WIP (Work In Progress) | |
![]() |
![]() |
![]() ![]() |
Author | Message |
Mikedssx
Seaman ![]() Joined: 07 May 2008 Online Status: Offline Posts: 22 |
![]() ![]() ![]() Posted: 01 June 2008 at 1:17am |
Hello all, I bring this here to you today because I am stumped on what to do with it. I just recently drew this up and I would greatly appreciate Comments and Critiques, thanks all.
![]() |
|
![]() |
|
greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
![]() ![]() ![]() |
It looks pretty smooth, but an extra frame or two could make it smoother.
I like it. ![]() |
|
![]() ![]() |
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hello Mikedsxx,
At first I thought that the blue arm had a sword in it and I found it strange that midway the animation the red arm grew a sword. Then when I opened it up in an editor I noticed that there weren't any swords and I think you intend to have the arms make a slash movement. Well, it doesn't read that well. If you did intend to have a sword in both arms then you should have them visible in all frames and not just grow them when you want them. The movement of the red leg is strange as well as it first has a sideway view and there is a too abrupt movement to the back view. But I believe that your main focus should be to make it clear what the action is: sword or no sword. The color blocks are really helpful for comments and critiques and hopefully you keep them for a while. Best regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
![]() ![]() ![]() |
Looks smooth so far. But I think it could use an extra frame here:
![]() I also made a quick edit for you with another color for the head, because in the last few frames it's like the arm and the head are blending: ![]() I think it's a bit too quick. Of course it's a fast slash animation but it's hard to follow it. Maybe when it's fully pixelled it looks better though. If not, I think their should be a short pause between each slash, it will also make it look like it has a real impact because of it. |
|
![]() |
|
Mikedssx
Seaman ![]() Joined: 07 May 2008 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
I realized after the fact that I have to break up these poses into individual ones since I am going to use it in a game. here is the first part of the combo. I'm gonna try and string together the second combo now ![]() Here is an extreme version I worked on before hand it doesn't fix anything stated but I figure I'll show it anyway. Don't worry though as I will fix the issues stated. Such as the bad turn around and the over all stiffness. ![]() Edited by Mikedssx - 01 June 2008 at 4:48am |
|
![]() |
|
dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
![]() ![]() ![]() |
I think his arm looks a bit weird, it's unlikely to turn your arm like that while slashing.
I made a quick edit: ![]() I also put him forward 3 pixels while slashing, that way his feet don't look like he is sliding that much. It also puts more weight behind the animation. I think that you could improve that by making the blue leg step forward instead of sliding forward |
|
![]() |
|
Mikedssx
Seaman ![]() Joined: 07 May 2008 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
![]() OLD ^^^^ ![]() Update ** ^^^ I'm not too sure a leg raise is going to work. It detracts a bit from the slash. Although I did exaggerate the raise to an extreme. Hopefully someone can fix this flaw of mine. I was staring at it for about 20 minutes and I have no idea how to make it less mechanical. **** Oh i just realized that head edit, good idea making it separate I'll follow suit from now on. Edited by Mikedssx - 01 June 2008 at 6:35am |
|
![]() |
|
dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
![]() ![]() ![]() |
![]() |
|
Mikedssx
Seaman ![]() Joined: 07 May 2008 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
lol I like the subtle approach
|
|
![]() |
|
Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() ![]() ![]() |
indeed. the leg raising rest seriousness to the slashing-reads as "makes the movement mor elike a taunt rather than a real attack-
|
|
I ate leel's babies
|
|
![]() |
|
Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() ![]() ![]() |
Motion trails don't shrink.
They are meant to happen fast. ![]() However the red one in this is cool as f**k. ![]() Edited by Souly - 01 June 2008 at 6:22pm |
|
![]() |
|
Mikedssx
Seaman ![]() Joined: 07 May 2008 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
![]() Here is part 2 of the combo(re-envisioned to suit the actual game.) Critique plus comments please and thank you. ***Update mid post*** ![]() I made the animation rise a bit |
|
![]() |
|
Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() ![]() ![]() |
I think near the end of the first slash he should already begin bending his knees.
I mean at the moment the combo seems a little slow. |
|
![]() |
|
Mikedssx
Seaman ![]() Joined: 07 May 2008 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
If I do that how will I account for if the player only does one strike?
|
|
![]() |
|
Garrett
Commander ![]() ![]() Joined: 04 May 2008 Online Status: Offline Posts: 147 |
![]() ![]() ![]() |
I think such a blow have to be delivered as a final one, because it is charged for a long time.
I suggest you to make a second swing maybe coming from above, to make your character bend his knees a bit, so the final slash can be more active and believable |
|
You'll hear your steps making no noise
|
|
![]() |
|
Mikedssx
Seaman ![]() Joined: 07 May 2008 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
Faster version edit, I'll have the 3rd combo up soon.
![]() |
|
![]() |
|
dragonrc
Commander ![]() ![]() Joined: 05 May 2006 Location: Netherlands Online Status: Offline Posts: 294 |
![]() ![]() ![]() |
Looking good!
1 thing looks akward though, it looks like there is some kind of pause in the beginning of the animation. I removed it with this quick edit: ![]() I think you added that pause to get more effect to his hand changing to a sword, right? Well, it makes the step look weird. But if you want to keep the pause I think it's possible. You just have to add a few frames so he makes his step after the pause (after he changed his hand to his sword) Now: begin step pause + swordhand animation finish step how it should be swordhand animation (with a pause) step Also, you did a really good job on this. I admire your skill to make such a smooth animation. I can't wait to see the final sprited version. Edited by dragonrc - 04 June 2008 at 2:42pm |
|
![]() |
|
A.B.
Midshipman ![]() ![]() Joined: 16 September 2007 Online Status: Offline Posts: 79 |
![]() ![]() ![]() |
I think the down-chop part needs less butt and more back, like this:
![]() ![]() |
|
Mah sig.
|
|
![]() |
|
Mikedssx
Seaman ![]() Joined: 07 May 2008 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
DragonRc you were right about the pause not only did I pause it for that I also paused it to maybe get a bit more oomph out of the upward slash. I guess it didn't work out too well.
Thanks "I think the down-chop part needs less butt and more back, like this:" Yeah I totally agree A.B. !! Wow I'll definitely change it to that way. Thanks!! |
|
![]() |
|
![]() ![]() |
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |