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Q.K.
Seaman ![]() ![]() Joined: 21 May 2006 Online Status: Offline Posts: 9 |
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Check your PM inbox :P
Anyways. I'm off to work on more sound effects, and I'll get those to you when they're done. |
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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-tocka tocka-
(That was me tapping on the screen, up there by the refresh button) I'd suggest giving something a good dose of shock treatment. Like one of those rats. If I were playing a game, I'd very much want to electrocute the heck outta everything around me. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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@MoD: huh??
@Saboteur/all: Lol, sorry for not updating in a while, still spazzed out with work and other things. Although, i was able to knock this up for fun and as something to add to the game which would be easy to finish: ![]() ![]() Oh and about the electrocution, i've already tried to animate the tesla coil although with lack of effort i failed. I will try again sometime soon though, and get some reactive animations for the enemies. |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Posts were deleted; it's out of context.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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@MoD: Oh okay.
![]() ![]() I actually felt physically ill when making these. |
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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lol, nice ones. Ill be sure to give them a spot in the game :D
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"At least we killed some boredom..." - Death Note.
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Blueberry_pie
Rear Admiral ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
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Very nice. I feel this one:
Originally posted by Larwick ![]() ends too abruptly though. |
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Di0xygen
Commander ![]() ![]() Joined: 03 July 2005 Online Status: Offline Posts: 401 |
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![]() ![]() I did a small concept art for the zap. I dont exactly know how to go out animating it, and using it against moving targets, since yeah the lenght would stay the same. maybe it will give you some ideas. |
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c==3
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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thats pretty kool lookin DiOxygen. I think that an animated version would show the electricity branch of a couple of times into smaller streams, then re-combine with the mainstream of electricity. The middle would probly twist around like a double-helix would. :D
Edited by Demon |
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"At least we killed some boredom..." - Death Note.
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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About time for a new screenshot, anyone?
Oh, Larwick, I checked out the Larwickinator, that would be a pretty kool boss for one of the levels; I can imagine him just coming to life, like his intro animation would be him sitting, turned off, and then he comes alives, possibly gaining his color, and stands up slowly showing the mechanics of his robot body. Just an idea. UPDATE!: (New Screenshot with then new Corroder enemy in it) ![]() Edited by Demon |
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"At least we killed some boredom..." - Death Note.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Originally posted by Di0xygen ![]() ![]() I did a small concept art for the zap. I dont exactly know how to go out animating it, and using it against moving targets, since yeah the lenght would stay the same. maybe it will give you some ideas. That's cool for a zap but I think it should have a more bluish color. On first glace, I thought it was smoke. |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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I like how your characters rapidly turn a deathly grey when killed, really ace stuff. Looking great so far, Metal Slug better keep a tight grip on that crown.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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@B_p: Thanks, and yeah you're right, i definetely rushed that one a bit too much. I'll have a go at fixing it soon. |
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iSTVAN
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 626 |
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Nice crate jumping animation you have there! The possibilities are endless with a bouncing crate. ;)
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Listen to what the flower people say...
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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WHAT'S IN IT!? |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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I am
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Snark, we love yuu.
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Spoon
Midshipman ![]() ![]() Joined: 27 May 2006 Location: United Kingdom Online Status: Offline Posts: 46 |
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Very nice stuff you have here, its all looking goooooood =)
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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you could use bezier patches for the lighning, to animate the current one i would just make a large bolt then keep reducing te width of each strand until some dissappear.
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Spoon
Midshipman ![]() ![]() Joined: 27 May 2006 Location: United Kingdom Online Status: Offline Posts: 46 |
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Well, i tried making a little hovering ship..Shape looks ok, not sure about colouring..Also i was thinking having the cockpitt of the little shiptransparent with just a tiny alien inside which i have yet to draw..also could anyone help me out with the hovering flames. I drew a few examples of sizes and shape.
![]() Transparency messed up :| |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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WTF is that doing here?
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Spoon
Midshipman ![]() ![]() Joined: 27 May 2006 Location: United Kingdom Online Status: Offline Posts: 46 |
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If your on about the little ship i did, it was an idea for his game?
All it was is an idea for a little ship, i asked people to animate it to see what it looked like so larwick also had an idea incase he wanted to create something similair to it for rustbug.. |
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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Spoon, feel free to post your own little wip thread for things that you need help with, and mention there that its an idea for Larwick's game. I'm sure he'll notice.
Your idea seems fairly generic, though, to be honest. Put something crazy out there, like a robot on a chain anchored to the ground or a doorway that fights back. Unique ideas are awesome (Which is ironic, 'cause neither of my two examples are unique). |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Bifur
Commander ![]() ![]() Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
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try a hovering unit that can dig holes in to the ground and push u into them
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![]() I know! Leafs shouldn't make shadow... |
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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Well, there is almost a playable demo done! I think its been about 2 weeks and the game is going very well! Expect some progress updates from my side of things soon.
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"At least we killed some boredom..." - Death Note.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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In ordar: @iSTVAN: Uhuh, that's what i was counting on! Expect progress from my side of things soon aswel. Well... 'soon' as in, a few hours/days/weeks...
Originally posted by To Do List
1. Post slightly improved walking anim. 2. Update flamethrower. 3. Improve running anim. 4. Improve jumping anim. 5. Finish Buffalo. 6. Finish Heron. 7. Finish Rat. 8. Redo background for level 2. 9. Update background for level 1 (possibly englarge to completely fit screen) 10. Update Interface. 11. Finish first draft of 'Locust' 12. Finish first draft of 'Cicada' 13. Create all other weapons... 14. Create welcome/menu screen things. 15. Create more background objects etc. 16. Damage animationnz. If i've forgotten anything please tell me. Why the hell do i name all of the mech characters by animals?? Weirdd. I dont think i actually like it, i'll probably change them all sometime, but they'll do for now. Edited by Larwick |
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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Larwick: for the level with buildings in the distance scener, if you want the different layers of building to scroll across the screne at different speeds, I'll need each layer as a seperate image.
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"At least we killed some boredom..." - Death Note.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Yup that sounds great. I'm actually completely re-doing the background for the second level so i'll get you them when they're done. Perhaps the ship level will have a few windows in which there can be a few extra layers (including a really up close one, with say trees or buildings that wizz by to show the speed).
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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You know what would be tight? Having a section where rustbug has to go outside of the ship to get to the next area of the ship. Would be a kool way of showing a no-gravity simulation, and Rustbug would be able to show a jet propulsion ability to move forward. You could even include the Locust enemies in the area to try and stop rustbug.
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"At least we killed some boredom..." - Death Note.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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![]() There should be a door that is completely busted, and so rustbug must climb along the side of the ship outside and then gets to a point where it cant walk any further, because of huge turrets etc. and so must fly over. It's a bit odd but it could work pretty well, it'd be a nice change of pace. Update coming in a few minutes (hours). Edited by Larwick |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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>,< *waits*
^----- Orgasm. |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Uhuh, sorry for saying i'd update in a few minutes when in fact it took me a day...
![]() ![]() And i want it better, it really isn't good enough... ![]() I'm drawing up the second layer now (city), then the foreground (rubble, rusted robots), then the floor tiles (rocks, dirt), then the objects/enemies (more rubble, turrets, tanks, flying things... crap)... etc. I should probably be working on the first level but it's far more complicated... ![]() Edited by Larwick |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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I love it. It may be because I'm stoned, but I have tinglys from seeing this drawing. Edited by Souly |
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Okko
Seaman ![]() Joined: 19 April 2006 Location: France Online Status: Offline Posts: 37 |
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Originally posted by Larwick
it really isn't good enough... I wish I could do stuff "bad" like that I really love this one, color & environment
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One day I will find a great, cool, funny and original signature. One day.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Originally posted by Larwick
Uhuh, sorry for saying i'd update in a few minutes when in fact it took me a day... ![]() ![]() And i want it better, it really isn't good enough... ![]() I'm drawing up the second layer now (city), then the foreground (rubble, rusted robots), then the floor tiles (rocks, dirt), then the objects/enemies (more rubble, turrets, tanks, flying things... crap)... etc. I should probably be working on the first level but it's far more complicated... ![]() This is an EXCELLENT background. It's really well done. And the best part about it is I zoomed in and I wasn't confused so I might be able to actually LEARN from something this good, which is an added perk. :) *thumbs up* I;d give it a 5/5 just by itself. If you make more scenes like this, it'd be a cool place for a platform and a cage for the end of the game or the end of a level where you fight the big bad guy. Especially because it's all dramatic. :P Excellent. Edited by Aleiav |
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Blueberry_pie
Rear Admiral ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
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Gorgeous background. Very demoscene-ey.
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Monkeyspork
Midshipman ![]() Joined: 11 March 2006 Online Status: Offline Posts: 41 |
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Just thought of an idea from what Bifur said. He said have something hat pushes you into the ground, Which made me think, you should have little turret things that hover, search for you, SLAM into the ground and put out spikes to hold themselves down and fire :D That would be a fun animation to make. + That background is awesome dude, and so is all the rest of the stuff, id of posted earlier but i could'nt login to the forums because of a cookie block thingy :D Edited by Monkeyspork |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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that background is looking sexy.. what's it for? cuz its not tileable, so i suppose its gonna be for acinematic or something, or are you gonna make multiple backs and shuffle them?
