WIP (Work In Progress)
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Grindie
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Quote Grindie Replybullet Posted: 09 June 2006 at 5:59am
Originally posted by Grindie

Oh dear gawd! This game looks hot.

I haven't read the whole topic, so forgive my ignorance, but s there a demo or any sort of release coming soon? I'd love to get my greasy mits on it.
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Larwick
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Quote Larwick Replybullet Posted: 09 June 2006 at 6:26am
Proper replies in order: (2 days late)

@Demon: That's brilliant news, i'll be waiting eagerly.
@Aleiav: I like the idea of excentuating the ominousity of the mountain, not sure about making it a volcano though, seeing as the apocalipticness is due to evil robots and silly alien monsters.
@Stitchy: Thanks alot ^_^
@Demon: Looks good to me. Would it be possible to have it so the player can save when there is no action happening, but cannot say.. in the middle of a full on gun brawl? Basically, if there isnt any enemies on the screen it's okay, or something like that. Also, with the credits, i think it would be nice to rather than having a scrolling screen, have pages which the player can scroll through at their leisure, so people's credits are properly appreciated.
@Lawrence: Woah, thanks. I really dont think it's hardly that good, not much skill went into making it >.< I'll keep updating it though because it still needs lots of work in my eyes.
@Aklaline: Yeah you're right, i've now made the building less harsh and it looks much better. I've also toned down the stars... i know they're a bit weird, but i think it shows the overall scale of that huge cloud, which is blocking out most of the sky. Otherwise the dark part could just look like more cloud.
@Demon: hurrah sounds great. I have been working on it, but not as much as before the exams started. Stuff will start reeling in once the summer starts im sure.
@Souly: Lol, yeah perhaps. Still working on it at the moment though, so maybe when i think it's done.
@'Bebbo: Thanks alot, i'll most probably be trying out a few diff colours for the scene to see which i prefer latar.
@Grindie: Thanks ^_^ Demon seems to be working hard on the demo, so perhaps not long now. Oh, and wash your hands before you play.

A few updates i was able to spazz out in my free time:

What would you think if you'd been fighting a load of these guys and suddenly you saw one come along with a huge growth on its back?

I know i probably could have done a more drastic edit, i may add some extra uniqueness soon.

Also, i tried to make a more cannon like barrel for the cannon gun but failed and/or couldnt be arsed. So instead the main barrel will be for the cannon, and i'll have to make a new one for the zap, i think that'll work better. I may not even keep the zap weapon, as it's quite a pointless addon at the moment.
< refined cannonfire animation. (Im personally loving it).

And some icons representing the different weapons:

Zap - Cannon - Blade - Drill - Flamethrower - Toxic Cloud
Any ideas for other icons for the other weapons would be very helpful.

Edited by Larwick
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Swiifty
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Quote Swiifty Replybullet Posted: 09 June 2006 at 1:10pm
The Zap, Cannon and flamethrower in my eyes doesn't look to familiar to me. I mean, if you hadn't said what they represented I would never have been able to guess it correctly. Maybe Zap could be some sort of lighting? Cannon=Cannon? And the Flame thrower showing a flame instead.
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Quote Saboteur Replybullet Posted: 10 June 2006 at 12:46am

Neh, they work. There are plenty of games out there that leave you guessing as to what the crack something will do. Part of the adventure is testing to find out. The problem lies in a situation where you can't see it as what he says it is. Which isn't the case.

I don't even know what the other weapons are, Larwick. Makes it hard to suggest icons, dontcha know ;)

"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Quote Setzer Replybullet Posted: 10 June 2006 at 1:31am
I'm loving that baby-spit animation. although maybe it should just explode from it's back, anyways, rock on ;)
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Larwick
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Quote Larwick Replybullet Posted: 11 June 2006 at 4:28pm

