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cele1989
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Quote cele1989 Replybullet Topic: sprite
    Posted: 07 September 2007 at 1:35pm

I made a sketch for the basic of my sprites.
Is the anatomy okay?
And can someone help me on what to do next?

with animation:



Edited by cele1989 - 07 September 2007 at 1:50pm
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PixelSnader
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Quote PixelSnader Replybullet Posted: 07 September 2007 at 4:07pm
1- proportions of a human do not change.
2- its out of perspective (both iso and side)
3 - he's skating
4 - speed issues
5 - i'd advise some extra fraymz

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cele1989
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Quote cele1989 Replybullet Posted: 08 September 2007 at 4:13am


is this better?





Edited by cele1989 - 08 September 2007 at 4:38am
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Hapiel
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Quote Hapiel Replybullet Posted: 08 September 2007 at 9:44am
its still weird, but it atleast looks like a walking human :)
if you dont want to have more frames (like 8) I think this can become nice when refining it :)
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cele1989
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Quote cele1989 Replybullet Posted: 08 September 2007 at 10:27am
Is this isometric ok? Because I'm going to work with tiles. And how big do I have to make the tiles for this sprite?
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Hapiel
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Quote Hapiel Replybullet Posted: 08 September 2007 at 10:37am
Originally posted by cele1989

Is this isometric ok? Because I'm going to work with tiles. And how big do I have to make the tiles for this sprite?


that was made by mangust

just make a tile that fits around it, and them copy that one to make a raster.. put on your sprite, and animate it, and make shure it ends at the next tile you want it to have.. its a bit hard to explain, but I hope you can understand what I mean.. both the dragons walk 2 tiles forward, and end on the same position they started in the last tile of the animation.
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cele1989
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Quote cele1989 Replybullet Posted: 08 September 2007 at 2:01pm

New poses and animation for testing...please comment!


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Hapiel
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Quote Hapiel Replybullet Posted: 08 September 2007 at 2:12pm
plzz slow it down so we can see what he is doing!
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Souly
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Quote Souly Replybullet Posted: 08 September 2007 at 2:19pm
I think you need to scale this down in size.

I am the jesus of PJ.
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