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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Topic: Pixel Joint fighting game...Posted: 31 May 2007 at 7:56pm  | 
 
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   first = Ens gave the ok to this proyect 
 
   
  ok now let's go on. The sprites for this game will be created my us, everything will be coded by: 
LOOKING FOR PEOPLE DISPOSED TO CODE THE GAME 
what would be need? 
-Scenarios: 640*480 
 -Background 
 -the part where the chars will walk 
-Characters: 75*... (no especifications in the width so we can get better things) 
it'll be cool if we where put like characters in the game, sander, Itsvan, Jalonso,etc... 
ok now here what the spriite sheet need  to have?? 
 -Selection Screen 
what's the selection screen? 
is where you select the characters 
size: 640*480 
it'll be divided in little portraits (i'll tell the size of them later right now i don' know it) 
-Menu 
size= 640*480 
this is the first screen of the game 
this screen will say 
 vs battle 
 =) anything else that you need to know tell me.. and i'll answer take your time.. there's no time limit.. 
=D rembmer this will have PJ name on it.. take it seriously don't make crapp (i don't think that we'll have crapp you are plenty good [i dunno my self]) 
Cya... Edited by Kfuchoin - 03 June 2007 at 9:49am  | 
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   Ensellitis
    Commander  
   Joined: 19 June 2005 Online Status: Offline Posts: 10099  | 
  ![]()   Posted: 31 May 2007 at 8:41pm | 
 
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fyi: technically, i didnt approve this.  i just gave my ok.  i dont endorse it, and personally, it think it will fail. 
   
  Edited by Ensellitis - 31 May 2007 at 8:42pm  | 
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     There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.  | 
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   NuffinInMyMuffin
    Midshipman  
   Joined: 26 May 2007 Online Status: Offline Posts: 59  | 
  ![]()   Posted: 31 May 2007 at 8:55pm | 
 
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   So our one character has to have all  13 different animations? That seems like a lot of work to make all of those. 
 
   
  EDIT: And, won't these characters get hit? Wouldn't we animate a few parts where the fighter gets knocked down or blocks an attack? Edited by NuffinInMyMuffin - 31 May 2007 at 9:03pm  | 
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   Ensellitis
    Commander  
   Joined: 19 June 2005 Online Status: Offline Posts: 10099  | 
  ![]()   Posted: 31 May 2007 at 9:35pm | 
 
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   yes... 
   
  you need these animations for hit positions they got hit in: *trip *in air *crouching *standing also, dont forget the walk backwards animation  | 
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     There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.  | 
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   NuffinInMyMuffin
    Midshipman  
   Joined: 26 May 2007 Online Status: Offline Posts: 59  | 
  ![]()   Posted: 31 May 2007 at 9:55pm | 
 
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   Correct me if I'm wrong, but don't you also need a victory animation too?
    
   
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   Ensellitis
    Commander  
   Joined: 19 June 2005 Online Status: Offline Posts: 10099  | 
  ![]()   Posted: 31 May 2007 at 10:02pm | 
 
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   yep.
    
   
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     There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.  | 
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   NuffinInMyMuffin
    Midshipman  
   Joined: 26 May 2007 Online Status: Offline Posts: 59  | 
  ![]()   Posted: 31 May 2007 at 10:11pm | 
 
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   So 21 different animations for characters sounds a little to high for just a collaboration. To be honest, I don't think anyone is going to want to do 21 different animations without pay.
    
   
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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Posted: 01 June 2007 at 6:26am | 
 
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   ok... edited, where would this be then? the game wont be sold... and i'm not pushing anyonre to hurry up.. you can take your time..
 
   
  PS: i'll post and example of a character 
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   AdrianJensen
    Commander  
   Joined: 18 January 2007 Online Status: Offline Posts: 238  | 
  ![]()   Posted: 01 June 2007 at 7:35am | 
 
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   We tried something like this before, I actually made alot of stuff for it. 
   
  It was closed down due to lack of intrest, only a handfull of people cared. If I see more people working on this, I'll make some stuff.  | 
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     My gallery lives here:
 
   
  http://www.pixeljoint.com/p/8355.htm?pg=1&sec=icons  | 
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   keeling00
    Midshipman  
   Joined: 29 April 2007 Online Status: Offline Posts: 62  | 
  ![]()   Posted: 01 June 2007 at 8:02am | 
 
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   Kfuchoin, post here the sprite of Kung Fu Man, to  pleople see what need to be done.
    
   
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   theguy
    Commander  
   Joined: 03 November 2023 Online Status: Offline Posts: 417  | 
  ![]()   Posted: 01 June 2007 at 11:42am | 
 
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   what style is it going to be in?
    
