WIP (Work In Progress)
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Club Beuker
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Quote Club Beuker Replybullet Topic: WIP - Shield
    Posted: 20 November 2007 at 1:34am


First the line art..

Most important thing for me right now is: Can you tell what's on the shield?
Second most important thing is: Any suggestions?


Edited by Club Beuker - 22 November 2007 at 6:20am
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Solid Pixel
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Quote Solid Pixel Replybullet Posted: 20 November 2007 at 1:51am
Originally posted by Club Beuker

Most important thing for me right now is: Can you tell what's on the shield?
I'm guessing its a dragon, correct?
 
Originally posted by Club Beuker

Second most important thing is: Any suggestions?
Perhaps enlarge the image on the shield a tiny bit.
For example:
Other then that I cannot really say until it has some color.


Edited by Solid Pixel - 20 November 2007 at 2:07am
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Club Beuker
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Quote Club Beuker Replybullet Posted: 20 November 2007 at 2:53am
Dragon = correct, so that means it's good enough. I don't want to enlarge the dragon yet (or at all) because when I start coloring it will become bigger by itself (AA and shading)

Edit:

Started coloring


Edited by Club Beuker - 20 November 2007 at 5:11am
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Metaru
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Quote Metaru Replybullet Posted: 20 November 2007 at 1:57pm
 
try to pay attention to your palette, you had some colors that were too similar.
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Club Beuker
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Quote Club Beuker Replybullet Posted: 21 November 2007 at 12:15am
Yea actually, I did those on the dragon on purpose (to gave it some more smooth depth. The others were just there to be changed later on.
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Club Beuker
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Quote Club Beuker Replybullet Posted: 22 November 2007 at 12:35am


What can I do with the shading? Ugh.. everything I try just doesn't work well.

@Metaru: You were right about the palette. Killed some colors there, while keeping the outcome the same.


Edited by Club Beuker - 22 November 2007 at 12:36am
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Metaru
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Quote Metaru Replybullet Posted: 22 November 2007 at 4:41am
these two colors from the bottom are still invisible.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 22 November 2007 at 5:11am
A lot of the problem here is jaggy lines caused by very contrasting colors right next to each other without aa. Also, when you do buffer these colors, like on the inside of the most recently-posted shield, you're just drawing a 1px line inside. Use real antialiasing techniques instead and it should look much smoother and nicer. Here's an edit to show what I mean:
I also removed a used color and two unused colors and changed one, the now-darkest green.

RPG is numberwang.
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Club Beuker
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Quote Club Beuker Replybullet Posted: 22 November 2007 at 5:38am
@Metaru: True, but that's because I want some sparkling things there in the corners. At the moment I'm just playing with it because I'm not sure about the outcome.

@Monkey: Yeah, I wanted to use AA later on to smoothen out the edges. Did'nt do it yet because I'm not sure of the palette yet and what else to do with the shading/reflections



Did some AA'ing according your example, indeed it smoothened out more. Darkened the blue too. Still haven't figured out what do to with the reflections. Should I keep them, delete them?


Edited by Club Beuker - 22 November 2007 at 6:21am
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Metaru
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Quote Metaru Replybullet Posted: 22 November 2007 at 7:31am
unless your shield is a cristal polished badge with random ligth green strapes all over it, i would say remove them. i would use reflections that go across the edges of the shield, instead of these unnatural stripes.
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