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GoroUnreal
Seaman ![]() ![]() Joined: 13 July 2005 Location: Australia Online Status: Offline Posts: 19 |
![]() ![]() ![]() Posted: 18 July 2005 at 4:26am |
Hopefully this is the right place to post this.
Well anyway it's something i'm working on at the moment. My very first Flash game. One thing i'm kinda stuck on at the moment is what size the buildings will be. For example should houses be really small or should a house fill up a grid square? Well anyway any input is welcome! http://gorounreal.com/pixelcity.htm NOTE: I realise the problem with the menu so don't point that out ![]() Edited by GoroUnreal |
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Monstara
Commander ![]() Joined: 01 July 2005 Location: Bulgaria Online Status: Offline Posts: 179 |
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Looks good so far. If you wanna decide on size of da buildings, check
out previous collaboration projects for ISO cities and the likes.
Different projects have different size buildings, so you can compare them and decide what fits you best. I'd suggest having different kinds of houses with different sizes. You know, I'm not very proficient in Flash, but I think it would be cool to be able to stack those cubes on top of each other (that's what I tried to do almost immediately). So, what's the game gonna be? |
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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This is a great project and it works pretty darn well so far. Can't wait to see where you take it. The only thing that is a little confusing is that it seems like if you click on a tile in the left it should highlight so you know you are using that tile and then when you click on the grid it drops it in. That way you can just click click click and add three houses. Right now the way tiles drop in seems backwards and slow. It'd be really cool if you could import tiles into Flash movie that were submitted by other pixellers dynamically from a db. |
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Monstara
Commander ![]() Joined: 01 July 2005 Location: Bulgaria Online Status: Offline Posts: 179 |
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sedge: ahem, not really hard to do, I guess.
I like the cloud of dust that puffs when parts hit the floor. |
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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Monstara: I don't really know what you are getting at.
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Monstara
Commander ![]() Joined: 01 July 2005 Location: Bulgaria Online Status: Offline Posts: 179 |
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Oh, sorry, I meant it wouldn't be too hard to dynamically import tiles from a db.
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GoroUnreal
Seaman ![]() ![]() Joined: 13 July 2005 Location: Australia Online Status: Offline Posts: 19 |
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Originally posted by sedgemonkey
This is a great project and it works pretty darn well so far. Can't wait to see where you take it. The only thing that is a little confusing is that it seems like if you click on a tile in the left it should highlight so you know you are using that tile and then when you click on the grid it drops it in. That way you can just click click click and add three houses. Right now the way tiles drop in seems backwards and slow. It'd be really cool if you could import tiles into Flash movie that were submitted by other pixellers dynamically from a db. Yeah I may look into that importing from a database thing. Also your idea with the adding objects is much better than my idea. It shouldn't be any different then how it is now to add the objects so i'll add that in. Thanks! Edited by GoroUnreal |
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GoroUnreal
Seaman ![]() ![]() Joined: 13 July 2005 Location: Australia Online Status: Offline Posts: 19 |
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Originally posted by Monstara
Looks good so far. If you wanna decide on size of da buildings, check out previous collaboration projects for ISO cities and the likes. Different projects have different size buildings, so you can compare them and decide what fits you best. I'd suggest having different kinds of houses with different sizes. You know, I'm not very proficient in Flash, but I think it would be cool to be able to stack those cubes on top of each other (that's what I tried to do almost immediately). So, what's the game gonna be? Yeah I'd love to be able to stack them but I think with my current knowledge of flash and actionscript I wouldn't be able to do that. The game is basically what it is now, except in the future there will be a password system so you can save your city or share it with friends. Plus I may even release different themed games, such as medieval, western, etc. |
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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Good luck mate! If you need any help with the Flash db import Macromedia has some of the best documentation around, but Kirupa.com is also a very handy resource -- especially if you need help with an older version of Flash. |
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GoroUnreal
Seaman ![]() ![]() Joined: 13 July 2005 Location: Australia Online Status: Offline Posts: 19 |
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Originally posted by sedgemonkey
Good luck mate! If you need any help with the Flash db import Macromedia has some of the best documentation around, but Kirupa.com is also a very handy resource -- especially if you need help with an older version of Flash. Thanks I may look into that, however I think it won't work for the way i've made it, it'd be very difficult to import the database entries into the menu (from my standpoint anyway since i'm not too skilled) I could however have like a month or so for people to send me pixel buildings and i'll add them for the final version. Well anyway i've updated the flash now with what you suggested, the different placement method. Plus there's a clear all button. |
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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If you need help with the db code I can send you the code. What version of Flash are you using and do you have access to serverside code? If not you can import from a text or xml file. Very easy to do actually.
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GoroUnreal
Seaman ![]() ![]() Joined: 13 July 2005 Location: Australia Online Status: Offline Posts: 19 |
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Originally posted by sedgemonkey
If you need help with the db code I can send you the code. What version of Flash are you using and do you have access to serverside code? If not you can import from a text or xml file. Very easy to do actually. Thanks but what I was gonna have trouble with would be the actual menu, unless I change the menu to a format that would support an unlimited amount of items. But hmm. If it's not too much trouble could you post the code, the text or xml one should do. Thanks (I use Flash MX 2004) |
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Ensellitis
Commander ![]() ![]() Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
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Side Note: Your site is awsome man, it is late here, so I was wondering, is your main site time controlled?
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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GoroUnreal
Seaman ![]() ![]() Joined: 13 July 2005 Location: Australia Online Status: Offline Posts: 19 |
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Originally posted by Ensellitis
<span style="font-weight: bold;">Side Note:</span> Your site is awsome man, it is late here, so I was wondering, is your main site time controlled? Heh, thanks. You mean the intro menu thing, yeah any time after 6:00 pm it's night time, anytime after 5 am is day time. I'll probably do a better pixel scene for it later though it was kinda rushed. |
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Monstara
Commander ![]() Joined: 01 July 2005 Location: Bulgaria Online Status: Offline Posts: 179 |
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Goro: I like it better the new way - first you click on the piece and then on the square, seems more logical than vice versa.
And note, this menu already DOES support an unlimited number of items, having the "next" and "revious" buttons. Side Note: Nice site Goro, Ensellitis I like ur site 2 :D Edited by Monstara |
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GoroUnreal
Seaman ![]() ![]() Joined: 13 July 2005 Location: Australia Online Status: Offline Posts: 19 |
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Originally posted by Monstara
Goro: I like it better the new way - first you click on the piece and then on the square, seems more logical than vice versa. And note, this menu already DOES support an unlimited number of items, having the "next" and "revious" buttons. Side Note: Nice site Goro, Ensellitis I like ur site 2 :D Thanks, yeah I realise the whole next page thing but unless I implement some sort of icon for a building that has a set size it won't work cause some people could make really tall buildings. So I may have to make some sort of icon or something for each object to get this database thing to work. |
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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nice if u want any help with any pixeling ie more designs 2 put down
ect plz ask :) |
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GoroUnreal
Seaman ![]() ![]() Joined: 13 July 2005 Location: Australia Online Status: Offline Posts: 19 |
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Originally posted by Rifts
nice if u want any help with any pixeling ie more designs 2 put down ect plz ask :) Thanks, Will do ![]() |
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