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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
![]() ![]() ![]() Posted: 23 February 2008 at 3:22am |
I finished the pixel, you can find it here
After having done two other pixel portraits, and wanting to make another one, I asked someone if she would like to see her pixel self... ![]() ![]() I have spent a couple of hours on it now, And I think things are going well so far (Better and faster than my first portrait ![]() I started by putting lines in the photo, so I could see the proportions more clearly. Then I tried to rougly replicate these lines from scratch. After that, I detailed the face, and it started looking more like the photo. After that, I checked with Photoshop if my proportions were right (Enlarging my canvas by 190% with free transform, and aligning the canvas to the photo). I was quite close, so I made only small edits in paint before I posted it ![]() So, what do you think of it so far? Edit 1 ![]() Made the photo sharper in Photoshop, And I started filling in the face. It is far from perfect, it's undetailed, missing a few colour ramps at the moment (the darker ones) And It needs to be a bit lighter I think? Edit 2 ![]() I've edited the lips, And I did some other detail work, added another darker colour, and added one darker colour ramp on the skin: Edit 3 ![]() I made a second palette, for the hair. It needs to be tweaked a little though. And I know, it looks odd now... grey skin, coloured hair... The possibility is that I'll keep it in grayscale, but if I use different colours now, I can decide later if I fuse them together for one grayscale palette or that I give the skin colour. And I hope the lips are a bit better now... (I didn't make them fuller in height, but in width (especially at what is the right side for us) to get a fuller look. Edit 4 ![]() I did the first colouring of the hair. The whole image will probably become sepia or greyscale later on, but this works easier for now. I started doing the dithering on the skin. I hope it doesn't look too grainy on a TFT screen (I have got an old one), but if it is please inform me... And I hope the dithering techniques are ok? (I haven't pixeled for a at least a few weeks, and dithering is just not my strongest point)... ![]() Edit 5 ![]() For your comfort I made the hair and skin on the sample on grayscale... I think I should do some small stuff to the eyes and mouth/lips, but it's looking ok I think... The hair is up next... Edit 6 ![]() Started on the hair. As you see the darker parts are still a bit undetailed. I will add more detail to it later, first I am going to finish the part I am working on and I'll put highlight(-ish)s in it... The hair doesn't have any hard highlights, so I won't do that either, although I will accentuate the highlights a bit more than on the photo, not sure yet... Edit 7 ![]() I added more detail this time. Some parts still need a bit of filling up, it somehow looks a bit empty and too clean... More small hairs with highlights will do the trick I think... I am quite pleased with the progress I made so far the last 2 days... If I keep on working with like this It will be finished within another few days... Edited by Varock Shade - 23 March 2008 at 2:16pm |
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http://www.mega.freeforums.org/ < PJ Member Dran's Multimedia and RP Forum
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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That's a good start, there's a HUGE improvement since that first portrait you did.
Now here's a challenge for ya - color it. You clearly have shown that you can reproduce what you see, now take it a step further ;) |
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Thanks
![]() And yes, that will be a huge challenge ![]() ![]() Edited by Varock Shade - 23 February 2008 at 6:04am |
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http://www.mega.freeforums.org/ < PJ Member Dran's Multimedia and RP Forum
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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Boo P_O, you're making it too easy on him
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Delfos
Midshipman ![]() ![]() Joined: 13 October 2014 Online Status: Offline Posts: 76 |
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One technique that might help you is using a grid. But you are doing great so far.
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Hehe, Well it does make it easier P_O
![]() ![]() And I have a first edit here: ![]() I made the photo sharper in Photoshop, And I started filling in the face. It is far from perfect, it's undetailed, missing a few colour ramps at the moment (the darker ones) And It needs to be a bit lighter I think? (And maybe less contrast, especially in the lighter colours)? Edited by Varock Shade - 25 February 2008 at 8:20am |
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http://www.mega.freeforums.org/ < PJ Member Dran's Multimedia and RP Forum
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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Her lips should be fuller, especially the lower lip
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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That bothered me too, so I've edited that first when I loaded the file again...
