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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
![]() ![]() ![]() Posted: 04 June 2014 at 3:15am |
Alright guys so I need little help with the background for Menu Screen for a game I am working on.
Here is the idea: ![]() And here's what I have got so far: ![]() Struggling with clouds at the moment as I am not sure how to make them. The mountain and castle are at the left because the menu will come as an overlay and in the middle so to keep the focus on it is in the left. Anyways, right now I am struggling with clouds as I am not sure how to make them. Also the style has to be kept cartoony to match the style of other sprites and work I have done - sorry can't show other work as I do not have the permission to show them yet.. The mountains are blue as I haven't changed the palette yet but I'll make them brown so that castle stands out. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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You are just wasting time starting on the BG first because you don't yet know what will be covered.
Work out the logo and GUI (even roughly but not too rough) and then see what space you have and what the BG layout needs to be and where. A good time saver, if possible, is to use a BG from the game and then edit that BG to fit the title screen. Say if some part of the game has a mountain BG then copy a part of it for the title screen and work on that by adding your castle, birds (3), trees and tiny things like that so it seems like a whole new piece. Edited by jalonso - 04 June 2014 at 5:11am |
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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Originally posted by jalonso
You are just wasting time starting on the BG first because you don't yet know what will be covered.Work out the logo and GUI (even roughly but not too rough) and then see what space you have and what the BG layout needs to be and where.A good time saver, if possible, is to use a BG from the game and then edit that BG to fit the title screen. Say if some part of the game has a mountain BG then copy a part of it for the title screen and work on that by adding your castle, birds (3), trees and tiny things like that so it seems like a whole new piece. Makes a lot of sense. And thus instead of wasting much time I started working on menu. However the developer has recently informed that this background will be used for various situations: Saving Screen, Title screen etc. So I will have to complete this. Although middle portions will be hidden in most screens so I am not going to focus a lot in the middle. But still need to make clouds. ![]() |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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That's a more efficient way to handle this and save time. Don't over pixel the BG just focus on the GUI and save the BG as a separate file you keep coming back to. When you get to the save screen then work on the GUI and just work a little more on the BG so it works for that. If you need the BG for something else then work on the GUI or whatever and then touch up the BG file some more.
You can even add a little more space on the sides at the end so that one single BG file works for everything maybe with a little move to the left or right so it seems like a different piece. Say the castle is not seen on the credits but is seen on the title screen and so that one image you only pixelled a little bit extra on one side which saves a whole bunch of time. In any project try to have any asset usable in different ways if at all possible. Edited by jalonso - 05 June 2014 at 5:45am |
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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Got it sir! Focusing on the foreground/Scroll now.
How can I make it look better and interesting? About the logo and other text, Developer has said to take take of it himself. ![]() |
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JackBread
Seaman ![]() Joined: 30 May 2014 Location: United States Online Status: Offline Posts: 34 |
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You can add subtle creases and imperfections on it. It looks really fresh aside from the tears.
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Delicious
Rear Admiral ![]() ![]() Joined: 18 January 2015 Online Status: Offline Posts: 273 |
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the less-saturated colors on the sketch were far better in my opinion. The blue and green on the current image hurts to look at.
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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They are not the actual colours to be honest... I just picked up a colour and used various tones of it without changing hues or saturation... I am trying to get forms correct first.
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Melee
Midshipman ![]() ![]() Joined: 06 August 2015 Online Status: Offline Posts: 63 |
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I do that sometimes, except I use cyan and magenta. :)
The scale of the quill feels off to me—like they're usually pretty big right? (Reference image linked because I don't want to stretch the forums.) Then again, is it there as a cursor/selection notifier? If it is, stick some temporary dummy options in there and see if it still looks wonky. If it does, you could further drop down the size so that it's definitely an icon that we're seeing. As for making the scroll look worn, more texture would help. Like you have some rips defined, but they don't actually work their way into the parchment/gui. Obviously, you can't get too crazy b/c the game's text will need to be readable, but you can totally add more texture from where you are now. Also, If you look into what parchment actually was/is, you'll find that it wasn't paper. It was/is made out of animal skin (vellum is parchment, but usually finer and made out of calves, I think. It's also usually translucent, whereas not all parchment is.) It has its own specific textures b/c it's essentially a leather product. It was used mostly in Europe after Egypt stopped trading papyrus with the Europeans. There are plant–based parchments, but they weren't used like this that I know of. It was used during medieval times, primarily, but then, once you hit the middle ages, everything shifts from animal-based parchments to cotton rag–based paper b/c of cost/demand/technologies. Cotton–made paper doesn't have a specific grain like wood–pulp paper, but it has like... a wrinkled/ripply feeling to it because of all the fibers. So either route you go, you'd have two texture possibilities to go off of. (I've had so much paper and printing history drilled into me; I'm sorry! xP) |
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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Okay, now there is a possibility that the Scroll will not be added so I have to work on background as much as I can to make it look good. Win win for me as I get to learn lots of new stuff. And I have already come to understand few things.
![]() I am struggling with textures on the nearest mountains. Also I think I should change palette a little bit. ![]() I tried to add little wear and tear. However the crumble effect that Fizzick talked about, I am not sure how that can be done. Edited by A2J2TIWARI - 12 June 2014 at 1:38am |
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Latch
Midshipman ![]() Joined: 06 April 2014 Online Status: Offline Posts: 52 |
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I love the new scroll, very nice!
The crumpled effect? That will be a lot to do with lighting. See here |
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AirStyle
Commander ![]() ![]() Joined: 13 November 2017 Online Status: Offline Posts: 376 |
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@Latch: Ok. I don't want to just jump into the conversation like this, but I'm looking at the link you gave A2J2TIWARI, and I don't understand what he's saying. Can you explain it at all?
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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![]() I am completely out of ideas about how to make his scroll look like a scroll and how to do mountains. I am really fed up that I havent touched it for few days. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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The right side mountains looks fine. Stop stressing out.
The scroll is ok too. I would make the middle as wide as the rolled part because there's not that much perspective to be used on that. |
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ZachyEatWorld
Seaman ![]() Joined: 14 June 2014 Online Status: Offline Posts: 12 |
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I agree. Honestly, it looks great. Your mountain is very cool and the scroll looks awesome. It's crazy hour far you've come from the original.
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A2J2TIWARI
Midshipman ![]() ![]() Joined: 07 August 2021 Online Status: Offline Posts: 91 |
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![]() Let me know if the grass and lake textures look good or not. I am experimenting so that I can learn something new. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Delicious
Rear Admiral ![]() ![]() Joined: 18 January 2015 Online Status: Offline Posts: 273 |
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The scroll looks great so far. The colors are a vast improvement of what was before.
The rendering on the mountain strikes me as a bit odd. Perhaps you should look at references of mountains for proper formations and texture. Studying environments for a bit will help you develop convincing landscapes. Edited by Delicious - 01 July 2014 at 1:35pm |
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SuperTurnip
Commander ![]() ![]() Joined: 29 March 2014 Online Status: Offline Posts: 301 |
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This is looking great. I find that the mountain isn't that bad--in fact, it's competently drawn and unobtrusive, perfect for a menu or background. What you could do to improve the rendering (thank you Delicious for the fine term) is to research how snow clings to mountain peaks and gets stuck in crevices. A bit of glacier wouldn't go amiss for the sake of authenticity.
Another thing that you could do would be adding reflections to the water, namely of the mountain itself. It's looking good, keep it up. |
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