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Author | Message |
Palocles
Midshipman ![]() ![]() Joined: 02 December 2013 Online Status: Offline Posts: 65 |
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Good stuff!
For limited number of buildings etc. Just do what every quick development/short on memory game does. Same sh!t, different colour! Also with a few billboards, you could mix and match buildings and billboards for much greater variety at relatively little effort. |
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dyluck
Commander ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 231 |
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I'm sorry it took me so much time. There you have a sample of actual gameplay testing combats to show both first enemies animated. Hope you like it! https://youtu.be/p73Kj6TxfkI |
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dyluck
Commander ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 231 |
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I know it's a quite demanding task, giving specific feedback to this peculiar style and scale, but I still doesn't know ho to improve the stray dog in the animations facing down and up, and attacking up. Not the animations as itselves, but the pixel depiction of the dog. And I still feel that something could be made, since I don't like it much. If anyone feels like it, an edit would be amazing. :P edit, more than a moth later: I get since this post keeps getting some visits and no replies, either the animations are perceived as correct or no one is able to suggest anything to enhance it. Then I'll just move on. |
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