WIP (Work In Progress)
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Chickenshowman
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Quote Chickenshowman Replybullet Topic: Main Menu UI Buttons
    Posted: 15 July 2018 at 6:42am


Title logo of the game will go up top.

Are all the buttons meanings obvious?

Any inconsistencies I need to clean up?
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eishiya
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Quote eishiya Replybullet Posted: 15 July 2018 at 12:33pm
Play, skins, shop, options?
I'd make the shadows under the icons use the dark orange colour from the shadows on the base. Being so dark makes them look like slits.

The blurry background doesn't match the pixel-art crispness of the buttons.
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Chickenshowman
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Quote Chickenshowman Replybullet Posted: 15 July 2018 at 4:26pm
Thanks for the suggestions! And close, it's:

Play, Levels, Shop, Options. Is there any better way to represent levels?

I tried your shadow idea and it looks better so thanks :)

Ya still wondering what to do with the background. That's just what the developer had already in place.
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eishiya
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Quote eishiya Replybullet Posted: 15 July 2018 at 5:45pm
For levels, it depends on the sort of game this is and what level selection actually means. I don't think there's a universal visual for level selection.

And aaah, programmer art :] Maybe some wavy or geometric 2-4 colour patterns? Again, really depends on the sort of game this is and the intended aesthetic of it. This screen so far conveys almost no information ):
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Pinny
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Quote Pinny Replybullet Posted: 19 July 2018 at 8:02am
For level select the boxes would be easier to understand if you refer to levels as (similar) boxes in other places too.

Alternatively, you might be able to add little rocks or trees on top of the boxes to indicate that they're levels. Might not work depending on what the game is. I'm thinking something like this: https://goo.gl/images/wFLZ6Y
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Theo-Theo
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Quote Theo-Theo Replybullet Posted: 25 July 2018 at 10:18am
Hey, maybe instead of those rather vague, colorful blocks, you could put a number (I used '1' in my example) to represent the level selection?

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