@Swifty: yuhuh, i spose you're right. Although along with what Saboteur has said i do find them interesting. I'll have to use lightning or something for the electric weapon (tesla coil thingy) I may make the cannon thing a bullet of sorts, i'm trying to avoid using the barrels because on the screen there'll be the barrel next to the weapon of choice to show which barrel it uses. Couldn't think up anything for the blade or drill (perhaps rocks though, but thats lame). I could probably make the flame look more flame like, but i'll probably keep it basically the same. Cheers for the comment.
@Saboteur: Thanks dude, you've basically got it there. Um yeah, sorry about that. There was a drafted list earlier, but it's sorta harsh to make you look back to look for it. I'm sure i'll think up things later on.
@Setz: Thanks, lol. I was thinking of having its back explode when killed, and having lots of them scurry out... heheeh. And cheers again. \m/ (-_-) \m/

Updates:
< I was bored and so made this, as a sort of test on movements. havent show it to him yet, but Shark said it may be a good idle animation... lol, i like it, it's quirky. What do you guys think?
< not so sure about the 'going up' on this, but owel, it'll do for today.

I also tried a 'recieving damage' animation but it just didnt look right. I'll keep trying though.

Cheers for all the feedback again.
~

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Swiifty
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Quote Swiifty Replybullet Posted: 11 June 2006 at 4:41pm
I really like the flamethrower animation. Especially the shining done on hi legs and body :D

Concerning the first, are the legs supposed to be bendable? with that I mean like rubber, because it looks like they're moving like that. The body looks sweet.

Between, I think you should keep the drill as it is. Very simple and easy to recognize.
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Quote Saboteur Replybullet Posted: 11 June 2006 at 4:53pm
Point - wouldn't the barrel reflect a whole bunch as well? It don't reflect.
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Quote Ensellitis Replybullet Posted: 11 June 2006 at 4:55pm
Good attention to detail on the flamethrower.  The reflection, fire on the ground, and I love the little hop.  Swifty is right about the idle animation, his legs look they are stretching as opposed to moving. 

I knoe it's a hell of a lot more work, but have you thought about changing the looks as he recieves more damage?  ANd perhaps he should have his back open up and reveal a rocket launcher? 
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Quote Aleiav Replybullet Posted: 12 June 2006 at 10:11am
Nice flame effect. :)
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Larwick
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Quote Larwick Replybullet Posted: 12 June 2006 at 10:41am

@Swifty: Thanks. And yeah, it definetlly looks more bendy than metal. I'm not sure what it's actually made of, and i was trying to get a more natural feel to movement, that's probably how it happened. I'm not going to change it, as i feel it'll be too jerky. So yeah, it's some futuristic bendy, slick, superhard metal. ^___^
@Saboteur: Hmm yeah, you're right there. I'll have to change that, unless i say it's a matted texture.
@Ensellitis: Cheers dude. I've thought about it but yeah, it's gunna take ages. It'll probably be something i'll be more likely to do much later on, as all the normal anims will be done and i could just edit them all as needed. Lol uhuh, some huge weapon of sorts may be in need under that big plate, but i'm not sure at the moment. It'll have to be amazing.
@Aleiav: Thankyuus.

Update:
Here's a script i've been writing: (in the past hour or so)

Originally posted by Script


Introduction >>
The storage chamber.

Screen fades from black.

Only slightly however, as the room we are in is lit by only a few dim, flickering lights. The room seems large.

There is a crate in the centre of the screen, seemingly more important than the rest. It isn't too large, not so small. A large symbol is on the viewing side: A flame.

The crate begins to rock back and forth. Sounds begin to crawl into the scene - whinings and churnings... of machinery.

A bellowing sound emits as the crate's sides collapse, and something begins to stroll out. Casually.

A red light on the wall begins to flash. Athough no alarm is heard.

'...'

'...Systems check complete. Power; low.'

'...Running situation analysis. Inconlusive results. Internal circuits are damp.'

'I must find out what has happened.'

The game begins. The rustbug seems to be in some storage room. Masses of crates and boxes surround it, none of them seem to be moving.

[This room will be the time the player gets to test what he or she can do with the rustbug. They must travel through the chamber destroying that in it's way, they have enough power for one cannon shot, but can stomp on most of the small crates to destroy them. The only enemies in the room are small parasitic slugs, towards the end. The door should be destroyed using the cannon fire, if the player has used it up they can stand there and batter it down for a while and it will be destroyed (or they can wait till their power slowly increases enough.)]

