WIP (Work In Progress)
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Quote ink Replybullet Topic: Small projects WIP
    Posted: 20 March 2015 at 10:41am
As I've said, a second thread for projects on small canvases I'm doing. Naturally there'll be a lot more in here over time as they are quicker to finish.


I've been trying to do a 64x64px realistic portrait of H.P. Lovecraft as an avatar and experimenting around with AA today.
This is my progress so far:


This is the last save I did for now:


And this is the reference I've been using. http://cdn.theatlantic.com/static/mt/assets/culture_test/banner_lovecraft.jpg

A tiny study for practice should be a good way to open this thread.
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Quote dyluck Replybullet Posted: 20 March 2015 at 11:29am
Holy sh*t! It's truly an amazing portrait.


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Quote Friend Replybullet Posted: 20 March 2015 at 12:43pm
I think you can improve on the expression. Your expression reads scar face like.  He seems unamused, even slightly annoyed.
When I look at the ref photo, I see a tender fragility in him.  It's in his eyes, lips and skin. 

  

I also reduced the colors from 18 to 8.  In greyscale, you don't need that many colors since it is much easier to get a larger range of values in a smaller number of colors than in a multicolored palette

I didnt work on the hair, but it definitely needs some work too though.

I also didn't work on eliminating all of the banding, but I personally like to do that last.  I like to get the look I'm going for, then try to keep it when I get rid of banding, since I find it saves a step.


Edited by Friend - 20 March 2015 at 12:56pm
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Quote ink Replybullet Posted: 20 March 2015 at 1:58pm
Thank you both!
I know what you mean about the color count. I disregarded it a bit because I used this as a personal little Anti-Aliasing practice and wanted to get a feeling for which colors blended best into each other. I've been thinking about reducing the count as soon as I know which ones to throw out, but otherwise, I had a similar portrait in mind that I conciously wanted to do with a really minimal color count. I have no update to post right now, but will get right to that as soon as, well, I have. This is obviously far from finished- But I think I'm getting there as far as likeness goes.
Just, the expression.. Yeah, I know what you mean. I originally imagined him to look much more grim on my rendition and felt he almost didn't look stern and serious enough. When thinking about HPL, this http://https://latimesherocomplex.files.wordpress.com/2010/09/hp-lovecraft.jpg photograph is usually the first thing on my mind- he has virtually the same look on 90% of pictures that were taken of him. But eh, I'll just get to fixing some stuff and then post again.
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Quote ink Replybullet Posted: 20 March 2015 at 2:43pm

Sorry for the double-post. Changed the expression and removed two colors from the palette so far. I forgot to mention that I wanted to use dithering as little as possible with this one.


Edited by cmmrc - 20 March 2015 at 2:44pm
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Quote RBL Replybullet Posted: 20 March 2015 at 2:58pm
What´s the color count, I think it has too much tones.
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Quote Friend Replybullet Posted: 20 March 2015 at 3:03pm
i cant open the link you posted in the last message.  So are you not going for the expression of your reference?

the AA on the side of the face is not working.  In fact you went the wrong way with it.  Notice how if you look at the edge of the face looking at the bright skin color, the edge is still very jagged?  the dark color you used to try to AA that section simply made the area more blurry, and without softening the edge at all.  This is the opposite of what you normally want to accomplish with AA.  You want instead to soften the jaggies, while keeping the sharpness of the line as much as possible.  This also means the less AA you can get away with the better. 

The AA color does not work because it is not bright enough.  AA actually requires much brighter colors than you'd think.  Maybe even slightly brighter than the middle value between two edges.  Notice how my AA colors are bright?  I also eased into the AA since you are going for a realistic look.

I think of it this way.  You are AA'ing the edge of the cheek.  There are two options, given your naked line art.  You can either try to AA upwards, meaning you darken the edge of the line art with a dark color, or you AA downwards, meaning you simply elongate the lineart with AA. 

Figuring out what you need to do requires you to think about the line art, and which directions it can be AA'ed. 

