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Grindie
Seaman ![]() ![]() Joined: 25 July 2014 Online Status: Offline Posts: 32 |
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Originally posted by Grindie
Oh dear gawd! This game looks hot. I haven't read the whole topic, so forgive my ignorance, but s there a demo or any sort of release coming soon? I'd love to get my greasy mits on it. |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Proper replies in order: (2 days late)
@Demon: That's brilliant news, i'll be waiting eagerly. @Aleiav: I like the idea of excentuating the ominousity of the mountain, not sure about making it a volcano though, seeing as the apocalipticness is due to evil robots and silly alien monsters. ![]() @Stitchy: Thanks alot ^_^ @Demon: Looks good to me. Would it be possible to have it so the player can save when there is no action happening, but cannot say.. in the middle of a full on gun brawl? Basically, if there isnt any enemies on the screen it's okay, or something like that. Also, with the credits, i think it would be nice to rather than having a scrolling screen, have pages which the player can scroll through at their leisure, so people's credits are properly appreciated. @Lawrence: Woah, thanks. I really dont think it's hardly that good, not much skill went into making it >.< I'll keep updating it though because it still needs lots of work in my eyes. @Aklaline: Yeah you're right, i've now made the building less harsh and it looks much better. I've also toned down the stars... i know they're a bit weird, but i think it shows the overall scale of that huge cloud, which is blocking out most of the sky. Otherwise the dark part could just look like more cloud. @Demon: hurrah sounds great. I have been working on it, but not as much as before the exams started. Stuff will start reeling in once the summer starts im sure. @Souly: Lol, yeah perhaps. Still working on it at the moment though, so maybe when i think it's done. @'Bebbo: Thanks alot, i'll most probably be trying out a few diff colours for the scene to see which i prefer latar. @Grindie: Thanks ^_^ Demon seems to be working hard on the demo, so perhaps not long now. Oh, and wash your hands before you play. ![]() A few updates i was able to spazz out in my free time: ![]() What would you think if you'd been fighting a load of these guys and suddenly you saw one come along with a huge growth on its back? ![]() ![]() ![]() ![]() I know i probably could have done a more drastic edit, i may add some extra uniqueness soon. Also, i tried to make a more cannon like barrel for the cannon gun but failed and/or couldnt be arsed. So instead the main barrel will be for the cannon, and i'll have to make a new one for the zap, i think that'll work better. I may not even keep the zap weapon, as it's quite a pointless addon at the moment. ![]() And some icons representing the different weapons: ![]() Zap - Cannon - Blade - Drill - Flamethrower - Toxic Cloud Any ideas for other icons for the other weapons would be very helpful. Edited by Larwick |
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Swiifty
Midshipman ![]() ![]() Joined: 26 May 2006 Online Status: Offline Posts: 63 |
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The Zap, Cannon and flamethrower in my eyes doesn't look to familiar to me. I mean, if you hadn't said what they represented I would never have been able to guess it correctly. Maybe Zap could be some sort of lighting? Cannon=Cannon? And the Flame thrower showing a flame instead.
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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Neh, they work. There are plenty of games out there that leave you guessing as to what the crack something will do. Part of the adventure is testing to find out. The problem lies in a situation where you can't see it as what he says it is. Which isn't the case. I don't even know what the other weapons are, Larwick. Makes it hard to suggest icons, dontcha know ;) |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Setzer
Commander ![]() ![]() Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
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I'm loving that baby-spit animation. although maybe it should just explode from it's back, anyways, rock on ;)
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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@Swifty: yuhuh, i spose you're right. Although along with what Saboteur has said i do find them interesting. I'll have to use lightning or something for the electric weapon (tesla coil thingy) I may make the cannon thing a bullet of sorts, i'm trying to avoid using the barrels because on the screen there'll be the barrel next to the weapon of choice to show which barrel it uses. Couldn't think up anything for the blade or drill (perhaps rocks though, but thats lame). I could probably make the flame look more flame like, but i'll probably keep it basically the same. Cheers for the comment. |
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Swiifty
Midshipman ![]() ![]() Joined: 26 May 2006 Online Status: Offline Posts: 63 |
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I really like the flamethrower animation. Especially the shining done on hi legs and body :D
Concerning the first, are the legs supposed to be bendable? with that I mean like rubber, because it looks like they're moving like that. The body looks sweet. Between, I think you should keep the drill as it is. Very simple and easy to recognize. |
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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Point - wouldn't the barrel reflect a whole bunch as well? It don't reflect.
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Ensellitis
Commander ![]() ![]() Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
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Good attention to detail on the flamethrower. The reflection, fire on the ground, and I love the little hop. Swifty is right about the idle animation, his legs look they are stretching as opposed to moving.
