WIP (Work In Progress)
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xtremetom
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bullet Topic: Pixelblink inspired
    Posted: 08 May 2005 at 5:03pm

all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil

 

 



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bullet Posted: 08 May 2005 at 5:12pm

it is friggin huge. I'm glad to have inspired you dude.

- you've put a few bricks in with varying tones... might wanna think about putting some more in to balance it out because they don't look randomly placed enough.
- the door on the right is pretty sweet. I assume it's a jail?
- the bricks on the edges don't really make sense at all. Explain the reason you did that if you could

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xtremetom
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bullet Posted: 08 May 2005 at 5:15pm

all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil



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pixelblink
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bullet Posted: 08 May 2005 at 5:47pm
last great iso wood texture I saw was from Bisque. Go see if you can get her assistance

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Monkey_man
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bullet Posted: 08 May 2005 at 6:10pm
thats pretty fricken sweet dude, i like it alot, hope you make some updates soon :) cant wait
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xtremetom
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bullet Posted: 08 May 2005 at 6:34pm
all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil

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Sibix
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bullet Posted: 08 May 2005 at 11:51pm
wow that is really good, i really adore the brick texture and the  metal door.

its good that someone who is heading a project like an iso community actually knows iso pixel art :)
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bullet Posted: 10 May 2005 at 6:52am
Great work on the wood texture, can't wait to see what you're going to do with the rest of the image.
Reaching out to embrace the random.
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Sibix
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bullet Posted: 10 May 2005 at 8:57am
the wood texture is good but could use some more dark lines in it.
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xtremetom
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bullet Posted: 10 May 2005 at 2:25pm

all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil

 



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bullet Posted: 10 May 2005 at 2:43pm
the roof looks totalyl awesome dude... but it clashes now with the rest of the building because it is too smooth in my opinion.
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xtremetom
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bullet Posted: 10 May 2005 at 3:12pm

all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil



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bullet Posted: 10 May 2005 at 3:27pm
maybe a bit too blue yeah. Try some redish tinges on it... make it rusty or something
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bullet Posted: 10 May 2005 at 4:29pm
Looking awesome man. The chest I think looks a bit too bright. But I'm alright with everything else. 
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Bisque
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bullet Posted: 11 May 2005 at 10:23am
oh sh*t the roof is look hot now. Sorry i havnt gotten back to you about the wood texture. i'm bad with answering pms x_x. If you add me on msn i'm more likely to be able to discuss things haha.
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mattz0r
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bullet Posted: 11 May 2005 at 12:27pm
Man this is looking awesome. Can't wait to see the finished project. :)
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xtremetom
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bullet Posted: 11 May 2005 at 12:36pm

all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil



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Monkey_man
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bullet Posted: 11 May 2005 at 4:01pm
holy **** nice update, how do you make it so detailed? really nice i mean it im not just talkin out my butt
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xtremetom
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bullet Posted: 12 May 2005 at 8:12am

all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil

 



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Rifts
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bullet Posted: 12 May 2005 at 10:06am
loveing it so far, but have you tried makeing the roof a black one like
before, i mean takeing what you have and takeing the birghtness
way down so it looks black, and the walls and wood texture is
amazing!!!!! shouldnt u finish textureing all of the wood then move
onto the next thing? includeing doing the chest and darkening that
lock a bit, also i think the briockwork now looks way to new
compared to your wood, wall and roof, add some cracks maybe?
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xtremetom
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bullet Posted: 12 May 2005 at 12:15pm
all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil

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bullet Posted: 12 May 2005 at 12:30pm
I think the issue I have is that you've taken some styles from various places, put them together, and it looks like a jumbled of different peoples works. You need to put everything into your own style. Especially noticable is the difference between the brick work and the roof.
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xtremetom
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bullet Posted: 12 May 2005 at 3:41pm
all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil

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Zoomrix
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bullet Posted: 12 May 2005 at 4:18pm
I don't know if you would want to follow my suggestion. But those colors on the edges of the sqaure brick prison would look very nice on the roof I think. THose colors look like the kind they have for those kind of roofs. I love this piece. Keep going with it ;)
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bullet Posted: 13 May 2005 at 2:58am
i still think you should try makeing that roof you have look black, and if it doesnt look good just go back to that
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xtremetom
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bullet Posted: 13 May 2005 at 3:41am

all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil



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bullet Posted: 13 May 2005 at 4:20am

looks much better than the gray all of them lol, i think the light brown one for if its like daytime becuase it looks like the sun is lightening up the roof. the blue looks ok but old houses dont tend 2 have blue roofs lol.

you could make window shutters and have on open mayb, so just a square with shutters

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xtremetom
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bullet Posted: 13 May 2005 at 5:00am
all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil

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bullet Posted: 13 May 2005 at 7:08am
or less blue mayb
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bullet Posted: 13 May 2005 at 1:42pm
i think the brown roof looks better.
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xtremetom
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bullet Posted: 20 May 2005 at 4:58am

all images post by me in this thread have been pulled due NDA contracts just created for Med-Evil

sorry guys.....will have to wait till welaunch beta to see this art piece completed

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