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LJLPM
Seaman
Seaman


Joined: 12 June 2013
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Quote LJLPM Replybullet Topic: coding a Lemmings clone: want to design tilesets?
    Posted: 12 June 2013 at 12:41pm
Hi,

I've started to code a Lemmings clone in Java: dev is far from being finished (I code the game in my spare time), but things are going well.

This is a hobbyist project.
The game will be free.

People will be able to create & share levels for the game, thanks to the level editor I'm coding.

When I'm finished with the code, I'll create tilesets for the game.
Pixel Joint's 2D artists who loved Lemmings can also participate to the project creating some new tilesets :)

If you want to contribute:
-1) you decide your tileset's theme (cavern, volcano, aqua, wooden, forest, swamp, sci-fi, fantasy, candy, etc...)
-2) you decide the name of your tileset. Format is:
tilesetname(a short name in lowercase)_3letterpseudonym(uppercase)
ex: icy_PWR, cavern_X11, slimeworld_ALX, candy_JAK, ...
-3) a tileset is made of 50 or so unique tiles based on the theme you chose (examples of tiles: rock blocks, wooden platforms, ice peaks, sci-fi platforms, stone pillars, jungle trees, mics items that match your tileset's theme, etc...). In the game, these tiles will be the destructible parts of the levels :)
-4) a tileset uses a single fixed 16-color palette for all the tiles it contains (you decide the 16 colors shared by all the tiles of your tileset). This limitation comes from the original Lemmings game, and it will give a nice 16bit/retro/old-school/Amiga-ST look to the game :)
-5) black color (#000000) is not allowed because it is already used for levels' background color and for collision-detections
-6) tile's dimensions: 8px <= tile's width/height <= 128px (for a given tile, width and height can differ ; ex: 32x48, 64x8, 23x52, 91x33, ...). For convenience (ie: easy tile alignment in the level-editor), please prefer creating tiles whose width and height are dividable by 8, 4, or 2.
-7) each tile is saved as an individual .gif image with a transparent background
-8) filename format for tiles is:
tilesetname_3letterpseudonym_#.gif (0<=#<=nbTilesInCurrentTileset-1)
ex: icy_PWR_0.gif, icy_PWR_1.gif, ..., and icy_PWR_57.gif for the 58-tile tileset whose name is icy_PWR.
-9) do NOT create unbreakable steel tiles and the entrance&exit doors because they will be common to all tilesets, so I'll handle them. Just create diggable terrain parts.
-10) when you're ok with your tileset, just provide a zip file with it :)

Your finished tileset will be added to the level-editor's tilesets, and, when the editor is released, people will be able to create levels using your tiles :)
Of course, in the level-editor and in the game, you will be credited for your work (name and/or pseudo and/or website: you decide).

IMPORTANT: this is a hobbyist project & there is no estimated date of release, the game will be free, and there's NO money to earn creating tilesets!

For more details on the project, you can follow the progress of my work here:
http://www.lemmingsforums.com/index.php?topic=794.0;all
On this webpage, you'll find screenshots of the level-editor (WIP), and if you need inspiration, you will also see some tiles from the original Lemmings
(-> you could search the web for more screenshots of the original Lemmings game)

Thank you for reading, and feel free to post your questions and/or WIP in this topic :)


Edited by LJLPM - 24 June 2013 at 10:27am
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