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Biuzer
Seaman
Joined: 17 March 2016 Online Status: Offline Posts: 4 |
![]() Topic: Inmost (Metroidvania game WIP)Posted: 03 June 2016 at 12:27pm |
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I am working on platformer game in monochromatic pixel art style. Just started the work and i need some critic :) There is no enemies yet |
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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 06 June 2016 at 7:50pm |
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Your pictures are a little squished and cannot be critiqued that effectively, because we can't any of the individual pixels.
Can you re-upload with a clearer definition? |
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Biuzer
Seaman
Joined: 17 March 2016 Online Status: Offline Posts: 4 |
![]() Posted: 07 June 2016 at 1:02am |
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drain Done.
And update with some lighting
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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 08 June 2016 at 6:05am |
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They're a bit too big now, but yeah, it's fine now.
I really like how it looks! Nitpicks are the colours are too dull. Unless that was your intention, I would recommend hue-shifting your monochrome palette a bit. The vines/branches/tentacles do not read well because they blend in too much with other game elements, incorporating an outline to them would be a good way to remedy this. |
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Yuran
Commander
Joined: 10 November 2024 Online Status: Offline Posts: 329 |
![]() Posted: 09 June 2016 at 8:49pm |
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You can liven up space - placing all sorts of flying animated dust particles. You can add more animated objects (moving web, small animals - rats, bats, spiders, a cloud of fog and so on). This will look just phenomenal :)
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saulc12
Midshipman
Joined: 04 August 2025 Online Status: Offline Posts: 18 |
![]() Posted: 15 June 2016 at 8:29am |
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That looks tremendous, really good choice of shades and some very nice lighting effects going on - excellent work.
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Biuzer
Seaman
Joined: 17 March 2016 Online Status: Offline Posts: 4 |
![]() Posted: 03 July 2016 at 9:21am |
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Biuzer
Seaman
Joined: 17 March 2016 Online Status: Offline Posts: 4 |
![]() Posted: 06 July 2016 at 4:45am |
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