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Sonata242
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Quote Sonata242 Replybullet Posted: 10 June 2016 at 8:02am
Hi may i have 19?? :-)
WIP on that tiles already
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Veksell
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Quote Veksell Replybullet Posted: 10 June 2016 at 9:36am
My little WIP #44.
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DuckPsycho
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Quote DuckPsycho Replybullet Posted: 10 June 2016 at 10:01am
Originally posted by Finlal

Originally posted by jalonso


@Finlal, translate pleeez >>> 'CHEEKI - BREEKI IV DAMKI'


That's a hard one. Oh well.

Originally that is a quote from the "S.T.A.L.K.E.R." game about bandits killing eachothers for the canned beans in the radioactive wastes near Chernobyl (which, I believe, T14 is referring to).
The bandits say that when they attack the protagonist.

Cheeki-breeki is very hard to translate. It's just something bandits say to show that it's easy.
Like snapping fingers and saying "just like that".
I = and.
V = in/into/inside.
Damka's literal translation is a "lady". We use the Damka word to describe the king in checkers.

So, approximately it translates:
"Cheeki-breeki i v damki" = "Cheeki-breeki and in kings" = "to become a king just like that *snapping fingers*".
Meaning to gain an advantage on your opponent.

EDIT. Damit. One link to knowyourmeme could do the job.

Haha, I know dat feel. We all do. Hard-translatable memes, eh?
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DuckPsycho
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Quote DuckPsycho Replybullet Posted: 10 June 2016 at 10:10am
Originally posted by Finlal

@DuckPsycho, a couple pages ago Jalonso made quite a few useful suggestions.
You'd better look it up at the page 5 though.
It's more readable there.

I`ve already seen that. I used it to fix my tile and reworked it a bit. Seems like all I`ve got to do is move the shadow which is under the tentacle growing out of hole.
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Irenaart
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Quote Irenaart Replybullet Posted: 10 June 2016 at 10:29am
May I have #82 please?
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DuckPsycho
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Quote DuckPsycho Replybullet Posted: 10 June 2016 at 11:14am
43 is done. Finally. Added shadows, and that`s pretty much it.


While working on this tile, I understood how hard is that. But anyway, if there will be new ISO collab, I`m in!
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Gecimen
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Quote Gecimen Replybullet Posted: 10 June 2016 at 11:55am
Originally posted by DuckPsycho

43 is done. Finally. Added shadows, and that`s pretty much it.


While working on this tile, I understood how hard is that. But anyway, if there will be new ISO collab, I`m in!


Originally posted by Gecimen

51; more or less complete.. May make improvements.


@Duckpsycho; can you please also take this tile into acount? It's your neighbor.


Guess you missed this.
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DuckPsycho
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Quote DuckPsycho Replybullet Posted: 10 June 2016 at 1:24pm
Originally posted by Gecimen


Originally posted by DuckPsycho

43 is done. Finally. Added shadows, and that`s pretty much it.


While working on this tile, I understood how hard is that. But anyway, if there will be new ISO collab, I`m in!

Originally posted by Gecimen


51; more or less complete.. May make improvements.@Duckpsycho; can you please also take this tile into acount? It's your neighbor.



Guess you missed this.

Oh, that`s right. Gotta fix this! But only tomorrow, I don`t have enough time today.
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MrYoglu
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Quote MrYoglu Replybullet Posted: 10 June 2016 at 7:03pm
final version 14 tile
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Motrox
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Quote Motrox Replybullet Posted: 10 June 2016 at 9:10pm
I'm still working on my tile, #87.

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sjhwi1a
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Quote sjhwi1a Replybullet Posted: 11 June 2016 at 12:20am

#91
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Gecimen
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Quote Gecimen Replybullet Posted: 11 June 2016 at 2:09am
Originally posted by Motrox

I'm still working on my tile, #87.



