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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 03 June 2016 at 6:26am |
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Originally posted by SpeedyCube
Can someone smart help me out with this shadow? From the noobtorial thread: By PixelSnader: The correct way to build ground shadows is relatively easy though. Just draw lines, and see where they hit the ground. Here's an example: 1 - original WIP image 2 - raycasting a bunch of key points 3 - correct shadow 4 - you can try to tweak a bit to get cleaner lines and more detail. for example, the overhang of the roof. Edit: I used a simple 1:1 step because it's easy, but you can see that it makes the shadow a bit wid/big. If you want to save tile space or something, you might want to try a 1:2 step to get a much smaller shadow. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 03 June 2016 at 6:30am |
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Originally posted by drain Photoshop has this glitch where it randomly changes the color values by minuscule values every time you use the eyedropper tool, so sorry if there are any wrong colors if I submit a tile. Many here use PS to pixel. You are likely just saving your file when you're done as a png file and PS will output png24 by default which can/does alter colors. Either output as a gif or as mentioned before 'save for web' then choose png8 or gif. Working in index mode with the palette imported or manually added works too. |
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DuckPsycho
Midshipman
Joined: 16 February 2024 Online Status: Offline Posts: 22 |
![]() Posted: 03 June 2016 at 7:24am |
wip for 43 |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 03 June 2016 at 7:27am |
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Originally posted by DuckPsycho
wip for 43 Nice job so far. Try to work on coloring lineart or working in them so the collab is not set up to have all 'black' outlines. E: explore the palette too so that your tile is not overall one color as it is at this stage ;p |
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DuckPsycho
Midshipman
Joined: 16 February 2024 Online Status: Offline Posts: 22 |
![]() Posted: 03 June 2016 at 8:09am |
wip 43 update Added one more tentacle ans some other colors from palette. Do I have to draw shadow of the tentacle in the upper corner? |
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Veli
Midshipman
Joined: 29 January 2021 Online Status: Offline Posts: 20 |
![]() Posted: 03 June 2016 at 8:14am |
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Mr_Hk, I have some zombie bodies in that corner but they'll only affect tile #20 I think. And I am planning to draw grass all over the ground. If you are planning on some other ground cover like sand or water, I can draw transition, no problem.
Also wip for 28 Also thanks for that tile. |
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Finlal
Rear Admiral
Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() Posted: 03 June 2016 at 9:27am |
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Some are saying that the reason for the calamity was a failure in communication systems.
WIP.
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Dont
Midshipman
Joined: 09 February 2022 Online Status: Offline Posts: 45 |
![]() Posted: 03 June 2016 at 9:28am |
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May I have #4?
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 03 June 2016 at 9:32am |
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Okay... So can I take tile #26 now?
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Mandrill
Rear Admiral
Joined: 10 April 2021 Online Status: Offline Posts: 469 |
![]() Posted: 03 June 2016 at 9:36am |
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Posting this in case someone wants to claim 41. That part of my tile is pretty much done. The rest needs some work though.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 03 June 2016 at 9:45am |
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41 is mine
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Finlal
Rear Admiral
Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() Posted: 03 June 2016 at 10:17am |
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Ok, Jal. I won't touch that side then.
Though it's still WIP.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 03 June 2016 at 11:16am |
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Originally posted by Dont May I have #4? You can only take tiles with a complete neighbor now. 69, 84 and 85 are best candidates. |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 03 June 2016 at 11:34am |
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Originally posted by Finlal
Ok, Jal. I won't touch that side then. Though it's still WIP. ![]() Awesome work! |
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DuckPsycho
Midshipman
Joined: 16 February 2024 Online Status: Offline Posts: 22 |
![]() Posted: 03 June 2016 at 11:45am |
I think some parts of this tile need to be fixed. However, there is nothing more I could do myself, so, I guess 43 is done. |
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 03 June 2016 at 12:10pm |
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@DuckPsycho, in my opinion your tile needs refining :) For instance, the tentacle from the hole looks flat and needs to have shading that conveys its round tube-like shape.
Now as for me:
That's all I have so far. Will refine it further and probably add something. |
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Finlal
Rear Admiral
Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() Posted: 03 June 2016 at 12:15pm |
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Calling it done.
Thanks, Irenaart.
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Consalvo
Midshipman
Joined: 23 February 2016 Online Status: Offline Posts: 13 |
![]() Posted: 03 June 2016 at 2:19pm |
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May I have 84?
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SpeedyCube
Commander
Joined: 15 February 2015 Online Status: Offline Posts: 117 |
![]() Posted: 03 June 2016 at 6:23pm |
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Originally posted by DuckPsycho
I think some parts of this tile need to be fixed. However, there is nothing more I could do myself, so, I guess 43 is done. Those outlines are very bold for this collab. Maybe consider making them brighter and harder to notice? |
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Drazile
Commander
Joined: 17 September 2021 Online Status: Offline Posts: 247 |
![]() Posted: 03 June 2016 at 10:22pm |
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#58 WIP
![]() This palette is going to take some getting used to :P |
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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 03 June 2016 at 10:47pm |
more wip on #40, just need a few more tweaks before I call it done. edit: #40 is done
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 04 June 2016 at 2:13am |
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Main image and reservations updated.
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DuckPsycho
Midshipman
Joined: 16 February 2024 Online Status: Offline Posts: 22 |
![]() Posted: 04 June 2016 at 2:35am |
43 Fixed outlines. Now, certainly done. |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 04 June 2016 at 4:36am |
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Here is finished #11. I think I'm done. If somebody is curious which animal this is, let's say it's a dead elephant released from the Zoo in "Twelve monkeys"...