Looking at the straight edge at bottom right of the cheek leading into the chin, you see you have a jagged edge despite your AA.  Because it is more of a straight edge than a curve, AA'ing it should be much simpler and straight forward.  Instead of choosing barely lighter colors that don't soften the edge, mixed with a very dark color that will just blur the line, you can soften the edge perfectly while keeping it sharp with just a medium color and only placing 1 pixel at each jaggy to smooth out the straight line.  I demonstrated this in my edit
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Quote ink Replybullet Posted: 20 March 2015 at 3:17pm
I changed it around because really, it'd be too complicated to go with a different expression. I noticed what you mean about the AA, too, but I generally don't like how it looks in this picture overall and absolutely agree with your points about it. I mentioned that I like to correct what I do a lot, and went the complete opposite direction of what I usually like to do (very little or no AA) and will work towards a working middle ground now.
I didn't incorporate any of the current advice into this WIP yet, as I was about to post it just as I saw your responses:

Got rid of another color and am at 15 now. Thinking about starting this over as I move it to my second monitor and suddenly can't distinguish some of the hues anymore.
In reality my biggest problem with small formats is that they compel me to work like other people watch shows: In one or two big, very long, unhealthy sittings. I just have trouble getting myself to stop working on them and go to bed, I just feel like I HAVE to finish them asap. This is a vicious circle since I got pretty bad eyes to begin with, and I think we all know how blurry your vision gets when you stared at pixels all day. The "fresh look the next day" really is worth gold.
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Quote Friend Replybullet Posted: 20 March 2015 at 3:29pm
instead of trying to whittle down the colors, why not try to just use the software to color reduce and see how much you can reduce your palette before you lose precious detail? 

maybe part of your problem with your eyes is simply you have too many colors and they are too close in value :p  I had to toy around with the values until I could distinguish every color. 

The hair and top of the head look very nice now
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Quote ink Replybullet Posted: 20 March 2015 at 3:56pm
Naa, I don't do anything regarding with the palette with any software. I have to train my eyes to sort out colors on my own. I had profs going on and on about the vitality of always working out your own palette, and even if that means more work, I noticed how this helped me a great deal with other media so far. If I'll be going crazy over this, I'll think about it, though, hahah

I think the close values are a habit from painting and sepia drawings.. The less I dither, the more it becomes obvious. Same thing caused me enormous color counts in the past. As for my eyes, hahah oh man. If only you were right there~ Nothing too bad, just visual snow and any corresponding visual thing migraines will do. I noticed that staring at zoomed in pixel grids makes my eyes actually go haywire in some weird way after a while, though, but that's just another argument against binge working.
I made no noticeable further progress yet. Changed something about his forehead but miiight change that back now, hahah.

EDIT:
What am I saying, you CAN see some changes.


EDIT 2:
Did something about his clothes for cohesion.


EDIT 3:

I think I'm on to something. Changed the shape of the head for likeness, but ruined my AA fixes in the process. I'll add that in the end when I'm sure his face finally is oval enough.

EDIT 4:
I'll have to take a break from this for now. I made his face 1 pixel longer and worked on everything a bit, but I can't tell if the likeness is improving or depleting anymore.



Edited by cmmrc - 20 March 2015 at 4:59pm
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Quote Friend Replybullet Posted: 20 March 2015 at 4:58pm
it's looking awesome.  The upper head looks really solid, but as you say you can improve on the side of the head.  Try emphasizing the brow bone and upper cheek bone on the side of the head.  Note the curves on the side of the face.

I think the eyes might be messing up the likeness.  It sort of suggests he has diva eyelashes how youve drawn the clusters, even though you probably didn't mean to suggest eyelashes above the eye?  I think how I added a specular in the eye (also something you did in your original post) eliminated this and added a lot of likeness...His eyes are an important feature to get his likeness right.

I like your dedication and youre quite talented :d

On your 4th edit, to my eye it looks like it was a step backwards in that it lost some of its humanistic feel.  Instead, it shifted slightly towards looking like some kind of animatronic doll in a horror movie, but that's just what I see.


