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Blick
Commander ![]() ![]() Joined: 21 June 2014 Online Status: Offline Posts: 389 |
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First off, these are really great and so on. Pretty much what everyone else said.
But I really don't like how noisy the forest level looks, especially noticable with a bit of zooming. It's in the blue roof and the foliage mainly. It just looks grungy, busy, and doesn't feel polished. The same sort of shading shows up a lot in your work I've noticed and the whole look of it just seems strange to me. Then I see the rooftop level and it's completely opposite. Clean lines, clean shading, although I'm not a fan of those black lines and think you could've done more with the pixels they're taking up. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Blick, Thanks for the very concise comment. The Bg will use the
parallex effect and I felt that cleaner lines made leaves look too
jaggy when moving so I dirtied them up to create the desired effect
when playing rather than for this static view. The roof I left grungy
to visually blend in. I will review seriously when I revisit the piece
tomorrow.
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iSTVAN
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 626 |
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I must agree with Blick about the amount of pixel noise going on in these backgrounds. However, it seems to work well in certain parts. The forest level rooftop, for example, works really well with this seemingly messy style. Althought I would change the black dithering under the forest platforms to something a little neater looking. Overall though, you've shown yourself as a brilliant atmospheric artist. Thats rare in pixel works. Great stuff man! PS: Oh, and no offense, but I'd try to find yourself a better sprite artist. Those sprites really don't reflect your pixel skills. |
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Listen to what the flower people say...
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I have redrawn/de-scrappified the entire forest anf the tiled roof. I
also removed the fencing and most of the "crazy" dithering Blick/iSTVAN
referred to. I also redrew the water fall. What do you think.
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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i liked the old trees more.. the new leaves are shaded nicely, but now it feels too open and light in the distance..
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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The other forest make me want to orgasm to
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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I think i much preffered the older one.
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Dusty
Seaman ![]() ![]() Joined: 10 December 2024 Online Status: Offline Posts: 39 |
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The older background trees showed depth(minus the leaves, the newer ones leaves look a lot better), though I never understood why they got lighter as it went further back, as usually the foreground is the most lit, and the background desaturates and/or darkens.
The waterfall looks like it's stuttering now, maybe you didn't finish the animation though. There's no smooth movement of the water. Edited by Dusty |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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I liked the older trees. The waterfall is looking better, but not as realistic. It looks more like the sparkles are flowing than the water. Did Gas13's example not work well? Going excellent so far, though. Awesome stuff. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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new version. Re Scrappified the roof and brought back the orgasm inducing trees.
![]() Aleiav, Yes, sorry, that waterfall did help but is too graphic as a style for this. UI mockups and elements ![]() |
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iSTVAN
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 626 |
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Not sure which trees I liked better, but I'm glad you kept SOME scrappiness to the building. The game menus and sh*t are looking great so far!
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Listen to what the flower people say...
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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What language is the game being writing in?
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"At least we killed some boredom..." - Death Note.
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Mad propellers to my peeps. Very nice woerk tere Jal darn nice.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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If no further glaring errors are noticed this is the final version. The
main thing I did here was add more noise and subdued the water fall and
added the lighting to the lamps.
![]() @Demon, I dunno which language, not my thing you know. |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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The waterfall looks like slowly growing moss with sparkles on it. The rest is perfect, though. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Good grief, will someone make an edit of the waterfall (3 frames) to
show me a different take on it? If you do please don't add colors take
from the roof tiles, mkay.
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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GML SUXXORZ. Geez guys be nice to jal he needs support like a fine mattres or wonderbra. |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Looks great. Although i loved the waterfall at first i think MoD's right. I won't do an edit though.
And P_O: lolz. |
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Bifur
Commander ![]() ![]() Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
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Originally posted by jalonso If no further glaring errors are noticed this is the final version. The main thing I did here was add more noise and subdued the water fall and added the lighting to the lamps. ![]() @Demon, I dunno which language, not my thing you know. why dont u make those highlight more ambient and make some leaf shadows on the roof? xD just an idea and ist nothing but as i shearched for waterfalls , they were all white... try using white |
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![]() I know! Leafs shouldn't make shadow... |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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So the competition deadline is upon me and I must decide on a final waterfall. They are not perfect, but which is best.
![]() @Bifur, The trees cannot shadow the roof because the forest is four different layers designed to move at different speeds. White is not an option because the lighting of the scene calls for no white. Btw, this entire waterfall madness is your fault for having suggested it in the first place :p |
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halfDemon
Commander ![]() ![]() Joined: 04 February 2006 Online Status: Offline Posts: 318 |
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I would have to say the third one is the best.
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Every pixel counts, even the dead ones.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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I say third aswel, deff not the second one from me.
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Same here, second looks harsh.
I think #3 is the best one |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Thanks so much to all, I really apreciate all your help. This is the final version. \o/
![]() EDIT: remember that IE darken images. (get Firefox) Edited by jalonso |
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Ensellitis
Commander ![]() ![]() Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
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I want to have it's babies.
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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