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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That is an awesome background Larwick, may just test it out ingame.
snader: The background would be tileable, but I believe its still under construction by Larwick, so he may be making it tileable. PS: Been compiling a library of Physics FX for the game engine, should provide unlimited potential. :D |
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"At least we killed some boredom..." - Death Note.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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@Souly: Lol, sounds great, thanks.
@Okko: Thankyou very much dude, i spose it wasnt 'bad', just not what i was looking for. @Aleiav: Ah, thats great, glad it may have helped in some way. To be honest it's far more like scribbly pixel art than proper pixel art, seeing as alot of the individual pixels i just spazzed on with the pencil tool. </confession> But yeah, do you think it could be a little too dramatic for the second level? Cheers for the comment. @B_p: Thanks, i have no idea what 'demoscene' is but i'll take it as a compliment ^_^ @Monkeyspork: Lol, brilliant idea, i can picture it now. Would be terrific to animate. Thanks alot for the comment aswel. @snader: Thanks, it's actually the main background for the second level, and so would scroll very slowly (if atall... i extended it a tad below though) @Demon: Sounds great! How's the demo coming along? Okay so, i worked on this a bit more, then COMPLETELY changed the colours. Perhaps i went a little over the top, but it's very atmospheric now, i felt the earlier one was too cold. Also added some stars... perhaps i did go a little OTT... thoughts people? I can always change the colours back. ![]() The city and buildings are turning out very hard to make look good. Any tips would be great. Cheers for all the comments again ^_^ |
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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Larwick: The demo is looking alot beter, I've enabled weapon firing so the weapon animations will be used soon. I have been getting the demo release ready lately, so I do intend to release something in coming weeks.
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"At least we killed some boredom..." - Death Note.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Originally posted by Larwick
@Aleiav: Ah, thats great, glad it may have helped in some way. To be honest it's far more like scribbly pixel art than proper pixel art, seeing as alot of the individual pixels i just spazzed on with the pencil tool. </confession> But yeah, do you think it could be a little too dramatic for the second level? I think it would depend on what the foreground is. If it's a cityesque type of thing, nah, I don't think so. The new colors look awesome. As far as the buildings... I'm not sure what you're going for, but it would look interesting to have a sort of city below this big mountain. Definately would give it an ominous feel, like it was a volcano. If you're doing post apocolyptic world, it could be a burnt out city from a volcano that already erupted with bits of ash everywhere. |
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Stitchy
Commander ![]() ![]() PJ Pioneer Joined: 09 June 2020 Online Status: Offline Posts: 405 |
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Originally posted by Larwick ![]() /mouth hangs open ... both versions are great. <333 |
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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@Larwick: I was making a list of possible menu screens that may be needed for the game, and these are what I came up with:
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"At least we killed some boredom..." - Death Note.
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Lawrence
Commander ![]() ![]() Joined: 30 June 2005 Online Status: Offline Posts: 481 |
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Larwick, that landscape is seriously one of the best pieces of pixel art I've seen. Thank you for blessing us with it's beauty.
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alkaline
Commander ![]() ![]() Joined: 25 August 2020 Online Status: Offline Posts: 868 |
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I don't really like the stars that much, because..that can't really happen. The building thing stands out too much because it's pretty dark and it's all straight lines 'n stuff
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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Originally posted by Larwick Originally posted by To Do List 1. Post slightly improved walking anim. 2. Update flamethrower. 3. Improve running anim. 4. Improve jumping anim. 5. Finish Buffalo. 6. Finish Heron. 7. Finish Rat. 8. Redo background for level 2. 9. Update background for level 1 (possibly englarge to completely fit screen) 10. Update Interface. 11. Finish first draft of 'Locust' 12. Finish first draft of 'Cicada' 13. Create all other weapons... 14. Create welcome/menu screen things. 15. Create more background objects etc. 16. Damage animationnz. If i've forgotten anything please tell me. So, any new progress? I've been making some headway as far as the game goes, and I really hope to get something up for everyone to test soon. Just been adding newer stuff onto the game and fixing old/new bugs. :D -Peace, hope to see some new stuff soon. ![]() |
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"At least we killed some boredom..." - Death Note.
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Sorry for the delays, it's the middle of the more hardcore exams now for me, and so time is lacking. Glad you're working hard at it though Demon.
Cheers for the comments everyone, i'll make proper replies tomorow when i have more time. |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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Larwick. |
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`Bebbo
Seaman ![]() ![]() Joined: 16 April 2006 Online Status: Offline Posts: 1 |
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Yeah, you really should submit it - Its really really good...
Although I prefer the purplish one. Anyway, all the stuff in this thread is awesome! Keep up the good work |
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Grindie
Seaman ![]() ![]() Joined: 25 July 2014 Online Status: Offline Posts: 32 |
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Oh dear gawd! This game looks hot.
I haven't read the whole topic, so forgive my ignorance. Is there a demo or any sort of release coming soon? I'd love to get my greasy mits on it. |
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