   
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   Hapiel
    Rear Admiral  
   Joined: 30 June 2023 Online Status: Offline Posts: 3266  | 
  ![]()   Posted: 01 June 2007 at 1:42pm | 
 
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    Originally posted by theguy what style is it going to be in? I have the same question, and shouldnt it be usefull if there is some pallete?? And are you going to program this all by yourself or what?  | 
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   theguy
    Commander  
   Joined: 03 November 2023 Online Status: Offline Posts: 417  | 
  ![]()   Posted: 01 June 2007 at 2:10pm | 
 
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   no by his friends
    
   
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   Hapiel
    Rear Admiral  
   Joined: 30 June 2023 Online Status: Offline Posts: 3266  | 
  ![]()   Posted: 01 June 2007 at 2:15pm | 
 
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    Originally posted by theguy no by his friends haha...... ![]() ![]() Edited by Lollige - 01 June 2007 at 2:15pm  | 
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   theguy
    Commander  
   Joined: 03 November 2023 Online Status: Offline Posts: 417  | 
  ![]()   Posted: 01 June 2007 at 2:19pm | 
 
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   do you know what I meant, his freinds are coding
    
   
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   Hapiel
    Rear Admiral  
   Joined: 30 June 2023 Online Status: Offline Posts: 3266  | 
  ![]()   Posted: 01 June 2007 at 2:23pm | 
 
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    Originally posted by theguy do you know what I meant, his freinds are coding I did understand what you meant, but I thought you where just making some stupid joke that was not very funny, but I just read its true... zomg... ok I wont enter.  | 
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   theguy
    Commander  
   Joined: 03 November 2023 Online Status: Offline Posts: 417  | 
  ![]()   Posted: 01 June 2007 at 2:32pm | 
 
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    what does the z in zomg stand for?  | 
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   Monkey 'o Doom
    Commander  
   Joined: 24 September 2005 Online Status: Offline Posts: 2994  | 
  ![]()   Posted: 01 June 2007 at 2:41pm | 
 
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    Zed. But I don't think it's a good idea to use an engine that only runs under Windows illegally if you want this to be a community project.EDIT: Or, it appears, any other system. Edited by Monkey 'o Doom - 01 June 2007 at 2:42pm  | 
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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Posted: 01 June 2007 at 3:04pm | 
 
   
     
that's an example of a basic sprite sheet (wasn't made by me) 
But I don't think it's a good idea to use an engine that only runs under Windows illegally if you want this to be a community project. didn't knew it was ilegal =S... then i'll need some flash coders or any otehr program.. =S 
and shouldnt it be usefull if there is some pallete?? pallete why a pallete? amm amybe with just 3 colros for shding is enough... but ok i'll put a pallete for the skin.. because thre are too many colors that maybe used for the clothes and there you'll choose 
![]() btw: what's the prbolem with that my friends code the game? 
Edited by Kfuchoin - 01 June 2007 at 3:17pm  | 
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   theguy
    Commander  
   Joined: 03 November 2023 Online Status: Offline Posts: 417  | 
  ![]()   Posted: 01 June 2007 at 4:12pm | 
 
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   ok a base line. how about: 50 - 100 saturation, the colors must hue shift slightly and the sat must drop for shading and rise for lighting and if someone has made a sprite with the colors you need, you should use them 
 
   
  would that work for the colors? 
EDIT: plus I don't like that style, maybe we could make our own Edited by theguy - 01 June 2007 at 4:12pm  | 
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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Posted: 01 June 2007 at 5:27pm | 
 
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   lol that isn't the style, that is an example of the sprite sheet...
 
   
  ![]() this is going to be my character 
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   Ensellitis
    Commander  
   Joined: 19 June 2005 Online Status: Offline Posts: 10099  | 
  ![]()   Posted: 01 June 2007 at 6:39pm | 
 
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   not everybody here uses windows.  if you are going to make a community game, that is not going to fly.  many here use macs.  make it work on all OS' or dont bother. 
   
  @theguy: its f**king interent lingo. get with the program  | 
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     There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.  | 
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   NuffinInMyMuffin
    Midshipman  
   Joined: 26 May 2007 Online Status: Offline Posts: 59  | 
  ![]()   Posted: 01 June 2007 at 7:09pm | 
 
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    Originally posted by Kfuchoin  
lol that isn't the style, that is an example of the sprite sheet... ![]() this is going to be my character Uhhhhh...So your going to make 21 different animations when in the uber-recent WIP of your character, you claimed that you suck at animation and that this was your first time. 
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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Posted: 01 June 2007 at 7:24pm | 
 
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   I WON'T CODE IT!!
 
   
  and is tehre a problem if i make animations of my char?? 
anyone knows some that knows about flash?? that is disposed to code a game because i don't know anyone =S that knows about flash 
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   ZeroFive1
    Midshipman  
   Joined: 15 April 2007 Online Status: Offline Posts: 76  | 
  ![]()   Posted: 01 June 2007 at 7:29pm | 
 
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   I'll do it. 
   
