2: www.youtube.com/watch?v=AxjyoUvKlQY
Edited by proandrius - 04 August 2012 at 2:16pm |
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proandrius
Seaman ![]() Joined: 03 August 2012 Online Status: Offline Posts: 7 |
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New scene:
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r1k
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 336 |
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heres a quick edit on the new scene
![]() basically right now everything is kind of gray and low contrast. Make some things pop out more, have light hit some surfaces more, like the top of things. Add shadows and highlights. The pipes look flat, try to make them look like there are popping out from the wall not just drawn on the wall. |
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