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icarotkd
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Quote icarotkd Replybullet Topic: lizard dragon wip improvement
    Posted: 15 August 2017 at 9:45am

I made this dragon here (that ended up looking more like a giant lizard than a dragon)
and i wanted to know how to make it better...
thanks
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eishiya
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Quote eishiya Replybullet Posted: 15 August 2017 at 10:36am
The dragon looks very flat, because you're shading all the details independently of each other, and ignoring the underlying form. Some of those scales should be entirely in shadow, some should be receiving more light, depending on where the light source is (I can't tell!) and where on the body they are.

The PSG Art Tutorial explains this issue visually:
This is what you've done, the textures.
This is what you're missing, the underlying form shadows that give the object volume.
This is what it looks like when you have both volume and texture. Isn't that a lot more readable than the texture-only version? You can achieve the same thing with your dragon by paying attention to its 3D form and applying shadows accordingly.
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icarotkd
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Quote icarotkd Replybullet Posted: 15 August 2017 at 10:51am
Thanks, i see what you mean...I have a huge problem with shading and perspective...Sometimes, i find it hard to keep the piece interesting color wise when i have to make some things darker because of the shadows...I'll look into it though....Also, the light's suposed to be coming from top left
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icarotkd
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Quote icarotkd Replybullet Posted: 15 August 2017 at 11:25am

So, i've tried following your advice, how's it turning out now?

imgur
http://imgur.com/bVVqjsM
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eishiya
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Quote eishiya Replybullet Posted: 15 August 2017 at 1:03pm
Much better! (But where did the other wing go?)
You could probably also make the individual limbs rounder, too.

If the light is coming from the top left, why are the chest scales and wing highlights on the bottom?

Anatomy issues:
The raised front leg is either much longer than the other one, or it's attached much lower than the other one is.
The wing spines make no sense. Bat-type wings are actually basically hands, the spines all emanate from roughly a single point, the "wrist". Here's an image that explains it better.

In the future, try doing the major forms first, before you draw in the small details. It might help you think more clearly about the forms, and it'll save you time since by the time you get to the details, you'll know which ones need full highlight/shadow work, and which ones do not.
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icarotkd
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Quote icarotkd Replybullet Posted: 15 August 2017 at 1:19pm
Thanks man.
I've hidden the wing layer and forgot to show it again when i sent the png file, sorry, its still there though...

I'll look into those things, hopefully it'll look better in a while, thanks again.
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NancyGold
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Quote NancyGold Replybullet Posted: 03 October 2017 at 12:48pm
Anatomy looks completely broken. I would recommend doing it in the following order:
1. Draw stick figure.
2. Turn sticks into bones.
3. Add muscles and fat to to the bones.
4. Add skin over the muscles.
5. Shade the skin, including self-shading.
6. Now texture the skin - i.e. draw scales, taking existing shading into account.

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