  Or at least try. And yeah, what style? We can do anything?  | 
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   Skull
    Commander  
   PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521  | 
  ![]()   Posted: 02 June 2007 at 2:37am | 
 
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    Originally posted by Kfuchoin lol that isn't the style, that is an example of the sprite sheet... ![]() this is going to be my character Shortest. arms.. ever..  | 
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   theguy
    Commander  
   Joined: 03 November 2023 Online Status: Offline Posts: 417  | 
  ![]()   Posted: 02 June 2007 at 3:42am | 
 
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   plus his legs are huge compared to his upper body
    
   
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   Larwick
    Commander  
   Joined: 18 July 2024 Online Status: Offline Posts: 4015  | 
  ![]()   Posted: 02 June 2007 at 4:59am | 
 
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   I suggest putting a colour limit for each character, or having a large pre-defined palette, but not setting a universal skin colour or whatever, because skin colours vary, der. 
   
  Someone who already has alot of skill with fighting characters should make a generic character which everyone else can sort of base theirs upon. Would make unifying everything easier. Blah blah blaaah...  | 
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   Feron
    Midshipman  
   Joined: 17 September 2006 Online Status: Offline Posts: 99  | 
  ![]()   Posted: 02 June 2007 at 5:24am | 
 
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   i swear a fighting game was started before with bluestar?
    
   
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      hmmmm.
     
   
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   Ensellitis
    Commander  
   Joined: 19 June 2005 Online Status: Offline Posts: 10099  | 
  ![]()   Posted: 02 June 2007 at 5:30am | 
 
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   how does that have anything to do with this?  it had nothing to do with pj and was done by a small group of us 
   
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     There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.  | 
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   Feron
    Midshipman  
   Joined: 17 September 2006 Online Status: Offline Posts: 99  | 
  ![]()   Posted: 02 June 2007 at 5:33am | 
 
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   well i can't remember that far back, im sure it spawned here though...
    
   
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      hmmmm.
     
   
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   Ensellitis
    Commander  
   Joined: 19 June 2005 Online Status: Offline Posts: 10099  | 
  ![]()   Posted: 02 June 2007 at 6:00am | 
 
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   no, it was done purely in #pixeljoint
    
   
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     There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.  | 
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   keeling00
    Midshipman  
   Joined: 29 April 2007 Online Status: Offline Posts: 62  | 
  ![]()   Posted: 02 June 2007 at 9:21am | 
 
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   Kufchoin you need to tell what will be scale of characters (how much pixels in game will be 1 centimeter on real life)
    
   
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   Di0xygen
    Commander  
   Joined: 03 July 2005 Online Status: Offline Posts: 401  | 
  ![]()   Posted: 02 June 2007 at 9:22am | 
 
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   You could actually use little fighters 2 engine, they have a premade template for the character animations. 
   
  But yeah seriously making a complete character for mugen is about months of work be it on the programming side or the animating side. If we failed at making a very simple platformer game, i think we will fail at doing a very complex fighting game.  | 
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     c==3 
     
   
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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Posted: 02 June 2007 at 9:58am | 
 
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   75 pxs tall... will be ok.. the other px will be your choice because some standing or atacks are so complex taht need more pxs in that way
 
   
  Originally posted by Skull Shortest Arms Ever he has his amrs in his back... -.-' 
Originally posted by Larwick I suggest putting a colour limit for each character, or having a large pre-defined palette, but not setting a universal skin colour or whatever, because skin colours vary, der. good point... 
Originally posted by larwick Someone who already has alot of skill with fighting characters should make a generic character which everyone else can sort of base theirs upon. Would make unifying everything easier. i support this idea... 
and i talked to my friends... and like we had problems coz Mugen runs ilegal under Windows blah..bla.. blah...  
and you want this game purely of PJ they understood and if you want it purely PJ they wont make it.. they'll understand 
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   Ensellitis
    Commander  
   Joined: 19 June 2005 Online Status: Offline Posts: 10099  | 
  ![]()   Posted: 02 June 2007 at 10:04am | 
 
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   im giving this "collab" a week to show some good progress...  otherwise, im ending it.  the only thing you have done thus far is what was SUPPOSE to be done in the collab ideas thread, planning and discussion.
    
   
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     There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.  | 
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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Posted: 02 June 2007 at 3:24pm | 
 
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   so who'll join??
    
