WIP (Work In Progress) | |
![]() |
![]() |
![]() ![]() |
Author | Message |
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() Posted: 27 September 2015 at 4:37pm |
this is a game called save them originally called save me?
please view at 3x for all sprites thank you but the story changed and the name didn't fit it at all. here are characters that are to there final stages of Design. Main Character Zammy. ![]() butterfly cadets from right to left(zoe hope jen madi olive jake) ![]() ![]() |
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
hey i started an animation for zammy
i got this ![]() I'm going for a bouncy look like this ![]() but i think this is as close as i'm getting |
|
![]() |
|
TheKasparrr
Midshipman ![]() ![]() Joined: 27 August 2020 Online Status: Offline Posts: 10 |
![]() ![]() ![]() |
You could try making the hair bounce a pixel higher in It's highest point and a pixel lower in It's lowest point, It adds to the bouncy-ness:
![]() |
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
ok here we go i fixed her hair animation and her walking cycle
bounce (slower and has one more frame) ![]() walking cycle with hair ( went a little faster for this) ![]() |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
The head should move on the bounce like your ref shows. Like more top of the head/less face in the middle frame.
|
|
|
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
like this
![]() this is a two second ruff draft and i don't like one frame so i'll fix it. but like that? |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
Not really. See your ref how you see the top of her head when she bounces. You should not see the eyes in your sprite.
On the bright side she can be a zombie using that last edit. |
|
|
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
oh i'll fix it she is one of the very few (i'm mean like 1/40 out of 200 or so sprites) preppy looking sprites so no Zombies those are for later. but i'll post it and an attack animation for her later.
|
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
![]() how's this? |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
Will you post the frames only?
|
|
|
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
![]() there you go frame by frame view at 3x |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
To be sure.
This last ani and frames is trying to make the bouncy movement you ref shows? She is standing not walking and bouncing? |
|
|
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
she is skipping.
I want'ed a different walking cycle for the main character and want'ed her to stand out from everything else on screen. As goes for other main characters and main villains. I do not want one sprite or animation cycle reused unless nessasary |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
I see I was going to make an edit to show you because I thought you wanted a standing jump and was all confused because she's walking/skipping.
I will try to make a rough on the head roll later today as a possible ref for you. |
|
|
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
![]() I'm starting to do animation's for these little cuties and i might change them height wise but how do you like them? |
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
![]() ok i fixed there height and updated there nonuniform sprites. if anyone can help me with finding funny and goofy walking cycles ref's it would be greatly appreciated olive walking animation wip (btw she is walking by putting her hands from side to side) ![]() |
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
![]() these are outfits that you can unlock. Left to right fighter, Rouge, Mage, Item user, and her normal outfit there are three more Magical girl, sword fighter, and adventurer. ( ![]() please let me know if any thing is off or unreadable. |
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
![]() i started an sword attack animation for Zammy i don't know if i got this right or not ![]() |
|
![]() |
|
Iscalio
Commander ![]() ![]() Joined: 29 March 2023 Online Status: Offline Posts: 224 |
![]() ![]() ![]() |
I think part of the problem you're having is that you have a LOT of up/down motion with the hair while you have almost all left/right motion with the body to simulate things like arm swing. I think somehow you need to show up/down motion with the arms and legs to match up with the hair.
Also you have the hair bouncing at the same time as your action. You might try putting the bounce one frame after the action as overlapping action. To put it in other words... the character moves and then the hair responds to follow that motion. The hair is not a part of the physical body motion, it's following that body motion shortly afterward because it has don't have a choice in the matter :) This video may explain some of these concepts, like overlapping action, drag, and follow through. Note the time delay between when the body stops moving and when the attached hat/cape/(hair)/etc does the responding motion. https://www.youtube.com/watch?v=4OxphYV8W3E |
|
![]() |
|
RebeaLeion
Commander ![]() ![]() Joined: 04 October 2017 Online Status: Offline Posts: 321 |
![]() ![]() ![]() |
Originally posted by zacfac
olive walking animation wip (btw she is walking by putting her hands from side to side) ![]() There's quite some delay in one spot, like she's stopping for a while. Pherhaps try to adjust or remove that one(?) frame to create more smoother movement. |
|
![]() |
|
zacfac
Commander ![]() ![]() Joined: 10 September 2015 Online Status: Offline Posts: 108 |
![]() ![]() ![]() |
this topic is now closed but thank you all for your help i actually decided to go with 3d models with these characters. because the game is viewed by a child perspective that has no concept of good vs evil or there are bad people in the world. I wanted the game to look like a toy box so the enemy's look like old glass dolls and the hero looks like a stuff animal. I thank everyone that helped me and i'm sorry all that help was flushed I would have said something sooner but I thought people forgot about this topic so I really didn't bother telling you guys sorry.
|
|
![]() |
|
![]() ![]() |
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |