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purple_monkey
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Quote purple_monkey Replybullet Topic: walking animation test
    Posted: 23 July 2005 at 11:15am

  Hi all, IŽve been doing this test walking animation today for one of my fighters for my latest game, Dark Fighter 2, it will be out in about a year or two lol.  Anyway, I need hard critique on this little walking animation, by the way donŽt worry about the uncleaness of it, itŽs just the animation I want criting on as the real sprite will be much bigger :).

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spymp3
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Quote spymp3 Replybullet Posted: 23 July 2005 at 11:28am
yeah nice steps,maybe she/he could not looking to us
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purple_monkey
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Quote purple_monkey Replybullet Posted: 23 July 2005 at 11:35am
  Ok thanks for your input :), IŽll change that, anything else? I mean the animation looks real bad, as in she isnt walking properly, maybe the weight is wrong somewhere.  More help please :).
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Rifts
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Quote Rifts Replybullet Posted: 23 July 2005 at 11:46am
it looks more like a fighting move 2 me, i mean shes like steping
faward and hitting the air... iv never seen anyones walk like that b4..
also she is wearing a short skirt, and at one point u see her nickers i
guess this is intentional lol but i think mayb it should be longer then
as she walks mayb it flutters up a bit or something
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Quote purple_monkey Replybullet Posted: 23 July 2005 at 11:52am
  Yeah youŽre right it does, I just wanted to do something with her arms instead of just having them lay there, any ideas or should I just leave out the moving arms?  The short skirt is defently intentional :P, IŽll deal with small things like flutering in the wind till the end, first I need to fix the main animation.  Thanks.
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spymp3
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Quote spymp3 Replybullet Posted: 23 July 2005 at 3:39pm
its a sort of chinese fighting art
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purple_monkey
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Quote purple_monkey Replybullet Posted: 24 July 2005 at 2:02am

Originally posted by spymp3

its a sort of chinese fighting art

Sorry, itŽs supposed to be a kind of ninjitsu lol, sheŽs a ninja, but I suppose I really should have shown you guys the sprite I am going to animate.

HereŽs a new test animation for her walking, just the legs so far :).

  And hereŽs her Idle animation.



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Aleiav
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Quote Aleiav Replybullet Posted: 25 July 2005 at 2:08pm
In the idle animation, the wind blowing her shirt tail looks a bit odd. I suggest making it longer riff. As for the walking animaiton.. mm.. she looks at bit like she's dragging her leg, but I'm not entriely shure how to fix that. Perhaps look at other walking animations and in each frame draw some sticks where the legs are to get a good idea of positioning?
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purple_monkey
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Quote purple_monkey Replybullet Posted: 27 July 2005 at 7:18am

I suggest making it longer riff

Hmm, IŽll try that out, thanks :).   AS for the walking animation...ok erm I thuink I know why it looks bad, her knee doesnŽt bend enough times, only on one of the steps, IŽll fix that then IŽll check other walking animations and see if they can help.  Thanks again.

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