WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: Improvement Piece Post Reply Post New Topic
Author Message
Aleiav
Commander
Commander
Avatar

Joined: 08 April 2016
Online Status: Offline
Posts: 2380
Quote Aleiav Replybullet Topic: Improvement Piece
    Posted: 19 November 2006 at 1:16am



So, I want to do a small piece that I can continue to work on and, hopefully, improve upon with suggestions from you peoples. :P I just did a small coloring of Tremulant's line art:

1.-->

2. -->

New Lines:



I think he's pillowshaded and just... shaded oddly. I don't know. I'll fix it in awhile but I'm putting it up for crits!

Edited by Aleiav - 17 December 2006 at 2:38pm
IP IP Logged
EyeCraft
Commander
Commander
Avatar

Joined: 07 July 2005
Location: Australia
Online Status: Offline
Posts: 425
Quote EyeCraft Replybullet Posted: 19 November 2006 at 2:03am
Ahh, the start of something big!

You're right about the colours not making it pop, my suggestions to alleviate () this are:
- kick the highlights up alot. It's my school of thought that you do not want a nice steady gradient from highlight to shadow; you want there to be a bit of a gap between the highlight tones and the shadow tones. This of course gives it tasty contrast, and effectively should make it "pop".
- in coincidence with the above suggestion; deepen the shadows alot.

As for the hat, you need to reconsider the 3D form of it. Look how youve shaded the bottom of it (which imo is pretty much correct), and compare this to how you shaded the top. There's just too much shadow.

Theres no real sharp shadow tone for the purple. Try using the dark indigo youve got for it.

That said, I think you should consider some palette unification. That is, define 1 or 2 deep shadow tones which can basically be used for shadow anywhere on the piece, and 1 or 2 highlight tones, which can be used as highlights anywhere on the piece. Then its really just midtones which define the colour of things.

Just a suggestion, perhaps that is a little premature.

Hue-shifting will really benefit this piece, too. But I pretty much always say that, heh.

I am really not a fan of dithering in general. But your use of it pretty much doesn't offend me. It gives him a somewhat hairy appearance, which I think is good, but at the same time it is slightly interefering with the shading. You really need a highlight for the skin tones.

Umm, yeah thats the C&C I've got for now. Hope you gleaned some usefulness from it
IP IP Logged
Aleiav
Commander
Commander
Avatar

Joined: 08 April 2016
Online Status: Offline
Posts: 2380
Quote Aleiav Replybullet Posted: 21 November 2006 at 11:50pm
Thanks for your reply EyeCraft. :D

Combining my PJ and Pixelation edits and crits... I completely redid it and came up with this:



I like this one SO much better.

I think the highlights on the hat might be a bit too much but... I wanna hear what you guys have to say.
IP IP Logged
EyeCraft
Commander
Commander
Avatar

Joined: 07 July 2005
Location: Australia
Online Status: Offline
Posts: 425
Quote EyeCraft Replybullet Posted: 22 November 2006 at 2:23am
Looking much better! Still a fair few things I can see, I'm working on an edit, but I've got to go to work, I'll finish it up and post it when I get back.
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 22 November 2006 at 3:43am
I think the hat has more much of a bright highlight on too dark of a background. Consider lightening the midtone and making the hue shift more consistent.
 
EDIT: Typo


Edited by Monkey 'o Doom - 22 November 2006 at 3:43am

RPG is numberwang.
IP IP Logged
EyeCraft
Commander
Commander
Avatar

Joined: 07 July 2005
Location: Australia
Online Status: Offline
Posts: 425
Quote EyeCraft Replybullet Posted: 22 November 2006 at 8:27am


Not  entirely a brilliant edit...I'm pretty stuffed from work, but hope it can help
IP IP Logged
Aleiav
Commander
Commander
Avatar

Joined: 08 April 2016
Online Status: Offline
Posts: 2380
Quote Aleiav Replybullet Posted: 23 November 2006 at 7:41pm
Thank you for the edits and crits everyone but I think I'm going to finish up the chef and add a new piece. :)



I learned a lot through this. :) Hopefully I can put it into new use.
IP IP Logged
PixelSnader
Commander
Commander
Avatar
Not a troll!

Joined: 05 June 2014
Online Status: Offline
Posts: 3194
Quote PixelSnader Replybullet Posted: 23 November 2006 at 8:09pm
up the contrast on the purple guy?
and the pink stands out, makes no sense. why didnt you make it fit between the other hues?

▄▄█     ▄▄█
▄█▄     ▄█▄

IP IP Logged
EyeCraft
Commander
Commander
Avatar

Joined: 07 July 2005
Location: Australia
Online Status: Offline
Posts: 425
Quote EyeCraft Replybullet Posted: 23 November 2006 at 9:33pm
It's my approach that the darkest tone doesn't appear as an outline, but simply as shadow. As such, it doesn't appear anywhere where there's highlights. You're almost on that track with this new piece, but I'll do an edit to show where I think it can be "perfected"...Okay I might have gotten a bit carried away...

