Collaborations/Challenges | |
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Mil
Seaman ![]() ![]() Joined: 05 February 2007 Online Status: Offline Posts: 24 |
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Argh, I'm going to modify mine :D
here was my wip: ![]() Of course, I will change it to make it match the Anubis Temple. |
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Club Beuker
Commander ![]() ![]() Joined: 29 January 2007 Online Status: Offline Posts: 513 |
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Today's WIP:
![]() And today's Edit: ![]() I'm quite satisfied actually.. Edited by Club Beuker - 21 September 2010 at 2:38am |
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Without me, it's just aweso
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Mil Argh, I'm going to modify mine :D here was my wip: ![]() Of course, I will change it to make it match the Anubis Temple. Guys if you both sacrifice a little it'll be little problem. ![]() @Club Beuker: It looks almost complete dude, my eyes are just looking for some more dirt (rocks, sand, cracks, vines, stains w/e) on the upper corner, looks a tad bit too clean. Just a few more pieces would do, not saying you should make it overcrowded. (btw same goes for the anubis temple) Edited by Gecimen - 21 September 2010 at 3:21am |
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alpoter
Seaman ![]() Joined: 20 September 2010 Online Status: Offline Posts: 2 |
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can i claim tile #56?
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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Originally posted by Gecimen Originally posted by Mil Argh, I'm going to modify mine :D here was my wip: ![]() Of course, I will change it to make it match the Anubis Temple. Guys if you both sacrifice a little it'll be little problem. ![]() I'm open to anything. I like your idea Gecimen. |
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Club Beuker
Commander ![]() ![]() Joined: 29 January 2007 Online Status: Offline Posts: 513 |
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Added sand + boulders.. guess I'm done here.
![]() We just needed some Zelda in there :p |
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Without me, it's just aweso
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I meant this. Making the entrance more important looking. Some Egyptian temples have entrances where the roof is cut a bit. I just thought Anubis' legs could frame that with his paws over the columns...just an idea.
![]() @Mil, that looks great! Added Club's tile and reserved 56 for alpoter. @All, more underground-ish, pleeeeeeeez! Edited by jalonso - 21 September 2010 at 6:29am |
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Club Beuker
Commander ![]() ![]() Joined: 29 January 2007 Online Status: Offline Posts: 513 |
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@Jalonso, Zelda = underground. Well at least the dungeons are:
http://zelda.wikia.com/wiki/Level_1_%28First_Quest%29 |
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Without me, it's just aweso
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@club, that wasn't for you. I was just keeping the 'focus on the theme' tone.
No mines, gem deposits, stalagmites, stalactites yet :( Edited by jalonso - 21 September 2010 at 6:37am |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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Originally posted by jalonso @club, that wasn't for you. I was just keeping the 'focus on the theme' tone. No mines, gem deposits, stalagmites, stalactites yet :( Wait a minute. I have stalactites on tile 98 and mining cars in 63. XD |
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Club Beuker
Commander ![]() ![]() Joined: 29 January 2007 Online Status: Offline Posts: 513 |
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Let's hope we don't all create a gem filled stalagtite/-mite cavern type of tile right now..
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Without me, it's just aweso
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by dpixel Wait a minute. I have stalactites on tile 98 and mining cars in 63. XD not exactly stalactites :p Originally posted by Club Beuker Let's hope we don't all create a gem filled stalagtite/-mite cavern type of tile right now.. true dat! Maybe I'll make one tile to define/illustrate what I mean and maybe have an area with lots of it kinda like this is...real cave-ish ![]() Edited by jalonso - 21 September 2010 at 6:51am |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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Nice example jal. Just like the underground levels in Diablo II.
http://img103.imageshack.us/f/corpsefire2.jpg/ Edited by dpixel - 21 September 2010 at 7:30am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Hi again, 1st WIP for #19
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@Gecimen,
![]() Could'nt help myself from taking another tile (50) and feeding the need to see some stalagmites, stalactites ![]() Edited by jalonso - 21 September 2010 at 9:28am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Well isn't it supposed to be on the top of the sphere?
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Club Beuker
Commander ![]() ![]() Joined: 29 January 2007 Online Status: Offline Posts: 513 |
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Yes it was
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Without me, it's just aweso
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@Gecimen, are you just doing what is said to you without comprehension or do you understand the 'why' in comments directed at you...about the sphere, statue and anything else. We want you learning, so asking for explanations/questions is cool. My bad, eye on top 9.9
Edited by jalonso - 21 September 2010 at 12:50pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Sorry I'm not sure I understand what you said now... (English is not my
native language)... But if that's supposed to be an insult, well I still
don't get where you came here from. If this is about the technodrome, I know LuckyF wants it to be true to the original, that's why I said the eye is supposed to be on top.
