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Author | Message |
Chickenshowman
Seaman ![]() Joined: 01 March 2017 Online Status: Offline Posts: 8 |
![]() ![]() ![]() Posted: 15 July 2018 at 6:42am |
![]() Title logo of the game will go up top. Are all the buttons meanings obvious? Any inconsistencies I need to clean up? |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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Play, skins, shop, options? I'd make the shadows under the icons use the dark orange colour from the shadows on the base. Being so dark makes them look like slits. The blurry background doesn't match the pixel-art crispness of the buttons.
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Chickenshowman
Seaman ![]() Joined: 01 March 2017 Online Status: Offline Posts: 8 |
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Thanks for the suggestions! And close, it's:
Play, Levels, Shop, Options. Is there any better way to represent levels? I tried your shadow idea and it looks better so thanks :) Ya still wondering what to do with the background. That's just what the developer had already in place. |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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For levels, it depends on the sort of game this is and what level selection actually means. I don't think there's a universal visual for level selection. And aaah, programmer art :] Maybe some wavy or geometric 2-4 colour patterns? Again, really depends on the sort of game this is and the intended aesthetic of it. This screen so far conveys almost no information ):
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Pinny
Seaman ![]() Joined: 30 June 2018 Online Status: Offline Posts: 2 |
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For level select the boxes would be easier to understand if you refer to levels as (similar) boxes in other places too. Alternatively, you might be able to add little rocks or trees on top of the boxes to indicate that they're levels. Might not work depending on what the game is. I'm thinking something like this: https://goo.gl/images/wFLZ6Y
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Theo-Theo
Midshipman ![]() Joined: 25 July 2018 Online Status: Offline Posts: 11 |
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Hey, maybe instead of those rather vague, colorful blocks, you could put a number (I used '1' in my example) to represent the level selection?
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