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Author | Message |
WispDraw
Seaman ![]() ![]() Joined: 12 September 2017 Online Status: Offline Posts: 6 |
![]() ![]() ![]() Posted: 04 September 2017 at 9:56pm |
I'm trying to make a portrait mod for Starew Valley. So I researched the size of the portrait, and it is (I believe) to be 64x64... this is my first portrait, and stuck in this progress...
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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WispDraw
Seaman ![]() ![]() Joined: 12 September 2017 Online Status: Offline Posts: 6 |
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I'm still confused about AA, when drawing pixel art, is the color to do the AA is manually picked or using blur/smudge tool?
Edit : here's what I came out with so far ![]() |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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Now I have not much time to respond to you in an expanded form
Yes, you went the right way - reducing the number of colors ![]() Also about the colors read here I'm not just talking about saturated and greasy shadows - it gives a better depth and volume jf the portrait |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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Colours are usually manually picked. There are some automatic tools to help with that, but in the end, artists often tweak even those to get the look they want.
Instead of worrying about AA, try to get your portrait to a good state without it. AA should be something you do later, when you're happy with the colours and forms you've created. That way, you'll know exactly which colours you need to blend between and won't have to re-pick your AA colours at a later point, and you'll probably also already have some colours in your image you can use for AA without picking new ones. |
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WispDraw
Seaman ![]() ![]() Joined: 12 September 2017 Online Status: Offline Posts: 6 |
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![]() Here's the final piece for now, currently drawing Abigail, if you have time, please look on that later :) I learned quite a lot from you guys ![]() |
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