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Author | Message |
Indigo
Commander ![]() ![]() Joined: 20 April 2016 Online Status: Offline Posts: 174 |
![]() ![]() ![]() Posted: 29 July 2005 at 10:47pm |
so im in this 72 hour programming compo and here is some stuff i've done...
the concept for the main chair: ![]() a tile test with the char: ![]() I got a bit lazy when it came to the torches and I decided to CG them instead of pixel. But thats okay cuz im on a timed scheduel here and i dont want to waste too much time making it authentic. Edited by Indigo |
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So-lou
Seaman ![]() ![]() Joined: 25 February 2014 Location: Australia Online Status: Offline Posts: 252 |
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Hehe, the dude looks boss. It'd be cool to see some cracks in the bricks and stuff, looks too neat. Other than that, sexcellent work!
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-So-lou
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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Hahaha, sexcellent s'true. Though the top of the pillars look... a little off. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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ryan-gfx
Commander ![]() ![]() Joined: 25 June 2005 Online Status: Offline Posts: 244 |
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Heh cute. The bricks are a little too soft for my liking.. they look
like pillows. A nice sharp highlight at the corner always fixes that.
The little dude looks kickass ![]() |
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Indigo
Commander ![]() ![]() Joined: 20 April 2016 Online Status: Offline Posts: 174 |
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does he still look sexcelent to you?
![]() 'kickass'? dont you mean 'scratchass'? |
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BruceJuice
Midshipman ![]() ![]() Joined: 22 June 2005 Online Status: Offline Posts: 84 |
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Hey, he's a guy......everybody's gotta scratch it sometimes.
Also, very cool sprite. It's simple and the shading is nice. Edited by BruceJuice |
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Indigo
Commander ![]() ![]() Joined: 20 April 2016 Online Status: Offline Posts: 174 |
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![]() ![]() a little taste of the animations im doing....i'll post the game where once it's done Edited by Indigo |
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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looks very cool so far dude. Good luck with the comp!
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Monstara
Commander ![]() Joined: 01 July 2005 Location: Bulgaria Online Status: Offline Posts: 179 |
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I just love the way the sprite came out.
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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Heh, I like the little pigbull animation. You'll have to let us know how the whole 72hr entry ends up.
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Indigo
Commander ![]() ![]() Joined: 20 April 2016 Online Status: Offline Posts: 174 |
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well the compo is over....our team was doing very well near the
begginning, but then everything went wrong during the last 12 hours so
things didn't turn out as we had hoped. Alot of things are buggy,
some things aren't working, alot of my graphics weren't used, and all
the levels were made within the last hour of the compo (so they're
kinda crappy). but other than that our game turned out pretty
good. We will continue to work on this project and give you guys
a better version.
screenshots: ![]() ![]() ![]() Download windowed: http://www.rosebumhosting.com/~daniel/jacksteele.rar and if your like me and want full screen, replace the exe with this one: http://www.rosebumhosting.com/~daniel/horr..._fullscreen.exe the 72 hour programming compo forum: http://www.finalredemption.com/72hourgdc/board/index.php?s howtopic=361 some interesting graphics from me: (some of which isn't pure pixel, but most is) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I know - the animations are pretty cummy, but thats only because I had only 72 hours to do 100% of the art as well as help program the game. comments welcome. Edited by Indigo |
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