Level One >>
The transport shuttle.

The bright light in contrast to before is shocking.

There is another red light on the wall, it is still flashing.

There is a calm humming sound in the background.

'...Environmental analysis. A space shuttle.'

'The Insignia on the walls is unrecognisable. No hostiles detected.'

'...'



Hopefully it can give you a feel of how i want this game to be like. The rustbug's speech was a problem for me because i didn't want him to sound too human, and yet not like some sort of calculator either. Any suggestions to how i can improve that are extremely welcome.



Edited by Larwick
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Quote Demon Replybullet Posted: 12 June 2006 at 12:01pm
Looking awesome.  The first level could be some sort of tutorial stage, and when rustbug jumps on a crate to smash it, a tutorial box comes up with tips like..
"You can switch your weapons by pressing (...)", etc..
"At least we killed some boredom..." - Death Note.
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Larwick
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Quote Larwick Replybullet Posted: 13 June 2006 at 11:50am
Oh yeah course. Although personally i get annoyed at things like that sometimes, (especially when restarting) so perhaps there should be a message before that asks whether you'd like 'tips' (or whatever) turned on or off (which can be flipped on and off ingame).

Okay, over the last few days i've been wanting to sorta change the aspect of the game a little. I'll be making a plan of the backgrounds and such in a scrappy colour coded thing for you all to see. I think i'm also going to move the ground tiles from completely head on, to perhaps viewing from slightly higher, so there'll be ground and such visable. Tell me what you think of that guys. (EDIT: wait a minute, just realised that wouldnt work because of the perspective of the sprites, in the spaceship at any rate)

I'm gunna update with those things, aswel as more thoughts of the script and some new animations. So stay tight dudes and dudettes.

Edited by Larwick
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halfDemon
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Quote halfDemon Replybullet Posted: 13 June 2006 at 12:01pm

Everything looks amazing so far. I can't wait to see those backgrounds.

Every pixel counts, even the dead ones.
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Quote MurrMan Replybullet Posted: 13 June 2006 at 4:04pm
that little swagger might acually look better on the walking animation than on the idle. the idle would look better with a sort of realise of air/cooling thing like what Robo from chrono trigger does some times.
just an idea...
I have plenty of emotions; It is Sleep that i lack
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Larwick
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Quote Larwick Replybullet Posted: 18 June 2006 at 9:01am
OMG MUST STOP RUSTBUG FROM GOING ONTO SECOND PAGE.

@halfdemon: cheers dude, they'll be a while but i'll put my best effort into them.
@MurrMan: >>



Dude, fantastic ideas. It works pretty well, and shows movement without having him twitching or whatever. I'll have a go at the piston thing later aswel.

 Huzzah. I realise the punch may be too high to hit the rustbug, which is lame. I'll have to change that. And isn't it weird how i did them that size. If they are human size it means the rustbug is probably just smaller than an old mini.  Oh yeah and they're the wrong way round cus im dumb.

Edited by Larwick
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Quote +Dark Visionary+ Replybullet Posted: 18 June 2006 at 1:43pm

woo finally an update!

very nice, I always imagined rustbug being a tiny hand-held type thing, but this is cool

Edit: typo



Edited by +Dark Visionary+
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Quote Shark Replybullet Posted: 18 June 2006 at 2:43pm
i imagined a person being able to sit inside... which was one of my
possible story lines.
Snark, we love yuu.
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Quote halfDemon Replybullet Posted: 18 June 2006 at 2:48pm
I thought rustbug was the size of a small tank... guess not. I love the new walking animation, by the way.
Every pixel counts, even the dead ones.
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Larwick
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Quote Larwick Replybullet Posted: 18 June 2006 at 3:01pm
Thanks guys.

You think perhaps i should imagine the robot as much larger than the average human? Then it would perhaps give the rustbug its more tank-like concept back, and everthing would seem much more intimidating, and the little people sprites would be awesome to make running in fear. HAHAHA. erm. yes.

What do you guys think of the robot in general then?

Updates coming soon/later/inawhile/infrickinages...
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Quote MurrMan Replybullet Posted: 18 June 2006 at 3:11pm
walk sprite looks aukward. sppecifically that kick it makes at the end with the background leg... maybe instead of a punch it sjould kick???...

edit ** i am talking about the femmbot


Edited by MurrMan
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Quote Shark Replybullet Posted: 18 June 2006 at 3:54pm
the tilt on the walk sorta spoils it. Its not really that noticeable so it
looks kinda like its unintentional and u screwed teh pixels in
compression.

I think it could look could though as a limping anim for when rustbug
has taken damage. Obvisouly if you smash it up a bit more and edit
the legs to limp then it will be ubercool!
Snark, we love yuu.
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Quote Blick Replybullet Posted: 19 June 2006 at 2:55pm
I disagree, Shark. It looks in place and necessary to me. Although I'd make the underbelly of Rustbug rotate like the top too, it's still as is and it makes it look like the orange shell part is the only rotating piece rather than his whole body moving as he walks.
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Quote Scruffs Replybullet Posted: 19 June 2006 at 10:49pm
just want to say that all your work on this project is very impressive larwick.  I love all the new interesting enemies.  Keep them coming! =)
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Quote Shark Replybullet Posted: 20 June 2006 at 1:18am
When looking at the tilt-walking, all you can really notice is the gold
rim of the shell moving up and down. It just looks a bit weird..
Snark, we love yuu.
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Quote Di0xygen Replybullet Posted: 21 June 2006 at 7:14pm
A little concept i talked about with lawrick earlier. pulled it off.. still very early concept and far from perfect. didnt even add color to the electricity shockwave.

but yeah you get the idea


c==3
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Quote Ensellitis Replybullet Posted: 22 June 2006 at 2:32am
i like where that is going, great idea
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Quote Skull Replybullet Posted: 22 June 2006 at 4:53am
Originally posted by Di0xygen

.

Yeah, looks great - could be used in the game to do with certain machines/ doors or something.
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Quote Demon Replybullet Posted: 22 June 2006 at 9:18am
Either it could be a shockwave blast or an EMP blast.  Either way, nice one Di0xy.
"At least we killed some boredom..." - Death Note.
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Quote cerealkiller54 Replybullet Posted: 22 June 2006 at 11:43am
Oh man! You took the idea before i could get to it!  Lol.  I wanted to make a game out of it but I guess you beat me to it!  I love the progress you and demon are making, Larwick! Don't give up! Just keep going!!!
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Quote MurrMan Replybullet Posted: 22 June 2006 at 3:39pm
the piston on the hind leg should move...

and i think that there should be an opposite effect. the bug should open up before he goes all out and stuff...IMO
I have plenty of emotions; It is Sleep that i lack
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Quote Psychotic_Carp Replybullet Posted: 22 June 2006 at 4:37pm
I think it should explode then lift

got game?
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Quote Eric Vaughn Replybullet Posted: 23 June 2006 at 3:48pm
This game is looking fantastic.
- Eric Vaughn
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Quote Monkeyspork Replybullet Posted: 24 June 2006 at 4:58am

I did mention an idea to Larwick about the little rustbug closing his legs in and then falls to the ground, then starts spinning ^_^

Like a spinning turtle shell.

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Quote PixelSnader Replybullet Posted: 24 June 2006 at 5:05pm
you have played to much mario! no NINTENDO CEREALS FOR YOU!

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Quote PixelSnader Replybullet Posted: 30 June 2006 at 12:57pm
thread revive!

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Quote Morgan Replybullet Posted: 30 June 2006 at 6:59pm

This is awesome... can't wait to see the demo.

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Quote Rodahue Replybullet Posted: 01 July 2006 at 11:37pm
What are you guys using to code this?


Great work Larwick.
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Larwick
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Quote Larwick Replybullet Posted: 02 July 2006 at 5:33am

 Ah, thanks snader for the revival. I'm afraid my attention has been waverred slightly from this project. Demon's still been working on a demo, and i'll hopefully try and get some more pixelling and animating done sometime soon. There are some updates already, but i won't post them yet, leave you guys on the edge of your seats... heheheh.. (or not... atall).

Responses:
@MurrMan: You are indeed right, i found that animation quite hard to look good, and that was the best i could come up with at the time. I'll get refining it when i have the time, cheers for the comment!
@Shark: You think? I thought perhaps the old walk had more of a limping feel. With this one, i think i need to add another frame (or change one or two) so that it leans more away from the viewer to make it look more even. Cheers for the comment!
@Blick: Ahah, i see what you mean there. Thanks for the heads-up, i'll add that to my to-do list.
@Scruffs: Thanks Scruffs! Nice comments are always welcome, heheh. I've got a few more characters/enemies in the making, so keep an eye out!
@Di0: As i said in the IRC, thanks for the awesome ideas. I agree with Demon that it could be some sort of EMP that spreads across the screen. Very interesting concept indeed.
@Skull: That's quite true actually, i hadn't thought of that. Seeing as the pulse would most likely also muck up the doors security systems, nice one!
@cerealkiller54: I have no idea what you're on about to be honest, but i can assure you, you wouldn't have been allowed to make any game with my ideas or sprites. Sounds like you were being jokey, but just incase. Anyway, thanks for the comment.
@MurrMan: I'll have a few drafts to see which looks best, thanks for sharing your view.
@Psy_Carp: You too ;)
@Eric Vaughn: Thanks alot dude, glad you like it.
@Monkeyspork: Indeed you did! I love the idea personally, especially if he did it with the blade weapon equipt.
@Snader:
@Morgan: Thanks! Demon's working hard on it, and i'll try and get some stuff for him to use effectively in it soon.
@Rodahue: I believe it's Java or something.. heheh, if you check out http://rustbug.googlepages.com/ there should be all the info you need on it. And thankyou very much!

Gotta thank everyone again for all the help and ideas i've recieved. 

~

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Quote tuaarita Replybullet Posted: 02 July 2006 at 6:52am

about the rustbug sprites, i think you need an animation where the gun pulls in and after that, the knife or whatever comes out.

I'm running in the desert,
running in to the sun,
running out of blood
and I'm going numb.
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Larwick
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Quote Larwick Replybullet Posted: 02 July 2006 at 6:54am
Oh yes, most definetely. A switching animation will be made for every weapon, to keep the game smooth.
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Quote PixelSnader Replybullet Posted: 06 August 2006 at 9:32am
liek. whut?

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Larwick
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Quote Larwick Replybullet Posted: 06 August 2006 at 9:35am
Big break...
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Quote PixelSnader Replybullet Posted: 07 August 2006 at 10:21am

i know what you mean =P


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Quote fil_razorback Replybullet Posted: 07 August 2006 at 10:40am
Me too  (More or less a private joke)
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maloART
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Quote maloART Replybullet Posted: 10 August 2006 at 7:51am
In the website http://rustbug.googlepages.com/gallery, there is a dead link (file:///C:/DOCUME%7E1/Spencer/LOCALS%7E1/Temp/moz-screenshot-4.jpg) it should be hosted at photobucket or somewhere ...
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Larwick
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Quote Larwick Replybullet Posted: 10 August 2006 at 12:01pm
Ah don't worry maloART, cheers for finding it, but that website was temporary and hasn't been updated in a long time. The new bluestar website should host a few pages for better and more recent rustbug information when it's up.
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Larwick
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Quote Larwick Replybullet Posted: 18 August 2006 at 11:09am
BOO.




Lookie! Slight problems in that it looks like it's rising before firing and yet it isn't... (almost like it's stamping) do you guys notice that too?
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Brian the Great
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Quote Brian the Great Replybullet Posted: 18 August 2006 at 11:29am
Jelly cannon!
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Quote Larwick Replybullet Posted: 18 August 2006 at 1:24pm
I NOE!
I stuck it in the freezer but it still wobbles slightly.



More jumping back aswel.
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