Edited by Friend - 20 March 2015 at 5:06pm
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Quote ink Replybullet Posted: 20 March 2015 at 5:10pm
I have this big problem where I feel that I just have to make the part directly under the eyes lighter to suggest the eyeballs, but I fear this just doesn't work this size and I'll have to move away from my freehand- habits and switch some dark and light areas around there. I'll think about the specular, but as long as I head it, it somehow looked like he was looking in the wrong direction. I worry that the perspective might mess that up, but I can always add and delete it and just see how it looks.
I just noticed before my last edit that I was losing track of facial anatomy and thinking in flat shapes too much and already worked on it a bit in the respective picture.

Thanks a lot again! I just get a lot of enjoyment out of any form of drawing or painting, and yeah, this one holds a special place for me. I mentioned how I've been at this for a while, but never in any community that could give me worthwhile insights. And when given the chance to improve, it's crazy (or crazily lazy) to not take it. :y


EDIT:
Yeah, I know what you mean, and that's basically the reason I'll either go to sleep or work on something else, simpler, for now. Both versions just look wrong to some degree- before the fourth edit, it was the mouth, and now the eyes don't work anymore in relation to the chin. Either I'll have to rework the eyes orrr open up the last version and THEN rework the eyes.

EDIT 2:
Okay, now I'll listen to myself and really do something else. Or at least try to.



Edited by cmmrc - 20 March 2015 at 5:32pm
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Quote Friend Replybullet Posted: 20 March 2015 at 5:49pm
it will just take time until your pixeling catches up to your drawing.  I myself am absolutely terrible at drawing, but I can pixel pretty ok. 

Have you tried getting feedback at pixelation? (wayofthepixel.net) 
You might find more feedback there, since that place seems to have more high level artist crowd. 

Your new edit has a little more life, but the facial features still feel too stiff.  Your cluster work is crazy though!  Dont fry your eyes out though.  Must hurt how youre using all of those greys with that much detail. 

I tried a slight update just for fun.  I messed around more with the face and simply added your new hair and collar : p

  annnd (1 px longer chin, not sure if better or worse)




Edited by Friend - 20 March 2015 at 7:36pm
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Quote ink Replybullet Posted: 20 March 2015 at 6:03pm
I just can't keep honest with myself when I tell myself to stop doing something or go to bed. Here's another one:


I heard of pixelation, but I'm shy with online communities. I'll definitely give the site another look, though!

Thanks for the compliments again! It's something else each time that I feel is killing me; Either the mouth, eyes or nose. OR the entirety of the forehead. But I feel I'm ever so slowly getting there.
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Quote Friend Replybullet Posted: 20 March 2015 at 6:19pm
Chunk it up.  Focus on how a certain facial feature makes you feel or something along those lines and dont move on until it feels right.  Sometimes the artist has to know when to switch off the analyzing brain and when to simply just go with how it feels.  Funny enough, going with how something feels can often produce more realistic results than trying to approach it analytically.

don't forget to have fun though.  I know, you kinda seem like a perfectionist.  Being a perfectionist and being a pixel pusher is a double edged sword. 

I smiled almost the entire time I was playing with an edit.  I tried to just let go of whether or not the edit will be any good, and instead just decided to really trust myself and tried to connect with the person I was pixeling.  If youre a fan of hpl, I'm sure you can do this. 

Im not sure if thatll help, but one thing I have learned is that no matter how much knowledge or skill youre working worth, if you enter the game without the right frame of mind, your results can show it.  You are creating, so sometimes whatever youre feeling or thinking as you do it can show up on your work. 

Im sure you know that.  Idk, tomorrow will be a new day =D  Fresh eyes, fresh slate.  If you need to sleep, sleep.  Your pixels arent going anywhere


Edited by Friend - 20 March 2015 at 6:20pm
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Quote ink Replybullet Posted: 20 March 2015 at 6:28pm


Hahah, as you see that's my problem: I'm just having too much fun with this, and keep going at it and forgetting time, till I notice it's 2:26am and I ought to be out and about at 9am. But the point I'm at now is something I feel alright going to sleep with. Today, I really can't add anything of worth to it anymore.
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Quote ink Replybullet Posted: 21 March 2015 at 4:31am

Another double post, but just because I feel like this could be finished now.
If anyone has any suggestion for improvements, I'd love to hear them before submitting and starting on something different~!

EDIT:

Changed the position of the mouth. Do I need to move the right eye a bit or does it only look like that to me?

