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Author | Message |
Grim
Seaman ![]() Joined: 29 November 2021 Online Status: Offline Posts: 14 |
![]() ![]() ![]() Posted: 10 July 2008 at 3:41pm |
Hi I'm planning on making a platform shooter so I made a Metroid/Masterchief knock off wannabe player sprite, I think it looks okay for the most part but I'd like some advice on how I can make it better.
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v2
![]() Edited by Grim - 11 July 2008 at 10:22am |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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The pillow shading, it burns!!
I'd go for a bigger gun, just for dramatically coolness, make the colors a tad more saturated, and add more orange(like on the gun) on the body. It looks like he has a blank face, and it'll be pretty hard to draw eyes that small, so maybe try a visor. The shape of the helmet makes him look kinda like juggernaut (see below). And drop the pillowshading; ie: pick a lightsource(usually above in games), then shade from there. I think you could put more character into a bigger sprite, and remember, PC games can be much bigger than say a GBA, so sprite size is usually not an issue. Also, you should make certain parts bigger, to make him seem more dramatic and give him more character, such as bigger shoes, bigger shoulders. And try a better pose, unless this is one you are planning to animate, in which case, get animatin'! Below: ![]() Hope this was some help. |
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Grim
Seaman ![]() Joined: 29 November 2021 Online Status: Offline Posts: 14 |
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:[ He already has a visor how2make it seem more like a visor? |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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Oh I see, its just orange.
Make the orange more saturated, and instead of using light orange as highlights, use yellow. |
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Grim
Seaman ![]() Joined: 29 November 2021 Online Status: Offline Posts: 14 |
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Okay here's a small update is this kinda what you meant?:
![]() I reshaded it, added more saturation, and changed teh highlight to yellow.
I'll change his structure more once i get the basics down :>
Light source is kinda coming from the bottom right corner. I'm used to shading isometric stuff lol. This is my first side view.
Edited by Grim - 11 July 2008 at 10:28am |
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