And where else did I do something without questioning? Yeah I'm here to learn more about pixel-art not to mention participating in some stuff and I'm asking questions daily. I don't know if I accidentally broke your heart with something I said earlier, but unless this is the case I find your quote quite inappropriate in a supposedly "collaboration" thread. |
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LuckyF
Commander ![]() ![]() Joined: 13 November 2007 Online Status: Offline Posts: 104 |
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Originally posted by Gecimen I know LuckyF wants it to be true to the original, that's why I said the eye is supposed to be on top. I thought we all wanted it like that. ))) |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@Gecimen, You read wrong, because I expressed myself wrong. I was hopefully complimenting you. You seem to learn, understand and pick things up fast. The sphere shows much better pixelwork than you showed just a few days ago. Therefore I asked if you were understanding things being said or just doing what others have said. I did not know you don't speak English well and now I feel badly that you won't truly understand what I was trying to say before and tried to explain further here...
![]() ...another update but wonder if there's too much going on there ![]() E: I was OK with true TMNT after my glass observatory was killed :p E2: If anyone speaks Turkish will you please PM Gecimen and explain what I was trying to say...I think I pissed him off ![]() Edited by jalonso - 21 September 2010 at 1:57pm |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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I think we're all are learning. Especially me.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Ouch.. so sorry there Jal, I really got it like "you're doing everything people say without understanding why"
![]() And ok now that I get what you said, the reason I'm doing better (and thank you if you think so) is I examine every tile everyone's submitting pixel by pixel, especially by the seasoned pixel artists such as yourself. I joined the community this april or so but I hadn't been "forced" to examine into pixels of others before. And WIP2: ![]() |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Abrax
Seaman ![]() ![]() Joined: 25 August 2010 Online Status: Offline Posts: 4 |
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It seems that my tiles was left behind... so here it is again:
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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Updated entrance
![]() Edited by dpixel - 23 September 2010 at 5:58pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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At the end of a long-assed comment, I lost it all and it was extra rambly
![]() The short of it was:
Edited by jalonso - 21 September 2010 at 6:18pm |
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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I'm gonna make 32. Btw there are two 31 tiles in 2nd post but no 32(:
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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thx a3um, its yours
![]() Updated main pic and added some WIP ones too. |
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kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
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Could I have tile 8 kind sir?
Edited by kenpokis - 21 September 2010 at 7:46pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@kenpokis, You can have that tile but there are issues atm with that tile. First #23 is reserved by shampoop, who hasn't posted a WIP (he was an early one), he could be in trouble now with his tile. Abrax had the last no neighbor opening tile.
Since that time one of the special rules came into effect: Special Rules • From the 6th tile on your tile MUST have at least one neighboring tile already posted that your tile blends into. Up to you. You wait and see what happens in that corner, or you find another spot. **Random thought**Just looking at main pic, #79 is gonna be a nightmare** Edited by jalonso - 21 September 2010 at 7:56pm |
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kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
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Alright i'll work on it some more and wait and see, maybe move spots if I have to.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Just let us know (I'll post you for that tile but if you change your mind let us know that too). This collab has no deadline so take your time doing your best :)
Edited by jalonso - 21 September 2010 at 8:12pm |
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Dr D
Midshipman ![]() ![]() Joined: 14 August 2015 Online Status: Offline Posts: 94 |
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Been trying to get some work in.. Having trouble with the lava (using Reo's style)
![]() WIP |
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LuckyF
Commander ![]() ![]() Joined: 13 November 2007 Online Status: Offline Posts: 104 |
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Here's Okes wip for #25.
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Mil
Seaman ![]() ![]() Joined: 05 February 2007 Online Status: Offline Posts: 24 |
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#21 nearly finished :)
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Oke (or luckyf)
![]() Edited by Gecimen - 22 September 2010 at 3:15am |
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Club Beuker
Commander ![]() ![]() Joined: 29 January 2007 Online Status: Offline Posts: 513 |
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I notced some color changes in my pic (indexed color thing) so I uploaded it again:
![]() This is the correct one.. |
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Without me, it's just aweso
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Oke
Midshipman ![]() ![]() Joined: 25 October 2020 Online Status: Offline Posts: 45 |
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Club Beuker
Commander ![]() ![]() Joined: 29 January 2007 Online Status: Offline Posts: 513 |
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@Oke: Looks promising.. kutgw!
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Without me, it's just aweso
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Oke, when you paste the link of the pic, can you delete the lines that begin with [URL or end with /URL] please?