   
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   NuffinInMyMuffin
    Midshipman  
   Joined: 26 May 2007 Online Status: Offline Posts: 59  | 
  ![]()   Posted: 02 June 2007 at 6:43pm | 
 
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    Originally posted by Kfuchoin 
ok now here what the spriite sheet need  to have?? 
 Originally posted by Kfuchoin  
I WON'T CODE IT!! and is tehre a problem if i make animations of my char?? 
anyone knows some that knows about flash?? that is disposed to code a game because i don't know anyone =S that knows about flash Ya coding is different from making a sprite sheet. A sprite sheet as you showed earlier was the frames of an animation. I asked you whether you were going to do 21 different animations because, as you said in your "character" WIP you suck and are new to animation. I never said anything about you coding, I said animating/sprite sheet: 
Originally posted by ME So 21 different animations... KEYWORD: animations 
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   ZeroFive1
    Midshipman  
   Joined: 15 April 2007 Online Status: Offline Posts: 76  | 
  ![]()   Posted: 02 June 2007 at 6:49pm | 
 
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    Originally posted by ZeroFive1 
   I'll do it. Or at least try. And yeah, what style? We can do anything?  | 
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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Posted: 02 June 2007 at 6:57pm | 
 
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   ok thnx Zero 
 
   
  Originally posted by NiM Ya coding is different from making a sprite sheet. A sprite sheet as you showed earlier was the frames of an animation. I asked you whether you were going to do 21 different animations because, as you said in your "character" WIP you suck and are new to animation. I never said anything about you coding, I said animating/sprite sheet: i'll work hard on it... Edited by Kfuchoin - 02 June 2007 at 6:58pm  | 
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   NuffinInMyMuffin
    Midshipman  
   Joined: 26 May 2007 Online Status: Offline Posts: 59  | 
  ![]()   Posted: 02 June 2007 at 11:03pm | 
 
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   Hey, I think I might make a fighter. But I won't animate. Oh and Kfuchoin, my name in abreviation is NiMM.
    
   
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   Skull
    Commander  
   PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521  | 
  ![]()   Posted: 03 June 2007 at 3:57am | 
 
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    Originally posted by Kfuchoin Originally posted by Skull Shortest Arms Ever he has his amrs in his back... -.-' Pfft.. only just. At first, it doesn't look it, they lie too low and seem rounded off my fingerless hands.  | 
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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Posted: 03 June 2007 at 8:40am | 
 
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   Skull check the Wip topic.. i fixed that ^^
 
   
  NiMM: ok..., ^^ hoping to see your character soon (standing) 
going to edit the first post 
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   ZeroFive1
    Midshipman  
   Joined: 15 April 2007 Online Status: Offline Posts: 76  | 
  ![]()   Posted: 03 June 2007 at 9:19am | 
 
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   Wait, what? 
   
  I'm not coding it. I have no coding skill at all. I mean that I'll make a character. :\  | 
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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Posted: 03 June 2007 at 9:48am | 
 
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   ooooooooooooooooooooh lol xDDDDDDDDD i minsunderstood coz you said i'll do it just when i was asking for a coder xDDDDD
 
   
  i'll fix that 
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   ZeroFive1
    Midshipman  
   Joined: 15 April 2007 Online Status: Offline Posts: 76  | 
  ![]()   Posted: 03 June 2007 at 2:42pm | 
 
   
   ![]() That's my character so far.  | 
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   Kfuchoin
    Commander  
   Joined: 11 March 2007 Online Status: Offline Posts: 740  | 
  ![]()   Posted: 03 June 2007 at 4:37pm | 
 
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   it reminds me halo dunno why =D, the legs are kinda weird nad NEVAH AA an spirte for a game...
 
   
  it good so far =D 
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     may the pixels be with you..
 
   
  ~Kfuchoin eMo looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903  | 
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   ZeroFive1
    Midshipman  
   Joined: 15 April 2007 Online Status: Offline Posts: 76  | 
  ![]()   Posted: 03 June 2007 at 4:38pm | 
 
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   I'll remove the AA later.
    
   
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   theguy
    Commander  
   Joined: 03 November 2023 Online Status: Offline Posts: 417  | 
  ![]()   Posted: 04 June 2007 at 12:47am | 
 
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   thats too much side view you need too angle it with a fighting game for some reason, but they do that on every fighting game I've played
    
   
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   Ensellitis
    Commander  
   Joined: 19 June 2005 Online Status: Offline Posts: 10099  | 
  ![]()   Posted: 04 June 2007 at 1:06am | 
 
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    Originally posted by ZeroFive1 I'll remove the AA later. just inner aa it  | 
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     There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.  | 
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