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http://www.mega.freeforums.org/ < PJ Member Dran's Multimedia and RP Forum
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leel
Commander ![]() ![]() Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
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I think the biggest problem in the mouth area is that you're using lines, rather than shapes to define the forms.
Lips need to be fuller still. |
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littlesapphire
Midshipman ![]() ![]() Joined: 14 January 2008 Online Status: Offline Posts: 83 |
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I'm not sure that the lips need to be fuller so much as brought forward a little more with extra highlighting on the skin below and above the lips. As it stands, it looks like she's pulling her lips in toward her teeth.
Nice work. It's coming along well. |
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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I didn't have really much time past few days because of homework, so I'll post what I did the past few days... which is close to nothing...
![]() I made a second palette, for the hair. It needs to be tweaked a little though. And I know, it looks odd now... grey skin, coloured hair... The possibility is that I'll keep it in grayscale, but if I use different colours now, I can decide later if I fuse them together for one grayscale palette or that I give the skin colour. And I hope the lips are a bit better now... (I didn't make them fuller in height, but in width (especially at what is the right side for us) to get a fuller look. |
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http://www.mega.freeforums.org/ < PJ Member Dran's Multimedia and RP Forum
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Pandora
Seaman ![]() ![]() Joined: 09 March 2008 Online Status: Offline Posts: 23 |
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That looks pretty nice.
I would keep the hair greyscale. If you were to add a bright, colorful, unnatural twist to her hair, such a blue, green, or purple, you could pull it off. Since this is a portrait, though, it wouldn't look very good. So yeah, greyscale.. Lineart is awesome, though, haha. Only thing I notice wrong with it is that her right shoulder seems abnormally large. |
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Edit 4
![]() I did the first colouring of the hair. The whole image will probably become sepia or greyscale later on, but this works easier for now. I started doing the dithering on the skin. I hope it doesn't look too grainy on a TFT screen (I have got an old one), but if it is please inform me... And I hope the dithering techniques are ok? (I haven't pixeled for a at least a few weeks, and dithering is just not my strongest point)... ![]() And Pandora, I also changed the shoulders a bit (the shoulders on the upper image are also already the changed ones, so compare it with the older samples)... |
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Talos
Midshipman ![]() ![]() Joined: 24 January 2008 Location: Canada Online Status: Offline Posts: 47 |
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I think thee dithering makes it look more organic and less metallic. You should stick with it in my opinion.
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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I was planning to stick with the dithering, the question just was if I should make it less grainy (using more colours or less contrast, or a combination of both).
Here's some more progress I made (the skin is very far done so I'll start with the hair up next): ![]() For your comfort I made the hair and skin on the sample on grayscale... I think I should do some small stuff to the eyes and mouth/lips, but it's looking ok I think... The hair is up next... |
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http://www.mega.freeforums.org/ < PJ Member Dran's Multimedia and RP Forum
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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Edit 6
![]() Started on the hair. As you see the darker parts are still a bit undetailed. I will add more detail to it later, first I am going to finish the part I am working on and I'll put highlight(-ish)s in it... The hair doesn't have any hard highlights, so I won't do that either, although I will accentuate the highlights a bit more than on the photo, not sure yet... Edit 7 ![]() I added more detail this time. Some parts still need a bit of filling up, it somehow looks a bit empty and too clean... More small hairs with highlights will do the trick I think... I am quite pleased with the progress I made so far the last 2 days... If I keep on working with like this It will be finished within another few days... Edited by Varock Shade - 20 March 2008 at 12:36pm |
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http://www.mega.freeforums.org/ < PJ Member Dran's Multimedia and RP Forum
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Varock Shade
Commander ![]() ![]() Joined: 29 March 2018 Online Status: Offline Posts: 303 |
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I finished the pixel, you can find it here
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http://www.mega.freeforums.org/ < PJ Member Dran's Multimedia and RP Forum
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