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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
![]() ![]() ![]() Posted: 29 December 2007 at 10:24am |
Hi all,
I'm a very newbie. I start yesterday with Pixel Art and need some help. I have read a lot of tutorials about perfect lines and curves. My first Pixel Art is a smilie to make it not to complicated. By the size, it's not a really WIP I think. I made the outline, fill the smilie with the basecolor, and now I want to AA and shade it. The question is, how do I do this?? Here is my first smilie: ![]() I'm sorry for my bad english... Edited by MechVisor - 29 December 2007 at 10:26am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Welcome :)
This is far too small to explore dithering, AA and anything else. Make one a bit bigger than that so you have room to color. Then color in the areas based on lighting and how lights affect the shape of your drawing. Use rough areas first. Once you have that done then you can start detailing. |
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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
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Ok, thank you. I try to make a bigger one. Mhm, I thought about shading, because the emoticons have it too. But they don't have AA.
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xeroxz2k7
Midshipman ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 37 |
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I recommend doing the shape something around 24x24, if it's going to be a smiley. Anyway, here's some basic shading that I did to a 16x16 piece. I did this over 2 months ago, and I know it's pretty crappy, but, enjoy.
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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First off, hello and welcome. And don't worry about your English.
Generally AA needs to have a background, as jal already said this is too small for AA practice. But it's a good first step on a long road, keep at it. ![]() |
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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
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Yeah! I had read about pillow shading. How do you calculate the colors for shading?
My new size is set to 32x32. I have put a little light source on the upper left. My shading is different to your example. I think my shading is wrong, isn't it? Thank you for c&c. ![]() Edited by MechVisor - 29 December 2007 at 11:27am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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There is not set way to make a color palette. Do this by eye or use someone else's palette. Many find this to be one of the toughest parts of pixelart. Just keep trying and practicing its all that you can really do except being patient with yourself. Little steps are fine, no rush.
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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
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I have add AA to the outline, I hope it is going in the right direction. I tried to dither the shades a little. But I'm not actually pleased with it.
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Hatch
Admiral ![]() ![]() Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
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Nice work, your AA is pretty good! Normally on something like this you wouldn't AA to a background because there wouldn't be any reason to have a background, but it's all good for practice.
A couple of problems with your shading. Firstly, the dark shades you've put southwest of the mouth and eyes loks like a drop shadow, which makes the features look like they're floating above the face rather than attached to it. Secondly, dithering is tempting, but on a piece like this it's ultimately pointless because you don't really need to create a new shade by blending colors, and you don't really need to add texture. Thirdly, you need more contrast between your colors. They looked better in the last one because in the latest your dithering has the effect of making them blend almost to invisibility, another reason to remove it. Also, for yellows, I personally tend towards the red end of the spectrum, and also somewhat lower saturation. Pure, intense yellow sometimes looks a little green and sickly. Lastly, shading just around the edges like you have it makes it look very flat. Always look at references when you're not sure how to shade something. |
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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
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Now I made 2 new versions of my smilie. One with dithering, and the other without dithering. They have now a darker shade, which is near the red.
I have changed the light source a little bit, I hope it looks better than before. First with dithering, second without dithering: ![]() ![]() |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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This is looking pretty good, especially for pixel art by someone who's only been pixelling for a day or two! One thing you might want to take to mind is that he's not quite circular right now. Earlier, you made an outline with the circle too, and then when you antialiased, you basically got rid of that outer circle. I think that's created problems now because when you floodfill a circle, the outer line is definitely circular, but the inner, filled, area isn't:This diagram shows in pixels you would color by flood filling that aren't in the next-smallest circle. Note how the number of 'em tends to increase as circles get larger. At any rate, your current smiley would probably look fine with just a single pixel of both width and height taken out from his middle.
Are you going to shade the facial features or wrap them to the sphere any? Realistically, they'd be warped a bit because they're on a curved surface. Oh, and welcome to Pixel Joint!
EDIT: Oh, one last thing I forgot to mention: I think it would look better if you shrunk the bright highlight by a couple pixels. Edited by Monkey 'o Doom - 29 December 2007 at 2:18pm |
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Lawrence
Commander ![]() ![]() Joined: 30 June 2005 Online Status: Offline Posts: 481 |
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When you are antialiasing, it might help to imagine each pixel
containing more pixels and that you are just averaging those imaginary
pixels to give the colour of the actual pixel (this method of
antialiasing is called super-sampling by the way, and it's used in
other things too, like digital audio ). Here is as an example on the mouth:
![]() Also, usually it's good to have your colours cover a wide range of values evenly (or however is appropriate). Your current range is on the left and my edit is on the right: ![]() |
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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
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I have fixed the mouth (thanks to Lawrence for the tip (next time I use a wider range)). I make a smaller hilight (maybe it's still to big), and at last, the width and height of the outer circle were reduced. Was that the thing what you mean?