I knoe it's a hell of a lot more work, but have you thought about changing the looks as he recieves more damage? ANd perhaps he should have his back open up and reveal a rocket launcher? ![]() |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Nice flame effect. :)
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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@Swifty: Thanks. And yeah, it definetlly looks more bendy than metal. I'm not sure what it's actually made of, and i was trying to get a more natural feel to movement, that's probably how it happened. I'm not going to change it, as i feel it'll be too jerky. So yeah, it's some futuristic bendy, slick, superhard metal. ^___^ Originally posted by Script Introduction >> The storage chamber. Screen fades from black. Only slightly however, as the room we are in is lit by only a few dim, flickering lights. The room seems large. There is a crate in the centre of the screen, seemingly more important than the rest. It isn't too large, not so small. A large symbol is on the viewing side: A flame. The crate begins to rock back and forth. Sounds begin to crawl into the scene - whinings and churnings... of machinery. A bellowing sound emits as the crate's sides collapse, and something begins to stroll out. Casually. A red light on the wall begins to flash. Athough no alarm is heard. '...' '...Systems check complete. Power; low.' '...Running situation analysis. Inconlusive results. Internal circuits are damp.' 'I must find out what has happened.' The game begins. The rustbug seems to be in some storage room. Masses of crates and boxes surround it, none of them seem to be moving. [This room will be the time the player gets to test what he or she can do with the rustbug. They must travel through the chamber destroying that in it's way, they have enough power for one cannon shot, but can stomp on most of the small crates to destroy them. The only enemies in the room are small parasitic slugs, towards the end. The door should be destroyed using the cannon fire, if the player has used it up they can stand there and batter it down for a while and it will be destroyed (or they can wait till their power slowly increases enough.)] Level One >> The bright light in contrast to before is shocking. There is another red light on the wall, it is still flashing. There is a calm humming sound in the background. '...Environmental analysis. A space shuttle.' 'The Insignia on the walls is unrecognisable. No hostiles detected.' '...' Hopefully it can give you a feel of how i want this game to be like. The rustbug's speech was a problem for me because i didn't want him to sound too human, and yet not like some sort of calculator either. Any suggestions to how i can improve that are extremely welcome. Edited by Larwick |
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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Looking awesome. The first level could be some sort of tutorial stage, and when rustbug jumps on a crate to smash it, a tutorial box comes up with tips like..
"You can switch your weapons by pressing (...)", etc.. |
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"At least we killed some boredom..." - Death Note.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Oh yeah course. Although personally i get annoyed at things like that sometimes, (especially when restarting) so perhaps there should be a message before that asks whether you'd like 'tips' (or whatever) turned on or off (which can be flipped on and off ingame).
Okay, over the last few days i've been wanting to sorta change the aspect of the game a little. I'll be making a plan of the backgrounds and such in a scrappy colour coded thing for you all to see. I think i'm also going to move the ground tiles from completely head on, to perhaps viewing from slightly higher, so there'll be ground and such visable. Tell me what you think of that guys. (EDIT: wait a minute, just realised that wouldnt work because of the perspective of the sprites, in the spaceship at any rate) I'm gunna update with those things, aswel as more thoughts of the script and some new animations. So stay tight dudes and dudettes. Edited by Larwick |
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halfDemon
Commander ![]() ![]() Joined: 04 February 2006 Online Status: Offline Posts: 318 |
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Everything looks amazing so far. I can't wait to see those backgrounds. |
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Every pixel counts, even the dead ones.
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MurrMan
Commander ![]() ![]() Joined: 19 January 2006 Online Status: Offline Posts: 177 |
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that little swagger might acually look better on the walking animation
than on the idle. the idle would look better with a sort of realise of
air/cooling thing like what Robo from chrono trigger does some times.
just an idea... |
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I have plenty of emotions; It is Sleep that i lack
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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OMG MUST STOP RUSTBUG FROM GOING ONTO SECOND PAGE.
@halfdemon: cheers dude, they'll be a while but i'll put my best effort into them. @MurrMan: >> ![]() Dude, fantastic ideas. It works pretty well, and shows movement without having him twitching or whatever. I'll have a go at the piston thing later aswel. ![]() ![]() ![]() Edited by Larwick |
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+Dark Visionary+
Seaman ![]() Joined: 04 December 2005 Online Status: Offline Posts: 32 |
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woo finally an update! very nice, I always imagined rustbug being a tiny hand-held type thing, but this is cool Edit: typo Edited by +Dark Visionary+ |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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i imagined a person being able to sit inside... which was one of my
possible story lines. |
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Snark, we love yuu.
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halfDemon
Commander ![]() ![]() Joined: 04 February 2006 Online Status: Offline Posts: 318 |
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I thought rustbug was the size of a small tank... guess not. I love the new walking animation, by the way.
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Every pixel counts, even the dead ones.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Thanks guys.
