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Zizka
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Quote Zizka Replybullet Topic: A Matter of Perspective...
    Posted: 09 March 2015 at 10:19am
Hello guys!

I have a question about perspective.

Here's a screenshot of my game:


At the moment, I'm creating new elements to decorate things but I'm really struggling with the perspective.

Normally, you would have a single or many VP. With a "static" background like here though, I don't understand according to what angle I should create new elements and this is bothering me immensely.

Normally, I would be able to use a VP to give me an idea as to how to proceed but now I can't. I could use a strict side-view perspective (like Mario) but I don't like the way it looks.

Ninja Gaiden pulled it off nicely:


I can see some parallel lines here.

Where would be mine in my screenshot however?

Normally I'd have a VP like so:


But here I obviously don't.

So yeah, I'm confused.
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ThiagoTejo
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Quote ThiagoTejo Replybullet Posted: 09 March 2015 at 2:07pm
I'm not an expert.. but you must go with a ortographic view.. these do not have vanishing points, they work with paralell lines and gives you a nice result, similar to the ninja gaiden.

Go search more about the differences between ortogrhaphic and perspective views, that should help you.



Don't try to use vanishing points with scrolling 2d backgrounds, this may lead to strange results. stick with ortographic.

Edited by ThiagoTejo - 09 March 2015 at 2:11pm
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jalonso
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Quote jalonso Replybullet Posted: 10 March 2015 at 5:02am
Vanishing point does not apply here because you are working with a forced perspective.
I find the mockup ok even if you are using 2 views.
The sprite is 45 (just like the Ninja mockup you show) and the world tiles are 3/4 (ish) top-down.
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Zizka
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Quote Zizka Replybullet Posted: 10 March 2015 at 5:38am
But I still don't understand how I'm supposed to depict geographical shapes.

An edit in my screen would really help me point me in the right direction. Like a cone, cylinder or cube with the perspective I'm using. Because right now I don't understand.

I still appreciate the input but I don't get it.
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jalonso
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Quote jalonso Replybullet Posted: 10 March 2015 at 6:07am
oopsies, I mistook cylinder for circle...

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jalonso
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Quote jalonso Replybullet Posted: 10 March 2015 at 6:25am
Understand that perspective is forced so some things need
to be tweaked so they look right as opposed to being correct.
Triangles and organic shapes most often.

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Zizka
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Quote Zizka Replybullet Posted: 15 March 2015 at 7:11am
Thanks Jal! I didn't get a notification about your reply so I just found it by pure luck. I will read this carefully and study it later. Thanks! Saved to hard drive!
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Zizka
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Quote Zizka Replybullet Posted: 15 March 2015 at 5:58pm
I have more questions about projection and rotation, I used a png this time:

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