     

A couple of palettes, and the legs are a bit retarded... Your palette's hue shifts were erratic; it's still possible, but you'll need to reduce saturation and maybe up or down value on the pink and blue to make it a more consistent ramp.

You don't seem to have a solid lightsource defined for your piece.

And yeah, don't use shadow tones where they shouldnt be...which is areas of highlight.
IP IP Logged
Aleiav
Commander
Commander
Avatar

Joined: 08 April 2016
Online Status: Offline
Posts: 2380
Quote Aleiav Replybullet Posted: 24 November 2006 at 2:48am
god, why do you guys pwn me so hard. XD

@snader I guess I picked it because the blue was too bright and I liked the way it looked on the pants so I wanted to keep it... what would you suggest?
IP IP Logged
PixelSnader
Commander
Commander
Avatar
Not a troll!

Joined: 05 June 2014
Online Status: Offline
Posts: 3194
Quote PixelSnader Replybullet Posted: 24 November 2006 at 6:45am
purple guy = the monster = not wearing pants?

▄▄█     ▄▄█
▄█▄     ▄█▄

IP IP Logged
Aleiav
Commander
Commander
Avatar

Joined: 08 April 2016
Online Status: Offline
Posts: 2380
Quote Aleiav Replybullet Posted: 09 December 2006 at 12:52am
Thanks for your help, EyeCraft.

I didn't want it to look too much like yours though.



Edited by Aleiav - 09 December 2006 at 12:59am
IP IP Logged
ceddo
Commander
Commander
Avatar

Joined: 01 June 2020
Online Status: Offline
Posts: 466
Quote ceddo Replybullet Posted: 09 December 2006 at 2:50am
The new cook is fantastic! Good job on that.

But for the monster, I think you should implement a new highlight color, the contrast between the existing highlight color and base color isn't very high..
IP IP Logged
Aleiav
Commander
Commander
Avatar

Joined: 08 April 2016
Online Status: Offline
Posts: 2380
Quote Aleiav Replybullet Posted: 10 December 2006 at 1:30am
I brightened the highlights but I'm not sure if it made much of a difference:


IP IP Logged
EyeCraft
Commander
Commander
Avatar

Joined: 07 July 2005
Location: Australia
Online Status: Offline
Posts: 425
Quote EyeCraft Replybullet Posted: 10 December 2006 at 1:34am
The second highlight down in the ramp is the main issue, I kicked its value up a little:


IP IP Logged
Aleiav
Commander
Commander
Avatar

Joined: 08 April 2016
Online Status: Offline
Posts: 2380
Quote Aleiav Replybullet Posted: 10 December 2006 at 1:35am
I figured that. :P So I went ahead and lightened that as well.


IP IP Logged
Aleiav
Commander
Commander
Avatar

Joined: 08 April 2016
Online Status: Offline
Posts: 2380
Quote Aleiav Replybullet Posted: 17 December 2006 at 2:47pm
New lines up for crits!
IP IP Logged
EyeCraft
Commander
Commander
Avatar

Joined: 07 July 2005
Location: Australia
Online Status: Offline
Posts: 425
Quote EyeCraft Replybullet Posted: 18 December 2006 at 8:51am
Ah cool. Its pretty good, but there's seems to be too much midtone, I think there'd be more of a fade off into shadow starting at about halfway across his torso.
I dont think his right arm would be so lit, nor his nose, lips, or hair. This is all going off the position of the highlight on his left side.

Otherwise, if you intend the lightsource to be more infront of him, most of the shading is fairly right, but the highlight needs to be shifted more towards center.

I'd try working a little bit more blue into the shadows. Also the ramp you have displayed doesnt match the colours you have shaded the piece with.

Looking forward to seeing more
IP IP Logged
ceddo
Commander
Commander
Avatar

Joined: 01 June 2020
Online Status: Offline
Posts: 466
Quote ceddo Replybullet Posted: 18 December 2006 at 9:35am
My crappy edit, not sure if it's much of a help at all. I

Yours, and mine

edit: ahh, i think i know why my images have been too bright all the time -.-

Edited by ceddo - 18 December 2006 at 9:39am
IP IP Logged
ceddo
Commander
Commander
Avatar

Joined: 01 June 2020
Online Status: Offline
Posts: 466
Quote ceddo Replybullet Posted: 18 December 2006 at 9:36am
whoa... something weird happened. Yours seems to be much darker than mine :(

edit: ack, sry for double post, though I was editing.

Edited by ceddo - 18 December 2006 at 9:36am
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum