WIP (Work In Progress)
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Christoballs
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Quote Christoballs Replybullet Posted: 15 October 2008 at 1:21pm
The rocks look far better now =D
Keep going! It's great!
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chess
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Quote chess Replybullet Posted: 15 October 2008 at 3:53pm
oooh my holy god!

this work doesn`t seem to end...

how war do you want to go with it?

still nice.. no beautiful! the rocks are amazing!
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Quote RoboBOT Replybullet Posted: 15 October 2008 at 10:19pm
Jalonso, your dedication to a project and your attitude about taking c+c is excellent. Props for that. For the piece too, of course.

So about the green glass building. I feel like it's hard to tell what height it's at. It seems like it's at almost the height of the victorian facade just in front of it, but the pipes coming out of the roof seem to imply it's lower. I think the brightness of the building does a lot at telling the depth and height (as in it should be darker if it is lower or further back than it appears to me).
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Quote Opacus Replybullet Posted: 16 October 2008 at 3:12am
Somthing I notice now when I see the full pic: I don't like the hedges, at all.
They're so boring! The rest of the image is very alive, has stuff going on everywhere. The bushes just don't really fit in there if you ask me.
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Quote inbntly Replybullet Posted: 16 October 2008 at 5:28am
I was looking through this thread and just wanted to say that it looks amazes and I was in awe at the first pic. Keep up the good work, and really looking forward to seeing what the final product will be. A question though, what program are you using to create that in? And if you say MS Paint, I'm calling Shenanigans right now!
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jalonso
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Quote jalonso Replybullet Posted: 16 October 2008 at 6:08am
@inbntly,  I use Photoshop but this can be MSPainted just the same. I do use an occassional layer for working out areas but mostly work flat.

@Opacus, What do you suggest for interest? I originally had the hedges as a secret entrance and at this point I can rework but don't want to layout the area from scratch. I do occasionally think of putting in a tree or two. I also thought the sculptures helped add interest.

anyhooo
 
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minipuck
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Quote minipuck Replybullet Posted: 16 October 2008 at 6:19am
i like 2 the most, and after that 1,
looks simply amazing.
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Opacus
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Quote Opacus Replybullet Posted: 16 October 2008 at 6:34am
1 Looks cool, bit Henk-ish which you know I love.
(Hell nearly everyone likes Henk)
But I think 2 would suit the best. It's a nice hedge. The texture is far nicer then the previous one. I say go with number 2
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Quote fawful Replybullet Posted: 16 October 2008 at 7:50am
I actualy preffer the ones on the right,they all look good but i think that the ones on the right are more suited to the piece.
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Quote skamocore Replybullet Posted: 16 October 2008 at 8:31am
I love 1, but 2 would be better for what you're doing...1 would kinda suck as a hedge maze, though o_O

Definitely much better than before. Before it looked kind of like a greenish sponge.
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Quote chess Replybullet Posted: 16 October 2008 at 8:48am
number two please.
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inbntly
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Quote inbntly Replybullet Posted: 16 October 2008 at 9:42am
I'd honestly have to go with 3 or 4 for the hedges. 2 almost gives me the idea of Marijuana :), and I Think 3 would look the best as far as the texture goes.
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jalonso
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Quote jalonso Replybullet Posted: 16 October 2008 at 10:28am
I think its time to try a hedge maze that is all dead and dried out.
These new hedges do look too Marijuana-ish, lol

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fawful
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Quote fawful Replybullet Posted: 16 October 2008 at 11:25am
I really dont think those hedges look right:/.
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Opacus
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Quote Opacus Replybullet Posted: 16 October 2008 at 11:40am
But I do :D
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Quote Sig~ Replybullet Posted: 16 October 2008 at 12:48pm
AMAZING!!

Ojala algún día llege yo a hacer eso xD
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Christoballs
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Quote Christoballs Replybullet Posted: 16 October 2008 at 12:51pm
I suggest you sort something out between the rock contrast and the building contrast. As for the hedges, I think you'll need to crank the contrast up too.
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Metaru
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Quote Metaru Replybullet Posted: 16 October 2008 at 1:30pm
you got jungle there jal. even if the idea is to make it abandoned and wild, the definition of the bush's shape should remain to an extent, or else, it merges tooo much, lowering the readbility. iw as going to suggest 3 over the rest for the same reason. the focus is to show there is a maze there, made of rusty plants, not vice versa.
I ate leel's babies
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Quote jalonso Replybullet Posted: 16 October 2008 at 1:41pm
Originally posted by Christoballs

...sort something out between the rock contrast and the building contrast...


huh????
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Metaru
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Quote Metaru Replybullet Posted: 16 October 2008 at 1:45pm
42 colors so far, btw.
I ate leel's babies
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Quote Saboteur Replybullet Posted: 16 October 2008 at 4:20pm
Choo choo!

Bushes are too busy, imo. Pretty, but visually distracting. I agree with choice number four and Fawful AND Fawful's logic.
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Quote AtomicMushroom Replybullet Posted: 16 October 2008 at 7:09pm
I don't know if its too late, but I think hedge #3 would fit best in the scene.
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Fatalis67
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Quote Fatalis67 Replybullet Posted: 16 October 2008 at 10:23pm
I think 3 would help this alot, but the rocks and the rest of the epice are AMAZING! But whats the blank patch in the middle? whats gonna be there?
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Christoballs
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Quote Christoballs Replybullet Posted: 17 October 2008 at 11:51am
Originally posted by jalonso

Originally posted by Christoballs

...sort something out between the rock contrast and the building contrast...


huh????

Lol
What I meant is that the rocks seem faded next to the buildings (bottom left), and either you need to give more definition to the rocks or less to the buildings in my opinion. I think the rocks should have more contrast ;)
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Quote Saboteur Replybullet Posted: 17 October 2008 at 12:32pm
Hmmmm.

Take your wunnrful work into photoshop, stick a -Layer > New Adjustment Layer > Hue/Saturation- on and turn the saturation all the way down. Check out what reads really close and what reads far away, and check out the discrepencies in shadow between objects.

Most notably, look at your blue-tinged white building in the bottom right, and compare the difference in values on that building, specifically between highlight and shadow.

Now look at the brown-and-yellow building with the door in it that's about a third of the way down and a touch to the right of centre. Compare its values between highlight and shadow.

Very inconsistent, and I assume this is because of palette restrictions... but it's hurting the volumetrics a whole lot, and needs some luv.

Overall, as well, it's suffering from a lot of where-things-are-in-space issues. Sure, you can figure it out with a little bit of time, but at first glance the biggest building is jumping closer to me than the glass building, and I can't really tell the altitude of much in the piece...

Couple examples. Looking at the grayscale, compare the cylindrical glass buildings to the water puddles right beside them. Same values in the highlights, almost, which is putting them on the same plane. It looks almost as if the conical roof of the right-most cylinder actually merges with or touches the floor that the building is on.

-edit -

Also causing altitude confusion is... well. look at the brick clock tower. I see the peak of that as the same altitude of the peak of the cylindrical glass buildings. Those buildings look like they're three or four feet (based on the door sizes) off the platform beside them. That  platform, when calculated from the clock tower, would be about 21 feet up (25-foot-tall clock tower, minus 4 feet). When calculated from the ground below it, it looks like it's three feet above a three foot bush, so 6 feet up.

Hopefully that's clear. I've gotta go to class, I'll be back later if further explanation is needed :D

 - edit -

As Chris is alluding to, applying some atmospheric perspective would help you out a little, but I do believe a serious look at your values would help you prioritize what's close and what's further away.

Still love it, though! We all know you're likely to hit the top three if you submitted it as-is, but hey, I'm sure you could get that elusive best-of-the-month with a bit more work!

Hopefully I haven't discouraged you. Gogo old man!


Edited by Saboteur - 17 October 2008 at 12:42pm
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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jalonso
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Quote jalonso Replybullet Posted: 17 October 2008 at 2:16pm
@ Sab, this is very interesting and everything makes perfect sense with one flaw in the basis of your judgement, me thinks. I do give you high props for seeing through the jalonso magic as you always do. I don't recall any area of fudging that you have ever failed to see ;)
First off the value discrepancies are palette sacrifices. Correcting this, even one color can throw whole other areas off. This palette has been extra challenging as it is. That I opted for a high contrast coloring style made some color choices more of a requirement than anything else. Finding neutralizers without any grey whatsoever only made the color choices even more difficult to work with and often around. I am still hoping to bring the colors down by a few too.
About the distance and altitude issues. I assure you that every single item is to scale and placed on the grid. I am so very anal about this detail in iso art.
The depth perception and where I think you have misjudged is that the isometric perspective being 'equal on every angle' can have this optic illusion.
That I make extremely busy isos only makes this worse. Its an artistic sacrifice I knowingly make on almost everything.
This illusion can best be seen in the 'basement' layer where the hedges have a curve. Notice that the floor is aligned to the main level where the furnace is. The hedges however when looked closely do not seem to match even tho they do.
One thing that I think you failed to give me a little bit of credit is is factor that you do not point out in your observations. Even if this piece appears to be quite big. It is actually a very small space to go from a four story mountain peak to one story below ground. The slope transitions are completely inadequate. Every building and item is placed in the areas where these transitions would normally go. I had to place visual distracters to blend these areas. I am very sure that if I corrected all the hue values and removed the three 'blenders' (clock tower, glass house,fire furnace) your critique would be excatly the opposite in that the planes would be off in vertical space and not horizontal as you see now.
I do have this in mind as I work and have already played (but not shown) areas of steam that are intended to diffuse areas to even further minimize the visual discrepancies. Once there is steam coming from the underground areas and things are fogged in I am hoping these things will all go away.
I've always said that when you say anything it is always very insightful and to the point not to mention correct. When it comes to c+c, you are A+A
*The glass house will be completely remade and recolored so this area can be ignored on the last update.
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Quote Saboteur Replybullet Posted: 17 October 2008 at 5:06pm
A + A for Anal and Annoying? :D

It being a Jalonso piece, it'll never enter the realm of "bad' or "ugly" when finished, so I won't harass you on any of your points; Anything that is possible to change for the better I'm sure you'll change. And I KNOW you're crazy enough to check and double-check that it could actually exist in 3d space, I was just relaying how my eyes interpreted it, in case you could tweak this or tweak that to avoid such illusions :)

Good luck, an' I'll be one of the many checking this thread every time it says jalonso beside the title!
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Quote greenraven Replybullet Posted: 17 October 2008 at 11:02pm
I kinda liked the blimp. Bring it back. XD

And the rocks seem to be the biggest challenge in this piece.

They're a huge improvement since the original. But somehow they just don't seem to get along with the rest of the piece. It's like they're being forced onto the scene.

You could try splitting this into two different pieces: One where the buildings on the right get replaced with more rocks, and one where the rocks on the left side get replaced with more buildings.

I dunno, it's probably just me. XD
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Metaru
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Quote Metaru Replybullet Posted: 18 October 2008 at 12:28am
or you could fill everything with rocks.
I ate leel's babies
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Quote Aeyon Replybullet Posted: 18 October 2008 at 5:44am
Hey dude.
How long did it take you to create this beautiful piece? from start to finish.
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Quote greenraven Replybullet Posted: 18 October 2008 at 6:20am
Tsk, tsk, tsk... kids these day.

If you were to look at the first post, then you'd clearly see it say:

Topic: Big + Long
    Posted: 06 September 2008 at 11:15pm
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 18 October 2008 at 7:05am
Also, it isn't finished yet.
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Aeyon
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Quote Aeyon Replybullet Posted: 18 October 2008 at 7:11am
Originally posted by greenraven

Tsk, tsk, tsk... kids these day. If you were to look at the first post, then you'd clearly see it say:
Topic: Big + Long    Posted: 06 September 2008 at 11:15pm



All right Einstein. Why don't YOU tell me exactly how many hours he has worked on the piece so far? From September the 6th to present day. Ya really think the guy is going to be working on the piece 24 hours a day since September the 6th?