EDIT 2:

I think this is done now. I tried to copy his signature- never was any good at typography, though. That might show.


Edited by cmmrc - 21 March 2015 at 5:52am
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Quote Friend Replybullet Posted: 21 March 2015 at 6:21am
looks pretty solid. 

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Quote ink Replybullet Posted: 21 March 2015 at 6:48am
Thanks!
Already started something new. I decided to save all my steps in the animated gif right away for easier management and a bit more harddrive space.
I'll try to use under five colors here. It's Richard D. James, also known as Aphex Twin! And AFX, and the Tusk, and..
I'm going with his standard expression that you see on all his album covers, promos, and everybody in his videos. It's hard to link to any reference when he's one of these guys that like to always make the same face, hahah.


EDIT:



EDIT 2:
Almost done.



Edited by cmmrc - 21 March 2015 at 8:42am
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Quote ink Replybullet Posted: 21 March 2015 at 4:53pm

Not too sure if this is too big for this thread already and should go into the other. I'm really comfortable with monsters as a subject matter, so I think this actually will be finished quicker than that HPL portrait. I think I'll expand the palette, but I honestly have no idea which color what part is going to have. I'll mostly go with red, green and purple for now.
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Quote Friend Replybullet Posted: 21 March 2015 at 5:02pm
looks weird yet me likey.  one suggestion, maybe doing the intricate pixel pushing before you finalize the concept is not so smart
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Quote ink Replybullet Posted: 21 March 2015 at 5:21pm
Yeah, usually I set out the palette first because I know which colors whatever I'm going to draw is going to have, but with this.. I know where every line goes, but the colors are a big riddle. I've been fidgeting around with palettes before deciding to work it out from the head, since that area will in the end have every color that's used in the picture.
It's supposed to be an Elder Thing from Lovecraft's At the Mountains of Madness, so some weird details aren't of my imagination. :y

I think I'll add three colors max in the end, otherwise, I feel relatively set on the palette. It's just lacking some more darker shades, probably.


EDIT:
Trying to figure out a way to add a texture to the head that still follows it's curves.



22 colors now. 30 is my max, I think it might turn out to be 25 in the end. I can live with that.

EDIT 2:

Head is done, and with this, I decided on palette and overall technique.

EDIT 3:
Look who's got a neck now!


EDIT 4:

Got a plan now.

EDIT 4:
Plan seems to be working! This is just a lot of fun to work at.


EDIT 5:
His torso is technically done, if it weren't for it's appendages.


EDIT 6:
"I think it'll be done quicker than that HPL portrait" I said. Hah.



Edited by cmmrc - 22 March 2015 at 4:53pm
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Quote ink Replybullet Posted: 23 March 2015 at 4:59am
Another double post, but the one above is getting a bit too messy.

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Quote Friend Replybullet Posted: 23 March 2015 at 8:00am
looks tubular brah. (pun intended) :p
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Quote dyluck Replybullet Posted: 23 March 2015 at 10:16am
Very nice! First, Lovecraft, then an 'Elder thing' (one of his creatures)...
Red and purple really suits it/him.
I'd love to see another one!
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Quote ink Replybullet Posted: 23 March 2015 at 5:34pm
Hahah, thank you both!
I actually had a creature from Yith and some other icons of horror literature in mind. Not only Lovecraft, maybe some Machen, Chambers.. But before conjuring up so many possibilities, I should first finish this one. :y

Found some time to continue today.



Edited by cmmrc - 23 March 2015 at 5:36pm
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Quote ink Replybullet Posted: 24 March 2015 at 10:48am
Just submitted it to the gallery! If anyone of you sees glaring mitsakes (probably at the arms. It's the arms, isn't it? Oh god it's the arms) please tell me.

This is how it's looking now:


As usual, I made an animated gif out of my steps:
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Quote ink Replybullet Posted: 15 May 2015 at 4:46pm
I'm currently working on some concepts and animations for a game that'll likely never get finished. It's for uni, though, so that's a small guarantee I'll at least get something done.
I had a few wonky attempts at animation before, but am pretty much a huge amateur when it comes to it. There's still going to be a ton of it in the game, though, and we've got set sprite sizes and whatnot worked out already. The concept of the game is hard to sum up in just a few sentences (especially this late at night), but imagine it like a tactical realtime version of Creatures with permadeath. In which you are a ghost.
Thus, character art isn't of the MC since they're a ghostly orb most of the time anyway.
But yeaaah, that little intro was mainly to explain away why I started animation on rather big and complex subjects: No other choice, this is what needs to get done, and I'm on a deadline. Such is life!
I'd really, really appreciate any pointers and suggestions.
The vase-animation is finished so far I'd say, but the walking cycle still needs a lot of work, but that's obvious I think.





Update:

Update 2:
Having obvious troubles with how to shade her skin. Might further edit the palette, even though I really shouldn't.


Edited by cmmrc - 16 May 2015 at 2:03pm
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Quote ink Replybullet Posted: 16 May 2015 at 2:50pm
Sorry for the double-post, but I'm short of ripping my hair out. Deadline for this animation is pretty much tomorrow, and I have no idea how to fix it anymore.


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Quote eishiya Replybullet Posted: 16 May 2015 at 3:00pm
Is she meant to be walking backwards?
You've also got some stray white pixels on her dress where her left (our right) hand would overlap it.
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Quote ink Replybullet Posted: 16 May 2015 at 3:09pm
Oh god, just noticed them, too. I just made her shoulders a bit smaller in a new file and hadn't cleaned up the skirt yet before uploading.
She isn't meant to, and I'm not sure why it's looking like that. I was hoping it was mostly due to the lack of background. Any idea what I could do? Never seriously had to animate anything before- I just have some Muybridge pictures lying around here as reference and am honestly pretty lost at this point.

Edit:
Fixed the strays and made the background transparent.



Edited by cmmrc - 16 May 2015 at 3:14pm
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Quote Ottbot Replybullet Posted: 16 May 2015 at 3:19pm
Originally posted by eishiya

Is she meant to be walking backwards?


Okay, I'm glad I'm not the only one who sees that. I got the same impression.

Also, that monster is fantastic! Thanks for the animated gif, always fun to observe the process step by step.
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Quote ink Replybullet Posted: 16 May 2015 at 3:26pm
Reversing the frame order did wonders. I think.


Also, thank you a lot! I'm still kinda proud of it myself, mainly due to that goddamn weird palette I forced myself to stick to, hahah.
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Quote NancyGold Replybullet Posted: 16 May 2015 at 6:53pm
The hairs can use a few more ripples and the real head moves from side to side during walk:
http://www.youtube.com/watch?v=G8Veye-N0A4

Although I guess that is some x-com inspired alien in disguise, so unnatural movement was intended.

Would be cool to see her transformation into that tentacle monster,

Edited by snv - 16 May 2015 at 6:54pm
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Quote ink Replybullet Posted: 17 May 2015 at 1:32am
Hahah, actually, for once it's no monster in disguise. It's all more or less coming down to "cmmrc tries to learn animation in the shortest amount of time possible to not flunk one of his courses".
Long story short, she's one of roughly 45 characters the player can either try ghostly communications with or spook to death. Therefore, I'll definitely have to do an animation of her reaction to her bathroom sink or whatnot transforming into a tentacle monster, so there's that at least. :)

Thanks for the link! I just knew her head was too stiff and she should be moving it somehow, but had no idea how much and couldn't really tell from the still images I used as reference whether there's really any movement going on.
I think I could probably try to make the streak that's covering her left ear bop up and down a bit, that might help. I had huge trouble with her hair anyway since it's supposed to be one of these rather stiff and hair-spray laden (if that stuff existed back then) pinned-up hairstyles except for a few curls falling down.
I deleted the submission from the gallery for now to try and fix her head movement later today.
 I mentioned the deadline for it being today, and it's "good enough" for the course, but that's only if you go by comparison. Doesn't mean that I can't still make this actually good.

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Quote ink Replybullet Posted: 17 May 2015 at 2:35pm

Slight movement is really hard to do sometimes. Her head is moving one, maybe two pixels, and it's almost too much. Then again maybe I just can't tell anymore.
What do you think?
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