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Gobbach
Midshipman ![]() ![]() Joined: 05 November 2018 Online Status: Offline Posts: 14 |
![]() ![]() ![]() Posted: 02 November 2018 at 5:11am |
Hello everyone
![]() It will be an rpg based on the warhammer fantasy battles universe; this is an image showing the idle animation of what will be some of the races in the game (others will be added eventually). i feel like a lot can be done here but i really don't know where to start, let me know what you think about it! ![]() |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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There's a lot you could do here as far as design. Use your imagination. Look for ideas online.
As far as animation, if you're only doing 3 frames, you might as well do 4, and make frames 2 and 4 the same to make it smoother. I'm not that good at animation, but here's an edit: ![]() |
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Gobbach
Midshipman ![]() ![]() Joined: 05 November 2018 Online Status: Offline Posts: 14 |
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Thank you for the reply, that was really helpful
![]() So here's an update, on the left there are some black orc armor looks and the new model, on the right on the first image there's the old model with 4th frame added, on the 3rd image there's your example, and on the 2nd image there's what I ended up with, yours is better but i wanted to keep the animation as simple as possible without copying you. ![]() |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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Looks better. My example was about trying to loose the look of the `part shift and stretch`. I and II both exhibit the crotch moving up and down (for example) without a reason. I could see if the knees were bending or something. An idle could be side to side movement as well..really anything. Either way II looks better than I, and animation is time consuming (especially if you have a lot of characters with a lot of moves), so I understand about keeping it as simple as possible. Strictly limiting colors helps with that as well.
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Gobbach
Midshipman ![]() ![]() Joined: 05 November 2018 Online Status: Offline Posts: 14 |
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Again, thank you, i had some free time and spent it pixeling, sorry for the chaotic image, i'll try to make things easy for you...since we started with orcs i continued with all the faction :) :
1-solved the crotch problem i think; 2-upgraded the goblin from I to II, i kinda like it, not so sure on the legs; 3-made some attack animations: goblin with spear,goblin with 1hand weapon, orc with spear (dont really like this one but couldnt get anything better) and orc with 1h weapon; 4-first attempt on a goblin walking animation; 5-all the rest is just work in progress to give you an idea on what has to come. ![]() |
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Vilmore
Midshipman ![]() Joined: 06 January 2017 Online Status: Offline Posts: 23 |
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I just wanna jump in here to root you on!
I love your stuff. It looks really cool and reminds me of the good days when warhammer still had charm. I will definitely keep an eye on this topic to check up on your progress. I have been working(thinking) for a long time on a game that captures the the same itch I got from the Warhammer tabletop game when I was younger. But I want to have a more solid programmed and working project before I invest a lot of time in sprites. |
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Gobbach
Midshipman ![]() ![]() Joined: 05 November 2018 Online Status: Offline Posts: 14 |
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Hello there, it's been a while.
Vilmore, that is great!Thank you a lot! At this point this is a 'just for fun' project (also because i have no idea how copyrights work soooo...yeah), and any kind of collaboration is more than welcome! If u have any idea just tell me and we can talk about it. Anyways, here's another update, Empire this time. ![]() |
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Gobbach
Midshipman ![]() ![]() Joined: 05 November 2018 Online Status: Offline Posts: 14 |
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Almost a year has passed and I have very little time to dedicate to my hobbies but here's a little update.
Below u can see something that looks like my idea of combat for the game, basically turn-based: ![]() I decided to get rid of walking animations and make it so that they move on pedestals (those shown are just a bad drawn version of what i have in mind). And here a few updates on the basic idle models for the races (only dwarves and skaven are new) with a 'before and after' to compare: ![]() I also worked a on the programming, keep in mind that every character will be composed by head + body + main-hand + off-hand. |
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