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Seaman
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Quote scribe Replybullet Topic: Skull
    Posted: 22 July 2005 at 3:06am
Long time admirer of work here, first time pixelator. I just joined anyways, this is my very absolute first firggin' line art.

I didn't have any trouble with at all. I did have a ref.. somewhere.... And i read up about all the pixel lineart tutorials in this forum. Meh, anyways i'm having trouble with the colouration... At the moment i've just blurred a few colours intogeather to get a feel of what it may looklike... Anyone got any good ways of colouring? Or explaining... :S

(oh, ignore the crappy teeth. I'm going to fix them)



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Akira
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Quote Akira Replybullet Posted: 22 July 2005 at 5:15am
Hey another New Zealander. Good to have you aboard.

The lineart you have there isn't the best. I suggest you find your reference and try again. Try to tighten the outline and add in more features before colouring. Alternatively you could colour block the image (like you have done underneath) and pixel over that on another layer.
As for colours, with a piece this size I suggest 8-12 shades of grey blue or perhaps slightly yellow/off white.

If this is one of your first pieces then I think you should shrink the image to half or a third of its current size just to make it easier for yourself.
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Monstara
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Quote Monstara Replybullet Posted: 22 July 2005 at 5:32am
This is good for a first piece imo.
True, it is kind of big though.
I think when most people colour, they fill in the midtone colour first, and then start shading.
If you really read all the tutorials as you said, you have come across some shading techniques.
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Seaman
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Quote scribe Replybullet Posted: 22 July 2005 at 7:44am
Indeed it is relatively big as i thought, but i hoped i'ld try something larger just for a project. Yet as it seems, it is definatly a pain, and shrinking it would/should be a better idea.  Also, the outline colour will change, it's just red atm so it stands out...

Edit to come, thanks for the help.
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spymp3
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Quote spymp3 Replybullet Posted: 22 July 2005 at 3:09pm
Nice skull...maybe you can shade it from his back you know
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Seaman
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Quote scribe Replybullet Posted: 23 July 2005 at 5:15am
So the lightsource is the opposite side? I dunno, it'ld kinda be wacked...

Ok, here's a shrunken version, with another colour restart. Bad colouring atm i know i know, just the basics first trying to get good shapes for shading and testing out some dithering...I also dunno if i should go with a yellow or grey palette...


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Saiklor
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Quote Saiklor Replybullet Posted: 23 July 2005 at 5:53am
don't fear size! if you wanted to work at the original size then I say go for it! There's a lack of good, large, pixel art and it's a crying shame to see you shrink something that had potential at it's original scale.

that being said, skulls aren't so grey-y, take it from a girl who spent two years digging up bones (archaeology) bones get pretty darn yellow, even orange eventually, when they're exposed to stuff, so you might want to tint this more 'lello.
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Garage Inc.
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Quote Garage Inc. Replybullet Posted: 23 July 2005 at 8:41pm

Saiklor, your a grave robber, haha.

As for teh skull as it is now, it has an interesting style and I think the shading is pretty nice. Work on the colors and this piece will look pretty sweet.

For every second spent wondering if you can do something, you could spend 2 seconds doing it.
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Seaman
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Quote scribe Replybullet Posted: 24 July 2005 at 12:27am
Indeedy, which is kindda... Hard, trying to find the matching yellows that would go well... But yea, thanks for the support, i think when i get better i'll make a bigger version. With maybe more abstract colours or something. As i don't have enough experience to tackle on something so large, and dedicating time into it i believe may put me back when/if it *fails* if you know what i mean...

Anywhoe, i'll stick to this since the 'circular' part of the skull was a lot easier to get on the smaller version and to make it all fit.

Ok, what i'm going to do: Finish up this, then go for a yellow-ish version. Thanks for the help.

So far: No teeth i believe. It's kinda hard to do them


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Akira
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Quote Akira Replybullet Posted: 24 July 2005 at 1:56am
Impressive dithering dude. Good colour theory too.
You're not using your colours to their full potential though . Use the darkest grey (from in the mouth) to add some more depth to the cavitys.
Also try some sel-out on the outline there.

Very good if this is your first piece.
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Seaman
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Quote scribe Replybullet Posted: 25 July 2005 at 1:33am
Thanks, and the sel-out is quite hard, i don't think i got the jist of it at all. Since school started and all again. Too tired to read and concerntrate properly lol...

'n Ya, it's my first piece. I've doodled around with two others (like those small tutorials that make you make a small 5X5 block in ISO, where i realised ISO wasn't my strong point lol...)

I think there may need to be one more final edit before this is finish, it look's like somethings missing. I dunno...
Anyways here:

I live my life one pixel at a time.
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ryan-gfx
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Quote ryan-gfx Replybullet Posted: 25 July 2005 at 1:41am
nyehh.. needs more depth/contrast. Right now it's very... flat. and it looks partially beveled. Shade! Depth!
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Monstara
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Quote Monstara Replybullet Posted: 25 July 2005 at 3:41am
I like the dithering and I see you put quite a lot of effort in this, but ryan is right - the dark parts, specifically the column shadows look awkward.
You need to put more shading in the rear lobe and the (our) left side of the jaw.
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Aleiav
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Quote Aleiav Replybullet Posted: 25 July 2005 at 1:59pm

Pretty groovy so far, but I agree with Ryan-gfx. Depth would be rocking!

And also with Saiklor, yellowish tinge would look more realistic. And is it just me or does the skull loook a bit too long?

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PixelSnader
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Quote PixelSnader Replybullet Posted: 05 August 2005 at 7:45am

the biggest thing about this are the fact that a human lower jaw is not attached to the skull, theyre separate

allso, youre focusing to much on the shading of specific area, and not looking enough at the whole, thus losing depth


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