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Oke
Midshipman ![]() ![]() Joined: 25 October 2020 Online Status: Offline Posts: 45 |
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Originally posted by Gecimen
Ok
Oke, when you paste the link of the pic, can you delete the lines that begin with [URL or end with /URL] please? |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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Originally posted by Mil #21 nearly finished :) ![]() Nice job Mil. Works for me. :) Originally posted by jalonso
Are these 2 points related? Is it just the inside bricks you're referring to? EDIT: Here's the Anubis edit: The monitor I'm on right now sucks. I can't see sh*t...lol, but I think these were the colors you were referring to... ![]() Edited by dpixel - 23 September 2010 at 6:00pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@dpixel, the 'shape' that stands out is inside the entrance door, the middle tone.
Zoom in on this and check the bricks and all the lines of the bricks. You have 16 colors, use them. Just because you are working on a 'brown' doesn't mean you are limited to the brown shades ;) On the Anubis I think you can find a better combination of colors but me thinks contrast and definition is key on it. The ears are critical so outline them if you have to. ![]() @oke, what a great idea! Dunno how far along you are but Alice is not quite isometric. Maybe the face and shoes are all that needs editing so it reads iso??? Another stab at #50. Can't yet figure out how the priest gets up there. Maybe he'll hold a big Rupee too. ![]() @ClubB, sorry bout that, main pic now includes new update. Edited by jalonso - 22 September 2010 at 12:23pm |
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JC Denton
Midshipman ![]() ![]() Joined: 25 September 2008 Location: France Online Status: Offline Posts: 75 |
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The egyptian temple looks great !
Here is what I did so far ![]() Ideas ? Advice ? |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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Originally posted by jalonso @dpixel, the 'shape' that stands out is inside the entrance door, the middle tone. Zoom in on this and check the bricks and all the lines of the bricks. You have 16 colors, use them. Just because you are working on a 'brown' doesn't mean you are limited to the brown shades ;) On the Anubis I think you can find a better combination of colors but me thinks contrast and definition is key on it. The ears are critical so outline them if you have to. ![]() Geez. Nice edit jal. I don't know if I should discouraged or motivated. ![]() I see what you mean about the bricks now, but I was matching the tile next to me. Wouldn't that clash with Gecimen's bricks? And the shaded side of the top entrance bricks, I tried to mimic hieroglyphics in this edit: ![]() I'll have to get on my other monitor to view your Anubis edit. It's hardly readable on the one I'm on now. (I'm still at work) And I don't see it's gold collar. Edited by dpixel - 23 September 2010 at 6:02pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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The trick to that is to blend into your neighbor's tile. You start strong and soften until you match your neighbor, in this case to nothing. For you it probably means both edges of the temple...
unless, you collaborate with your neighbors Mil and Gecimen, who agree to match. My edit is just a guide. I think there are better color combos for Anubis. The color that's a 'shape' is in this last edit you show. In between the dark grey and the red color, that light grey or blue. It stands out, make green or dark blue. Play with that. @JCDenton, nice job! Edited by jalonso - 22 September 2010 at 2:11pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@dpixel: if you do something mediocre I'll edit mine to match yours slowly
@Jal: Your anubis colors are extremely good but the ears look a bit like a mule's instead of a dog's. I think outlining may give it a too thick feeling. WIP3 for tile #19 ![]() I've got a concern. How can I make the trident-ish thing that sticks out of the technodrome more seperated from the background without using an illogical coloring? I already painted it with blue and green but still it's a bit lost. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by JC Denton The egyptian temple looks great ! Here is what I did so far ![]() Ideas ? Advice ? If you'd like to listen to a noob's advice, -Use some selective outlining. -Show the thickness of the walls inside the archs. -Use some greens/blues -Break the 2nd coloumn from left and add some cracks to the standing parts of the coloumns. -Add some more rubble (e.g. broken parts of the coloumns and wall) -Add snow on the top side of the walls and coloumns. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Sometimes things are just not possible. Seeing as how the claw/trident thing isn't adding much it could be best to remove it. There are 2 of those already on there and DrD may add one too so the viewers mind will see one there tho there isn't (as I said before, pixelling by suggestion is a skill too). I noticed that before and wondered how you were going to deal with that. That thing is 3:1 not 2:1.
Now you could move the lava towards the ghost ship and then darken that whole area back there to dark brown so the claw is all black with a highlight??? A benefit doing this is that the glow on the sphere will be again noticeable since it looks good. so...I don't know, I often re-pixel whole areas just to see what works :| Edited by jalonso - 22 September 2010 at 3:17pm |
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