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Author | Message |
Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
![]() ![]() ![]() Posted: 11 August 2005 at 12:49am |
I'm currently redrawing the animations and designs for the main Character of my Game 'Eternal Night: Project Dee'.
Anyway, shes not really nakid, I havent sprited her armour yet ... which is supposed to be an overlay in the final version. That way I can display different items on her, like boots, armour, helments, lingerie, weapons and shields. ![]() |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Hmm, quite good so far, But the arms seem a little stiff, I think they
should bend more at the back of the swing, and I think the torso should
rotate a little more too.
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1ucas
Commander ![]() ![]() Joined: 27 June 2005 Location: Brazil Online Status: Offline Posts: 174 |
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I spotted two major flaws right away:
- Arms are too short - The shoulders move too little I really like the legs, though. Great frames |
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blue
Midshipman ![]() ![]() Joined: 08 June 2005 Location: United States Online Status: Offline Posts: 67 |
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Yes. The arms should really come down to mid-thigh, generally, to give you an idea of how long they're supposed to be.
Also...her legs move, but her torso and head don't. As a result, it looks kind of like her head is pinned in place, while her legs move. This might be better with a background, but I'm not sure. (; |
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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Her chest seems like it's up too high... if it dropped by just one or two pixels it might look more natural. The leg animation is looking really good, but the arm comments above should definitely be looked at.
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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Okay, I made her head move a little bit more and her arms are longer.
I'm still thinking about that chest thing, but I suppose its worth a
try as well. Heres the current result:
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ryan-gfx
Commander ![]() ![]() Joined: 25 June 2005 Online Status: Offline Posts: 244 |
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yeah, the first one was a flop because like blue said, it looked like her head was pinned in place.
Atleast in the new one, her body moves up and down a little more. |
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Citizen_Insane
Commander ![]() ![]() Joined: 30 March 2005 Online Status: Offline Posts: 189 |
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is she going to be wearing heels? |
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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Originally posted by Citizen_Insane is she going to be wearing heels? Errr... yes. Why do you ask? Okay, shes not wearing high heels all the time. Actually it depends on the armour shes wearing, but the orginal design had High Heels (can be seen here), and I'm to lazy to make a version where she isn't running on her toes :3. |
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ryan-gfx
Commander ![]() ![]() Joined: 25 June 2005 Online Status: Offline Posts: 244 |
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I noticed in your WIP new anim, her legs still look a bit.. well, how
should I put this. It looks like she's fluttering around the moon. I
dont feel any gravity at all when she runs. Maybe work on that too.
Make her legs hit the ground and bend when she runs, signifying that
there is gravity.
Right now she looks weightless. |
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Maestro
Seaman ![]() ![]() Joined: 27 June 2005 Online Status: Offline Posts: 31 |
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The weightless feel is because she bobs in the wrong places. I recently
made that mistake (unless you want it to look that way) myself. The
body goes down during a walkcycle when the legs are the furthest away
from each other. It reaches the highest point when they "overlap" in
our 2d anims. I guess you thought about the jumpingeffect of pushing
ones leg back, but when you "reach out" with the leg you are putting
forward you are effectively moving downards.
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randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
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Wow... She's very fluid moving... Nicely done... |
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www.randomblink.com
I am me... no! Really! |
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