Shadows should be looking directly to the west.
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DuckPsycho
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Quote DuckPsycho Replybullet Posted: 11 June 2016 at 5:41am
№43. Finally finished
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Gecimen
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Quote Gecimen Replybullet Posted: 11 June 2016 at 6:04am
@sjhwi1a; is it possible to finish the ground like a cracked valley? with some volume perhaps?
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sjhwi1a
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Quote sjhwi1a Replybullet Posted: 11 June 2016 at 6:39am
@Gecimen; If I add volume to ground on my tile it will be difficult to make #92 because already existing bottom tile (#93) is absolutely flat.
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Gecimen
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Quote Gecimen Replybullet Posted: 11 June 2016 at 12:01pm
Yea well I thought about that too but maybe a few px thickness wouldnt hurt. you dont have to though.
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Quote Gecimen Replybullet Posted: 11 June 2016 at 12:06pm
Originally posted by DuckPsycho

№43. Finally finished


Not very post-apocalyptic but we forced you too hard, so I'm adding this now.
But please think about adding some feats to this tile later on.
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Finlal
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Quote Finlal Replybullet Posted: 11 June 2016 at 3:28pm

78 done (though I might change the mosquito shadow later).

64 next, please.
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Finlal
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Quote Finlal Replybullet Posted: 11 June 2016 at 4:38pm

WIP.
There is not enough Fallout references in this collab.
Based on this pic.
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Gecimen
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Quote Gecimen Replybullet Posted: 11 June 2016 at 11:40pm
Very much needed indeed 

Main image updated.
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drain
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Quote drain Replybullet Posted: 12 June 2016 at 12:04am
omg i love the tentacle car
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DuckPsycho
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Quote DuckPsycho Replybullet Posted: 12 June 2016 at 2:07am
43 update. Now with more shadows! Also added transition between two types of grass.
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MrYoglu
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Quote MrYoglu Replybullet Posted: 12 June 2016 at 2:58am
88 wip
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Veli
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Quote Veli Replybullet Posted: 12 June 2016 at 10:12am
Tile 55 done I guess
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Axolotl
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Quote Axolotl Replybullet Posted: 12 June 2016 at 10:15am
Is #22 available?
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Finlal
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Quote Finlal Replybullet Posted: 12 June 2016 at 1:13pm
@Axolotl, Yes.
If the tile number is black and there's no name next to it, it's available.


Also, a couple of tweaks for 78.
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Axolotl
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Quote Axolotl Replybullet Posted: 12 June 2016 at 2:46pm
Thanks Finlal, meant to say i'd like to reserve #22
I agree we need more fallout references.  I'll try to think of something.
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Nevercreature
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Quote Nevercreature Replybullet Posted: 12 June 2016 at 10:03pm
Hi! I'd Like to make numer 60 please... 
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Gecimen
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Quote Gecimen Replybullet Posted: 13 June 2016 at 2:02am
@DuckPsycho; the new shadows are too close to the objects, that they make them look like they're touching the ground. For example the shadow of the crown piece of the statue of liberty shouldn't fall on your tile.

@Veli; great!

@Axolotl, Nevercreature: sure.
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Mr_Hk_
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Quote Mr_Hk_ Replybullet Posted: 13 June 2016 at 3:44am
Sorry guys, I'm late for this T81. I'm gonna post a wip soon.

MrYoglu> Could you please wait a little bit before going further ? I don't really understand the direction you're going, if you want you can send me PM to talk about it. Thanks  !
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Gecimen
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Quote Gecimen Replybullet Posted: 13 June 2016 at 3:54am
Mr Hk, about the raidroad, all you have to do is to add a few pixels to end it. No biggie.

Also do your thing (maybe a bit quick) and I'm sure MrYoglu will have a way to adjust.
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Irenaart
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Quote Irenaart Replybullet Posted: 13 June 2016 at 6:59am
Very rough WIP for #82. I hope that I will have something better soon...