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Magpie
Midshipman
Joined: 04 April 2016 Online Status: Offline Posts: 13 |
![]() Posted: 04 June 2016 at 4:40am |
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Hello, I'd like to particpate. I'll take any tile that's neighbouring a completed tile.
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Dont
Midshipman
Joined: 09 February 2022 Online Status: Offline Posts: 45 |
![]() Posted: 04 June 2016 at 6:06am |
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Since #11 is done, may I have #4 now?
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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 04 June 2016 at 6:28am |
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I was waiting so much for #11 to be done, since @Dont claimed #4, I want #3, please.
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Metaru
Commander
Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() Posted: 04 June 2016 at 6:55am |
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id love t take one, but dunno wich.
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I ate leel's babies
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 04 June 2016 at 7:01am |
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Originally posted by Metaru
id love t take one, but dunno wich. Maybe do something along the lines of "eeny meeny miny moe" with your possible tile number choices? Or you can maybe toss them into a list randomizer and pick the number that the randomizer selected as number 1 :)
I'm not sure what else to add to the tile (apart from maybe cracks in the road). Any suggestions? |
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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 04 June 2016 at 7:34am |
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You could expand on the idea of Irenaart's tile to the bottom-right, and add a vulture eating a corpse or something.
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sjhwi1a
Midshipman
Joined: 04 November 2011 Online Status: Offline Posts: 70 |
![]() Posted: 04 June 2016 at 8:32am |
![]() #85 SSS |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 04 June 2016 at 9:19am |
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Please, can you change my tile #34. I added some small details and orange line on the road to better fit around tiles. Thanks!
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 04 June 2016 at 9:45am |
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Originally posted by Irenaart
Please, can you change my tile #34. <span id="result_" ="" lang="en"><span>I added</span> <span>some</span> <span>small details</span> <span ="">and</span> orange <span>line on</span> <span>the road</span> </span><span id="result_" ="short_text" lang="en"><span>to</span> <span>better fit</span> <span ="">around tiles</span></span><span id="result_" ="" lang="en"><span ="">. Thanks!</span></span>
@all, its cool to update even after you call it finished :) |
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 04 June 2016 at 9:52am |
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Originally posted by sjhwi1a
#85SSS
What a cool tile! |
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SpeedyCube
Commander
Joined: 15 February 2015 Online Status: Offline Posts: 117 |
![]() Posted: 04 June 2016 at 10:08am |
WIP 39 |
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sjhwi1a
Midshipman
Joined: 04 November 2011 Online Status: Offline Posts: 70 |
![]() Posted: 04 June 2016 at 10:12am |
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Originally posted by Eggy
Isn't the person a tad bit too small though (compared to the scale in the OP)? Unless it's a child or something, of course The one on the left is a child. It is a characters from "The Six-String Samurai". |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 04 June 2016 at 10:38am |
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May I reserve #48. I know that #41 will give key elements for that part, and I'll wait for it. But this tile intrigues me...
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Axolotl
Midshipman
Joined: 20 May 2016 Online Status: Offline Posts: 62 |
![]() Posted: 04 June 2016 at 11:08am |
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Heheh, got your name on it somehow Irenaart. That's how I feel about #19, would like to get started there, if that's ok.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 04 June 2016 at 11:44am |
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Main image and reservations updated.
@dont, drain, irenaart; tiles are yours. @Axoloth; 19 is diagonally neigbor to your own tile, can you pick another? @metaru & magpie; you can pick any available tiles but the ones I suggest are: 69, 78, 92 and 93. @Duckpsycho; your objects lack volume. I will give you some detailed advice but don't have any time on weekends :/ |
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Axolotl
Midshipman
Joined: 20 May 2016 Online Status: Offline Posts: 62 |
![]() Posted: 04 June 2016 at 11:54am |
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Typical, I forget rule #1; 78 pls.
Edit: wait 70 seems reserved already. Edit: 93, I guess |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 04 June 2016 at 12:31pm |
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done!
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Axolotl
Midshipman
Joined: 20 May 2016 Online Status: Offline Posts: 62 |
![]() Posted: 04 June 2016 at 12:37pm |
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Phew, who knew picking a tile could be so stressful
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Veli
Midshipman
Joined: 29 January 2021 Online Status: Offline Posts: 20 |
![]() Posted: 04 June 2016 at 1:22pm |
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28 is done.
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Finlal
Rear Admiral
Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() Posted: 04 June 2016 at 1:56pm |
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#20, please.
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Fusionnist
Commander
Joined: 01 April 2016 Online Status: Offline Posts: 119 |
![]() Posted: 04 June 2016 at 1:59pm |
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can I have tile 20? nah, jokes aside, what about tile 69?
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BigPotato
Midshipman
Joined: 23 August 2022 Online Status: Offline Posts: 19 |
![]() Posted: 04 June 2016 at 2:07pm |
WIP 24. Matrix agent fires at Neo across a chasm. Need to add more agents, stopped bullets. |
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Dont
Midshipman
Joined: 09 February 2022 Online Status: Offline Posts: 45 |
![]() Posted: 04 June 2016 at 3:59pm |
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wait, outer tiles don't need to match each other? (#3 and #4)
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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 04 June 2016 at 4:29pm |
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Just do your thing and I'll try to conform to what you come up with.
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SpeedyCube
Commander
Joined: 15 February 2015 Online Status: Offline Posts: 117 |
![]() Posted: 04 June 2016 at 4:34pm |
Calling it done. I still need to add people in the little shelter but too lazy to do rn |
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Dont
Midshipman
Joined: 09 February 2022 Online Status: Offline Posts: 45 |
![]() Posted: 04 June 2016 at 4:54pm |
almost-finished-wip had this idea since the whole AT world is post-apocalyptic not gonna use the finn over there tho, it was just to scale the lich |
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