Do you mean with wrapping, that I should draw the eyes more elliptical? ![]() Edit: I'm sorry. Thank you all to welcome me so nice. :) Edited by MechVisor - 29 December 2007 at 6:40pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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No need to be sorry. The forum is here for such a purpose.
We should thank you for being so receptive to our comment and quickly understanding and doing something about it. More new members should do as you have been. Your progress is looking good. I'm still thinking that the yellow color choices may be not quite the best. Your yellows are leaning towards green. Notice our forum smilies use warmer yellows. Warmth being the essence of smiles ![]() |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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I also noticed that you have enough room now for a background. Maybe you'll get that AA practice you've wanted.
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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
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I tried to make all the colors warmer. But not too much in the orange direction. I changed the background from black to rgb + white. My AA works only on darker backgrounds.
What I have to do, to make my AA work in all cases? Is it even possible? ![]() Ok, I should going to bed now, I'm very late. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Outer AA never works on all situations.
Some use inner AA, others chose to selout. Sometimes is better to just make the lineart as clean as possible and if its a little pixelly its cool because its pixelart :) |
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Lawrence
Commander ![]() ![]() Joined: 30 June 2005 Online Status: Offline Posts: 481 |
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Don't forget alpha channels
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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
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Alpha channel is used for a transparens look, I'm right? What can I do with it (transparency excluded)? You say AA works only on some backgrounds, but how it works, if the picture should be taken as a sprite?
![]() How you can see, I have made the AA for the different backgrounds. It's harder to make it for colored backgrounds. Edited by MechVisor - 30 December 2007 at 8:53am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Sprites mostly do not have outer AA. Transparancy this way is forbidden in pixel art, you have to do this by hand..
Just some sprites use alpha channels, some in games with only dark backgrounds or light backgrounds use AA, but mostly only Selective Outline is used |
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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
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Thank you for your information. How can I do it by hand? Do I choose a color for transparency and save it as the transparency color of my image?
What are Selective Outlines, and why are alpha channels forbidden? A lot of questions I know, but I want to learn about the rules of PixelArt. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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By hand? Try to find a color between the front and the back color (for example in your case yellow and blue) by hand instead letting the computer doing it.
Selective outlines are outlines that do not have the same color everywhere.. they are just selective.. on some places there is a dark out line, on some places a brighter one, on some places none.. Its hard to master the SelOut technique. http://pixel-zone.rpgdx.net/shtml/tut-selout.shtml Alpha channels are sort of forbidden because than the computer chooses witch color is between the front and the back color.. however there are tools available to do sort of the same, witch is sort of allowed again.. off course there are no official rules but try to stay away from half transparency. EDIT: To have your aa working on every background, the best thing you could do is take the most neutral background as possible (thats grey, around 125r 125g 125b), than you will have an averagely working aa.. EDIT2: Yeah I beat BD ![]() Edited by Lollige - 30 December 2007 at 1:32pm |
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BlackDragon
Commander ![]() ![]() Joined: 13 May 2014 Location: United States Online Status: Offline Posts: 729 |
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How can you do it by hand? Find a midtone between the yellow and the background color.
Selective outlining is when you 'break' the outline of a sprite;
Or when you shade the outline according to a lightsource.
This reference uses both.
Alpha channels are forbidden because the computer does the work for you.
Don't worry about asking too many questions, you're here to learn!
Edit: Dammit Lollige you beat me Edited by BlackDragon - 30 December 2007 at 1:25pm |
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"A little pain never hurt anyone." - Blueberry_Pie
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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Yeah I was going to post a link to the selout challege, but now there's no point.
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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
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Oh, I have always done my AA by hand, but I was talking about the transperency of the background, because a sprite hasn't one. Ok, I learned alpha channels are forbidden and I accept it. ;)
I look at the selective outlining technique, (holy sh*t!) it looks like AA but it isn't, I don't understand this yet. Now I'm confused. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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SelOut is a very advanced pixelart technique. Even seasoned pixelartists fail at this technique. Don't get confused small steps are better.
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MechVisor
Seaman ![]() ![]() Joined: 10 December 2017 Online Status: Offline Posts: 25 |
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This is the final result:
![]() I know, I'm a newbie, but I will still working on my painting skills. I have learned a lot about pixel art these few days, spheres (or circles) are not the easiest, anyway, more complex figures are even harder. |
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