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sjhwi1a
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Quote sjhwi1a Replybullet Posted: 13 June 2016 at 7:54am

#63
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Gecimen
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Quote Gecimen Replybullet Posted: 13 June 2016 at 8:55am
great one sjhwi1a.
maybe the end of the stream might be lower to get into perspective with the other one but no biggie, it can stay this way.
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sjhwi1a
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Quote sjhwi1a Replybullet Posted: 13 June 2016 at 9:32am
@Gecimen, the end of stream higher because this stream is thinner. So pressure lower and water must be closer to wall.
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Gecimen
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Quote Gecimen Replybullet Posted: 13 June 2016 at 10:31am
Good thinking :)
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sjhwi1a
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Quote sjhwi1a Replybullet Posted: 13 June 2016 at 11:10am

some volume for #91
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Gecimen
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Quote Gecimen Replybullet Posted: 13 June 2016 at 2:17pm
13 claimed by vazovski again
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Hapiel
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Quote Hapiel Replybullet Posted: 13 June 2016 at 3:04pm
nevermind
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MrYoglu
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Quote MrYoglu Replybullet Posted: 13 June 2016 at 4:59pm
Originally posted by Mr_Hk_

Sorry guys, I'm late for this T81. I'm gonna post a wip soon.MrYoglu> Could you please wait a little bit before going further ? I don't really understand the direction you're going, if you want you can send me PM to talk about it. Thanks  !



Can you show WIP t81? I waited for you a long time :)
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TZero
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Quote TZero Replybullet Posted: 13 June 2016 at 5:06pm
Dropping my piece, dont have time to finish it. :(
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DuckPsycho
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Quote DuckPsycho Replybullet Posted: 14 June 2016 at 4:17am
43 update.
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Sonata242
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Quote Sonata242 Replybullet Posted: 14 June 2016 at 4:59am
19 Update


Need to hear some advices to improve this tile :-)

Edit: made some updates recently
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Gecimen
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Quote Gecimen Replybullet Posted: 14 June 2016 at 6:27am
Hey Sonata,
The mutant is misshaped. In order to see how a large man can be drawn in ISO, check out Irenaart's tile #48.

The fallout boy lacks volume, mostly because of the straight yellow lines on his shirt.

The road is too clean.

Straight lines don't work as soil texture.
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Mandrill
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Quote Mandrill Replybullet Posted: 14 June 2016 at 7:15am
@ DuckPsycho

You are heading into the right direction, however, there are still some things to address. Your tile doesn't really has the 'apocalypse' feel going. I really don't want to dictate what you should put in it, but you might want to reconsider some of the elements.

Try to work in the tiles around you. The car is a great example. It would be much easier, and more beneficial to the overall theme, to pixel the rest of it and tell a your story of tentacles from outer space that way.
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Mr_Hk_
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Quote Mr_Hk_ Replybullet Posted: 14 June 2016 at 7:25am


T81 WIP
Shintoism Post apo Soul bath

Sorry beeing so late guyz.
Here is a 11 color virtual glass of Bordeaux wine to beg your pardon :

(Unlimited quantity)
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Sonata242
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Quote Sonata242 Replybullet Posted: 14 June 2016 at 7:32am
Tryied to rework some of the things you mention. Don't know if i understand how u mean misshaped. :-P :-D
Fallout boy is better?
The straight lines was supposed to be some swampy place :-P


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Gecimen
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Quote Gecimen Replybullet Posted: 14 June 2016 at 7:54am
Hmm where should I put this?

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Irenaart
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Quote Irenaart Replybullet Posted: 14 June 2016 at 8:43am
Originally posted by Gecimen

Hmm where should I put this?



On #62 or #71 maybe! Save
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Gecimen
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Quote Gecimen Replybullet Posted: 14 June 2016 at 8:54am
Originally posted by Mr_Hk_




It's a nice touch Mr Hk. :)

Mr Yoglu I think you can safely continue.

@Irenaart; I was looking for a place with a road but I think #71 will do :)

@Sonata 242; what exactly did you change? Seems all the same to me.
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