You think perhaps i should imagine the robot as much larger than the average human? Then it would perhaps give the rustbug its more tank-like concept back, and everthing would seem much more intimidating, and the little people sprites would be awesome to make running in fear. HAHAHA. erm. yes. What do you guys think of the robot in general then? Updates coming soon/later/inawhile/infrickinages... |
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MurrMan
Commander ![]() ![]() Joined: 19 January 2006 Online Status: Offline Posts: 177 |
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walk sprite looks aukward. sppecifically that kick it makes at the end
with the background leg... maybe instead of a punch it sjould kick???...
edit ** i am talking about the femmbot Edited by MurrMan |
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I have plenty of emotions; It is Sleep that i lack
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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the tilt on the walk sorta spoils it. Its not really that noticeable so it
looks kinda like its unintentional and u screwed teh pixels in compression. I think it could look could though as a limping anim for when rustbug has taken damage. Obvisouly if you smash it up a bit more and edit the legs to limp then it will be ubercool! |
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Snark, we love yuu.
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Blick
Commander ![]() ![]() Joined: 21 June 2014 Online Status: Offline Posts: 389 |
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I disagree, Shark. It looks in place and necessary to me. Although I'd make the underbelly of Rustbug rotate like the top too, it's still as is and it makes it look like the orange shell part is the only rotating piece rather than his whole body moving as he walks.
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Scruffs
Midshipman ![]() ![]() Joined: 13 September 2005 Location: United States Online Status: Offline Posts: 79 |
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just want to say that all your work on this project is very impressive larwick. I love all the new interesting enemies. Keep them coming! =)
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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When looking at the tilt-walking, all you can really notice is the gold
rim of the shell moving up and down. It just looks a bit weird.. |
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Snark, we love yuu.
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Di0xygen
Commander ![]() ![]() Joined: 03 July 2005 Online Status: Offline Posts: 401 |
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A little concept i talked about with lawrick earlier. pulled it off.. still very early concept and far from perfect. didnt even add color to the electricity shockwave.
but yeah you get the idea ![]() |
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c==3
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Ensellitis
Commander ![]() ![]() Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
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i like where that is going, great idea
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Originally posted by Di0xygen .![]() Yeah, looks great - could be used in the game to do with certain machines/ doors or something. |
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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Either it could be a shockwave blast or an EMP blast. Either way, nice one Di0xy.
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"At least we killed some boredom..." - Death Note.
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cerealkiller54
Seaman ![]() ![]() Joined: 21 January 2021 Online Status: Offline Posts: 37 |
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Oh man! You took the idea before i could get to it!
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MurrMan
Commander ![]() ![]() Joined: 19 January 2006 Online Status: Offline Posts: 177 |
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the piston on the hind leg should move...
and i think that there should be an opposite effect. the bug should open up before he goes all out and stuff...IMO |
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I have plenty of emotions; It is Sleep that i lack
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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I think it should explode then lift
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Eric Vaughn
Seaman ![]() Joined: 23 June 2006 Location: Australia Online Status: Offline Posts: 8 |
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This game is looking fantastic.
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- Eric Vaughn
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Monkeyspork
Midshipman ![]() Joined: 11 March 2006 Online Status: Offline Posts: 41 |
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I did mention an idea to Larwick about the little rustbug closing his legs in and then falls to the ground, then starts spinning ^_^ Like a spinning turtle shell. |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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you have played to much mario! no NINTENDO CEREALS FOR YOU!
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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thread revive!
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Morgan
Midshipman ![]() Joined: 25 June 2006 Online Status: Offline Posts: 94 |
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This is awesome... can't wait to see the demo. |
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Rodahue
Seaman ![]() ![]() Joined: 06 April 2005 Online Status: Offline Posts: 15 |
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What are you guys using to code this?
Great work Larwick. ![]() |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Ah, thanks snader for the revival. I'm afraid my attention has been waverred slightly from this project. Demon's still been working on a demo, and i'll hopefully try and get some more pixelling and animating done sometime soon. There are some updates already, but i won't post them yet, leave you guys on the edge of your seats... heheheh.. (or not... atall). Gotta thank everyone again for all the help and ideas i've recieved. |
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tuaarita
Commander ![]() ![]() Joined: 04 December 2015 Online Status: Offline Posts: 1049 |
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about the rustbug sprites, i think you need an animation where the gun pulls in and after that, the knife or whatever comes out. |
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I'm running in the desert,
running in to the sun, running out of blood and I'm going numb. |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Oh yes, most definetely. A switching animation will be made for every weapon, to keep the game smooth.
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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liek. whut?
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Big break...
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i know what you mean =P |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Me too
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maloART
Midshipman ![]() ![]() Joined: 09 June 2006 Location: France Online Status: Offline Posts: 49 |
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In the website http://rustbug.googlepages.com/gallery, there is a dead link (file:///C:/DOCUME%7E1/Spencer/LOCALS%7E1/Temp/moz-screenshot-4.jpg) it should be hosted at photobucket or somewhere ...
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Ah don't worry maloART, cheers for finding it, but that website was temporary and hasn't been updated in a long time. The new bluestar website should host a few pages for better and more recent rustbug information when it's up.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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BOO.
![]() ![]() Lookie! Slight problems in that it looks like it's rising before firing and yet it isn't... (almost like it's stamping) do you guys notice that too? |
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Brian the Great
Commander ![]() ![]() RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
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Jelly cannon!
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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I NOE!
I stuck it in the freezer but it still wobbles slightly.
![]() More jumping back aswel. |
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