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Melanii
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Quote Melanii Replybullet Topic: A Portrait; How Can I Improve it?
    Posted: 24 October 2014 at 12:00pm
Hello! *waves*

My boyfriend, me, and three of our friends are making an RPG together. My BF (the main leader), wants our character portraits pixel-based. Based on some opinions (from the first, old demo), they mentioned the edges of the portraits were jagged.

We're both artsy people. We both drawn and pixel. He's more talented than I am, so he's doing the art. However, since he's supposed to be doing tilesets AND programming, I thought I'd try to improve the portraits myself.

Of course, I have no idea where to begin. For reference, here is the portrait:



Some notes:
 1) This is the size it will be in game. Maybe it is too big?

 2) On my computer it's hard to see the skin tones, but it's fine on his computer. I think something could be fixed there.

 3) Should bigger portraits have more color instead of less? I know he chose less because it's easier to edit.

 4) Of course, how can I make things more... "smooth"? I've heard of anti-aliasing, but I wonder how that relates to pixel art?

Thanks for any help in advance!
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jtfjtfjtf
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Quote jtfjtfjtf Replybullet Posted: 24 October 2014 at 4:32pm
1. This depends on how the portrait will fit into the game screen and the overall design. Making mockups of the game screen can help determine the size of things.

2. You need to calibrate your monitor. Monitors usually have settings you can change. If you have one of those Korean monitors you'll need to calibrate through your video card.

3. If you're going to do one-off portraits using a lot of colors isn't a big problem. If you're going to do customizable portraits a limited palette is easier to work with.

4. Check out Cure's pixel guide stickied in the Resources and Support forum. It goes over a lot of pixel techniques including anti aliasing.
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