WIP (Work In Progress)
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Blick
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Quote Blick Replybullet Posted: 03 June 2006 at 11:25pm
First off, these are really great and so on. Pretty much what everyone else said.

But I really don't like how noisy the forest level looks, especially noticable with a bit of zooming. It's in the blue roof and the foliage mainly. It just looks grungy, busy, and doesn't feel polished. The same sort of shading shows up a lot in your work I've noticed and the whole look of it just seems strange to me. Then I see the rooftop level and it's completely opposite. Clean lines, clean shading, although I'm not a fan of those black lines and think you could've done more with the pixels they're taking up.
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jalonso
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Quote jalonso Replybullet Posted: 03 June 2006 at 11:41pm
Blick, Thanks for the very concise comment. The Bg will use the parallex effect and I felt that cleaner lines made leaves look too jaggy when moving so I dirtied them up to create the desired effect when playing rather than for this static view. The roof I left grungy to visually blend in. I will review seriously when I revisit the piece tomorrow.
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iSTVAN
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Quote iSTVAN Replybullet Posted: 04 June 2006 at 6:22am

I must agree with Blick about the amount of pixel noise going on in these backgrounds. However, it seems to work well in certain parts. The forest level rooftop, for example, works really well with this seemingly messy style. Althought I would change the black dithering under the forest platforms to something a little neater looking.

Overall though, you've shown yourself as a brilliant atmospheric artist. Thats rare in pixel works. Great stuff man!

PS: Oh, and no offense, but I'd try to find yourself a better sprite artist. Those sprites really don't reflect your pixel skills.

Listen to what the flower people say...
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jalonso
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Quote jalonso Replybullet Posted: 04 June 2006 at 6:19pm
I have redrawn/de-scrappified the entire forest anf the tiled roof. I also removed the fencing and most of the "crazy" dithering Blick/iSTVAN referred to. I also redrew the water fall. What do you think.

 
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leel
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Quote leel Replybullet Posted: 04 June 2006 at 6:34pm
i liked the old trees more.. the new leaves are shaded nicely, but now it feels too open and light in the distance..
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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 04 June 2006 at 6:51pm
The other forest make me want to orgasm to
got game?
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Larwick
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Quote Larwick Replybullet Posted: 05 June 2006 at 1:34am
I think i much preffered the older one.  The waterfall in this one also looks like treacle to me... Great work though, but i think i just liked the older one more.
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Dusty
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Quote Dusty Replybullet Posted: 05 June 2006 at 1:53am
The older background trees showed depth(minus the leaves, the newer ones leaves look a lot better), though I never understood why they got lighter as it went further back, as usually the foreground is the most lit, and the background desaturates and/or darkens.

The waterfall looks like it's stuttering now, maybe you didn't finish the animation though. There's no smooth movement of the water.


Edited by Dusty
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Aleiav
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Quote Aleiav Replybullet Posted: 05 June 2006 at 4:45pm

I liked the older trees. The waterfall is looking better, but not as realistic. It looks more like the sparkles are flowing than the water. Did Gas13's example not work well?

Going excellent so far, though. Awesome stuff.

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jalonso
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Quote jalonso Replybullet Posted: 05 June 2006 at 9:55pm
new version. Re Scrappified the roof and brought back the orgasm inducing trees.



Aleiav, Yes, sorry, that waterfall did help but is too graphic as a style for this.

UI mockups and elements


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iSTVAN
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Quote iSTVAN Replybullet Posted: 05 June 2006 at 10:00pm
Not sure which trees I liked better, but I'm glad you kept SOME scrappiness to the building. The game menus and sh*t are looking great so far!
Listen to what the flower people say...
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Demon
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Quote Demon Replybullet Posted: 05 June 2006 at 10:04pm
What language is the game being writing in?
"At least we killed some boredom..." - Death Note.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 05 June 2006 at 10:35pm
Mad propellers to my peeps. Very nice woerk tere Jal darn nice.
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jalonso
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Quote jalonso Replybullet Posted: 06 June 2006 at 1:18pm
If no further glaring errors are noticed this is the final version. The main thing I did here was add more noise and subdued the water fall and added the lighting to the lamps.



@Demon, I dunno which language, not my thing you know.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 06 June 2006 at 1:27pm

The waterfall looks like slowly growing moss with sparkles on it. The rest is perfect, though.


RPG is numberwang.
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jalonso
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Quote jalonso Replybullet Posted: 06 June 2006 at 1:30pm
Good grief, will someone make an edit of the waterfall (3 frames) to show me a different take on it? If you do please don't add colors take from the roof tiles, mkay.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 06 June 2006 at 1:40pm

GML SUXXORZ.

Geez guys be nice to jal he needs support like a fine mattres or wonderbra.

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Larwick
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Quote Larwick Replybullet Posted: 06 June 2006 at 1:45pm
Looks great. Although i loved the waterfall at first i think MoD's right. I won't do an edit though.

And P_O: lolz.
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Bifur
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Quote Bifur Replybullet Posted: 06 June 2006 at 5:13pm
Originally posted by jalonso

If no further glaring errors are noticed this is the final version. The main thing I did here was add more noise and subdued the water fall and added the lighting to the lamps.



@Demon, I dunno which language, not my thing you know.

why dont u make those highlight more ambient and make some leaf shadows on the roof? xD just an idea

and ist nothing but as i shearched for waterfalls , they were all white... try using white

I know! Leafs shouldn't make shadow...
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jalonso
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Quote jalonso Replybullet Posted: 06 June 2006 at 9:41pm
So the competition deadline is upon me and I must decide on a final waterfall. They are not perfect, but which is best.



@Bifur, The trees cannot shadow the roof because the forest is four different layers designed to move at different speeds. White is not an option because the lighting of the scene calls for no white. Btw, this entire waterfall madness is your fault for having suggested it in the first place :p
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halfDemon
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Quote halfDemon Replybullet Posted: 06 June 2006 at 9:59pm
I would have to say the third one is the best.
Every pixel counts, even the dead ones.
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Larwick
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Quote Larwick Replybullet Posted: 07 June 2006 at 12:14am
I say third aswel, deff not the second one from me.
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fil_razorback
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Quote fil_razorback Replybullet Posted: 07 June 2006 at 8:06am
Same here, second looks harsh.
I think #3 is the best one
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jalonso
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Quote jalonso Replybullet Posted: 07 June 2006 at 10:01pm
Thanks so much to all, I really apreciate all your help. This is the final version. \o/



EDIT: remember that IE darken images. (get Firefox)


Edited by jalonso
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Ensellitis
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Quote Ensellitis Replybullet Posted: 07 June 2006 at 10:16pm
I want to have it's babies.
X 10000
X 10000000
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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fil_razorback
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Quote fil_razorback Replybullet Posted: 08 June 2006 at 1:29am
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