WIP (Work In Progress)
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FireMedic
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Quote FireMedic Replybullet Topic: WIP: "Rural" fire engine
    Posted: 07 November 2007 at 1:24pm



Working on the shading to make it look like there are curved transitions between certain areas.

Still can't get tires to come out correct, no matter how hard I try. Tempted to just offer someone a couple bucks to pixel em on for me.

To be done: Lightbar, some suction hoses on the opposite side of the ladder on the back, the bumper extension with tools and a hose line, detail the pump panel, some lettering that says "FD", and the headlight lenses / bezels.

Also: Limited color pallet available due to the game that this is being inserted into. I can't wait for their 24 bit update so I can have a better selection

(EDIT About Dither )

The way the image is going to be sliced will allow for users to get into the cab and be partially seen behind the glass. It's necessary so we can see who is in the truck, or more importantly, who isn't. "AS IS" on here, you can't tell that, but once it's sliced into 10 pieces it will become apparent.

( END EDIT )




Edited by FireMedic - 07 November 2007 at 6:10pm
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jalonso
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Quote jalonso Replybullet Posted: 07 November 2007 at 5:07pm
Wow, vehicle before the wheel, that's different.
I don't see why the 50/50 window dither is needed here. You have that dark blue in the back that could well be paired with the light blue and 5 greys already there.
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FireMedic
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Quote FireMedic Replybullet Posted: 07 November 2007 at 5:19pm
Wheels + I don't mix. I roughed in the fenders for the appropriate or close to being appropriate sized tire.

The grays, yeah. I'm going to attempt to clean them out.

The dither is necessary so you can see into the cab and see who is in there.

Edit: Oops, I didn't see I missed removing the dark blue in the back..


Edited by FireMedic - 07 November 2007 at 5:19pm
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jalonso
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Quote jalonso Replybullet Posted: 07 November 2007 at 5:48pm
But, but...you can't see inside with the 50/50 dither anyhow. You have the colors needed to do this. Check this thread where I tried to show a possible glass treatment. Just notice the color ramping to show transparency.
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