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inkspot
Commander ![]() ![]() Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
![]() ![]() ![]() Posted: 21 March 2006 at 5:59am |
Hello! So, I have some project going and I am drawin lots of houses with their building processes included. This is a WIP as you can see: Starting from the left, the middle one is a process of building a base (finished), middle one is supposed to be final (wip), and last one is somwhere in the middle wjhere the structure is being built (wip). So, what do you think? i think I must fix the little sand hill on the first stage. The main problem is, that there two types of background the dark (dirt/grass) and the bright yellowish one (sand): So, all those yellowish lines must be clearly seen on sand texture also, but I don't want to lose the colors and shapes I already have. Any tips/tricks? |
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Wannahlakujuu
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 205 |
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Interesting concept, but I (ignorant to all things iso) can't really comment, so I'll just sit by and watch it develop.
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I am Spartacus
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i like how this is nonconformist stuff. not the usual blocks but something more real. i don't know what you're planning on doing with windows and stuff, but so far it looks nice. the yellow roof is slanted right? couple of things though, the porch looks pretty worn out for such a new building, and i'm missing some shade |
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inkspot
Commander ![]() ![]() Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
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Well, porch is actually painted over to redish-dark, and besides, this house will probably be there for a long time anyway... And yes, the roof with yellow outlines is slanted, obviously. But as for the shades, jup, they are missing, but I have thought about them. usually I add shades when overall design is ready, and I don't have the windows and such. And shades give me another problem: this means that house must give shades to the surroundings also, that needs to be implemented into flash isometric engine, geez... |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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This looks interesting inkspot. I would love to see the structures
placed on the ground tiles (both). I suspect that your colors are too
close in hue to show much details in the final project. The shadow
engine could help, but might just be overkill and not worth the effort.
SimCity didn't use shadows for a long time and the player is never
distracted by it. I would concentrate on the coloring of the structure
which entail a lot more attention to detail and adjust the tiles and
theirs color to conform and contrast to the structures (and their
yellow lines), not the other way around as you seem to
think...........ramblin........
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inkspot
Commander ![]() ![]() Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
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Well, here is another building I did a while ago, I tested it on both backgrounds and it was seen. But my eyes see things anyway, so you test them! So, what you think? And yes, that wip house is still as it is, I haven't pixeled anything yet. |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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I can see it just fine, but they sorta blend into the grass and dirt BG. What are the black shapes? |
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inkspot
Commander ![]() ![]() Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
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You mean the black pixels on the white bg? Well, those are just pixels, lol, and somehwat basic shapes of human.
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