Before posting your sarcastic remarks understand the question please.
"kids"? I'm 18 mate.
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jalonso
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Quote jalonso Replybullet Posted: 18 October 2008 at 9:50am
I pixel about 2-3 hours every day. I do spend a lot of time looking at reference material and occasionally even dream about pieces I work on. I'd say I've worked on this 24/7 since I started :)

I am currently debating this whole project and think I may have to restart all over with more defined theories and concepts. This piece started random with no direction and it seems that it shows :'(
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Quote greenraven Replybullet Posted: 18 October 2008 at 10:12am
Originally posted by Aeyon

All right Einstein.


Damn straight.

Besides, I understood the question just fine. "Kids" has nothing to do with how old you are, but how old you act. You can't take every little thing so defensively, you're gonna have a heart attack at an early age, it ain't good for ya. Sit back. Relax. Enjoy the show.



Originally posted by jalonso

I am currently debating this whole project and think I may have to restart all over with more defined theories and concepts. This piece started random with no direction and it seems that it shows :'(


Nothing wrong with random, as long as it works. Do whatever your buggy bug heart tells you, we'll be behind you 110%.

Besides, you've only been at it since September. I've got one word for you: Yaarrgg!
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Aeyon
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Quote Aeyon Replybullet Posted: 18 October 2008 at 11:00am
I'm sorry I took it defensively, greenraven.
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Quote greenraven Replybullet Posted: 18 October 2008 at 12:22pm
It's ok. We don't post things around here to be offensive, we're just witty that way. For what it's worth, I could have been gentler on the new person.  You'll get used to this place.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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chess
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Quote chess Replybullet Posted: 18 October 2008 at 12:26pm
nothing is wrong with random jalonso!
it started out nice and now is really good. all here await its finished version.

you will have to focus on what it shall BECOME, not what it was mentioned to be because this demotivates you. you understand what i mean? btw you can fix most of the "not planned" stuff later too... am i wrong ?!?!

just keep up the good work, sit back and relax from this piece for maybe a day or two. then come back to it.


keep it up !
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Quote Saboteur Replybullet Posted: 18 October 2008 at 1:05pm
On one hand, it is possible to clean up what you've got here and make it look even more fantastic, and as I said it's very, very likely to hit top three of the month submitted as-is (And not only because of your name!).

On the other hand, if you WERE to rebuild it with what you've learned from it so far with a bit more composition and clarity... geez. Number one easy.

As mentioned, no matter what you do you won't call it done 'till it's awesome.

@Chess

You end up fighting yourself pretty hard in cleaning up stuff that isn't what you want it to be in the first place. You could paint an apple, then later decide you really wanted to paint a bird. Sure, tweaking the apple and painting on wings and a beak will help give the idea, but you'd be better off starting over and painting a bird.

Though not applicable in this situation to the true sense of the words, many instructors at me school call such tweaking "Polishing the turd". If you start from a great underdrawing and composition, you're building with silver and gold. If you just bypass underdrawing and don't care all too much about composition, you're building with mud. A tower of silver and gold can be awe-striking if polished and shiny. A tower of mud, no matter how polished, will always be a tower of mud.

(Jal started this piece working with silver, but why build a tower of silver when you've got stores of diamonds and the tools to work with 'em?)
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Quote Daxter Replybullet Posted: 18 October 2008 at 4:25pm
(The bush is very very cool now ;) )
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Quote Fatalis67 Replybullet Posted: 18 October 2008 at 7:15pm
Personally, I usually start out with an idea but it rarely ends up being anything close to when I started. An example is Jesus > Wizard > Alien Wizard > Alien Wizard Robot. Just because something is random doesn't mean it can't be cool.  People like things that are unexpected. Don't abandon something like this Jalonso.
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Quote jalonso Replybullet Posted: 18 October 2008 at 7:57pm
I don't think I meant abandon, I hardly ever do.
I mean that the 'story' is not working so well because I started in a random manner (without a concrete idea/concept).
I must simply arrange the layout and reconfigure so that it reads and tells its own story. This is an underlaying issue with this piece that has been there from the very start. Its just a collage of 'stuff' that kinda looks ok but I know better. There are issues that I myself have been aware of from the very start and they do bother me. Many of the crits here have pointed these oddities in a round about way. I see them and have been in a mad dash to hide/camo and otherwise just keep piling on the pixel pudding I now have going...

...I'll just restart...
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Quote Fatalis67 Replybullet Posted: 18 October 2008 at 10:40pm
It's your work man, do what you want. My point is that even though it may not have a story, I love this style. A "collage of 'stuff' " is something that is very appealing to me visually, it makes it unpredictable, and makes you want to examine every little detail.
But if you're not happy with it, go ahead. You still have my support and I'm sure everyone elses too.
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Quote Hapiel Replybullet Posted: 19 October 2008 at 1:32am
If you wish to choose between the technical or the artistic way...

Im not an expert at the artistic way, but if you stop with this, you better make the technical way just as awesome as on this one.

Whatever I said about it, I still believe that this is really awesome, at least as awesome as the flaber cove, but than 4 times as large!
Thanks for enabling us to see this progress and comment on it, it was great to see :).
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Quote JC Denton Replybullet Posted: 19 October 2008 at 5:07am
Jalonso you don't need a story to build something like that, it's like a house, you build a story after building the house itself.
It is your work, man, but I really like that way ...
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Quote Saboteur Replybullet Posted: 19 October 2008 at 11:54am
Wuttttt.

It isn't the difference between the "techincal" way and the "artistic" way. If anything, restarting it and rebuilding everything with a purpose and a story is FAR more "artistic" than a jumble of things that -looks- like it might be something but durrrn if you can say exactly what.

If you start a piece with nothing but a vague idea of what you want it to be, i.e. " I want it to have rocks and a building or two" and go from there, saying things to yourself like "Wouldn't it be cool if there was a big random pipe connecting those two buildings" or "Wouldn't a gigantic animated deerchaser look cool right here?" you're inevitably going to end up with a big mess of things that admittedly DO look interesting, but are missing (most likely) composition and continuity, as well as story and function.

If you work with too many classical animators, you'll hear them yell "FUNCTION DEFINES FORM" at you at least once. No matter what you do, if you build the form to the function, rather than make up the function to suit the form, you'll end up with a better-looking (and more importantly, more believable) whatever it is.

(So you don't build the story to suit the house, you build the house to suit the story. That's like building an elegant, rich victorian house for a movie, then deciding that it needs to be decrepit and old. Whatcha gonna do, knock out some walls and throw in some cobwebs? Never gonna look as good as if you built a haunted, abandoned, decrepit and old house to begin with, it will ALWAYS feel like an elegant, rich victorian house with holes in the walls and cobwebs tossed in.)

Have faith in the Jal. He knows what he is doing. He will make a piece that not only looks cool, but is believable and has LIFE, and we will all pee our pants with jealousy and joy.


Edited by Saboteur - 19 October 2008 at 11:56am
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Quote jalonso Replybullet Posted: 01 November 2008 at 8:27pm
So, I've been living with this for a few days (printout in car, office, home, backpack, etc.). I started this whole thing with a mountain (page 1) and so I just never considered that my problem here is that there is a mountain altogether. Has anyone thought this and said nothing >:(

I think maybe some rocks or piles can stay but the mountain just kills this piece, right?
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Quote Opacus Replybullet Posted: 02 November 2008 at 1:21am
I personally like em. Brings diversity to the piece.
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Quote zlajonja Replybullet Posted: 02 November 2008 at 1:59am
I must admit that when I look now at the piece it's like the flipping coin. The rocks carry too much weight in stead of the hedge and that part which is light. Like the piece is building up diagonally from the right bottom to the upper left. :| something like that...

All the time, since the beginning of this I haven't but once looked in to the pic as a whole but into tiny added pieces. Maybe that is why I haven't seen it?

And I wanted to ask you.. what happened to the zeppelin? maybe that is something that is missing now?? :)

OR, you just need to add a counter building on the left part? Dunno... you're the sensei. :)
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Fatalis67
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Quote Fatalis67 Replybullet Posted: 03 November 2008 at 8:49pm

Maybe adding a little hut on this side of the rocks with a winding staircase down. That seems awesome imo.
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