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DuckPsycho
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Quote DuckPsycho Replybullet Posted: 14 June 2016 at 9:00am
Originally posted by Mandrill

@ DuckPsychoYou are heading into the right direction, however, there are still some things to address. Your tile doesn't really has the 'apocalypse' feel going. I really don't want to dictate what you should put in it, but you might want to reconsider some of the elements.Try to work in the tiles around you. The car is a great example. It would be much easier, and more beneficial to the overall theme, to pixel the rest of it and tell a your story of tentacles from outer space that way.


Actually, these are not just tentacles. These are mutated parts of environment and car (I don`t know how car can be mutated, the idea just came to me) . But if you want me to change this, I can rework my tile.
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Sonata242
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Quote Sonata242 Replybullet Posted: 14 June 2016 at 9:27am
Originally posted by Gecimen

@Sonata 242; what exactly did you change? Seems all the same to me.


i know it is minor changes but i don't know what exactly is bad, you can try to tell me, the arm, the head?

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Finlal
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Quote Finlal Replybullet Posted: 14 June 2016 at 10:53am
So many Vault dwellers get killed.
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Irenaart
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Quote Irenaart Replybullet Posted: 14 June 2016 at 11:00am
Here is tile #82. I think it's done. Little homage to Milla Jovovich.


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Gecimen
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Quote Gecimen Replybullet Posted: 14 June 2016 at 12:27pm
Originally posted by Sonata242

Originally posted by Gecimen

@Sonata 242; what exactly did you change? Seems all the same to me.


i know it is minor changes but i don't know what exactly is bad, you can try to tell me, the arm, the head?



I will draw something tomorrow. :)
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vazovski
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Quote vazovski Replybullet Posted: 14 June 2016 at 1:08pm
13  WIP
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Finlal
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Quote Finlal Replybullet Posted: 14 June 2016 at 1:13pm
Calling it done.
#90 now, please.
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Fusionnist
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Quote Fusionnist Replybullet Posted: 14 June 2016 at 1:15pm
done
http://imgur.com/RHlcD6k
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MrYoglu
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Quote MrYoglu Replybullet Posted: 14 June 2016 at 2:14pm
Hello. I'd like to drop my reservation on T88.
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MrYoglu
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Quote MrYoglu Replybullet Posted: 14 June 2016 at 6:34pm
fix 14
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Drazile
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Quote Drazile Replybullet Posted: 14 June 2016 at 9:00pm
Originally posted by MrYoglu

fix 14

I see you've adjusted the shadow of the building to be straighter, but for it to properly fit with the lighting of the collab, it should be perfectly horizontal ;)

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MrYoglu
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Quote MrYoglu Replybullet Posted: 14 June 2016 at 10:09pm
Originally posted by Drazile


Originally posted by MrYoglu

fix 14
I see you've adjusted the shadow of the building to be straighter, but for it to properly fit with the lighting of the collab, it should be perfectly horizontal ;)

oops, thanks :)
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Pix.Ed.
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Quote Pix.Ed. Replybullet Posted: 14 June 2016 at 10:58pm
Can I try 56? I did some dirt for it.

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Gecimen
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Quote Gecimen Replybullet Posted: 15 June 2016 at 1:55am
Main image and reservations updated.

Who will draw the train on #75? :D
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Eggy
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Quote Eggy Replybullet Posted: 15 June 2016 at 1:58am
Originally posted by Fusionnist

done
http://imgur.com/RHlcD6k

Hey Fusionnist, can you please change the skull thing and whatever that is in the low corner to Queen Chrysalis from MLP and Garnet from Steven Universe, respectively? :) The skull and the "lump of rock" (or whatever that is) were supposed to be Garnet and Queen Chrysalis and it looks very odd how you tried to continue it, not to mention the tile looks slightly shifted... I even posted a few ref images for you and I'd at least love a reply...
Here's a quick edit/idea of my own to show you what I'd do to make it fit more (your tile that neighbors mine):

Of course, you can do what you want, but I'd love it if you'd change the skull and "lump of rock" thing to what they were supposed to be :) Thanks!
EDIT: A quick tiny update on tile 77:
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Finlal
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Quote Finlal Replybullet Posted: 15 June 2016 at 2:22am
@Fusionnist, there are more problems with your tile apart from contextual.

The bottom-right area of your tile is completely copying the upper-left area of Eggy's tile.
(selected them in red)
You've probably shifted the layer at some point or something like that.

Also, a small fix on T64.
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Gecimen
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Quote Gecimen Replybullet Posted: 15 June 2016 at 2:39am
@Sonata242;
Here's a quick guide to draw a large guy (aka super mutant)

As you see, unlike small guys, you should watch out for the ISO perspective. Otherwise it won't fit.

Reserving #79.
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Gecimen
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Quote Gecimen Replybullet Posted: 15 June 2016 at 3:38am
WIP 79

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Veksell
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Quote Veksell Replybullet Posted: 15 June 2016 at 3:41am
#44 done.
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Irenaart
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Quote Irenaart Replybullet Posted: 15 June 2016 at 4:02am
Tiny update on #82.



Gecimen, nice job! Just Mad Max and his shotgun beside the beast, and it will be perfect!
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Irenaart
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Quote Irenaart Replybullet Posted: 15 June 2016 at 4:30am
May I get #52?
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Veksell
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Quote Veksell Replybullet Posted: 15 June 2016 at 4:43am
And I need #17 (because it have neighbour with mushrooms).
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Sonata242
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Quote Sonata242 Replybullet Posted: 15 June 2016 at 5:34am
@Gecimen
Thank you, that was super tutorial, understandable to me :)
i must use the legs you draw, i don't know how to do it better :P
Do you think it fits now?
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Magpie
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Quote Magpie Replybullet Posted: 15 June 2016 at 6:02am
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Gecimen
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Quote Gecimen Replybullet Posted: 15 June 2016 at 7:32am
@Irenaart; the woman seems awesome :)

@Magpie; great stuff :)

@Sonata242; first off you should draw your own pixels :)
The right hand of the super mutant seems cut off.
Does he wear a mask?
The dark outline doesn't look very good.
The vault dweller still seems 2D. The yellow belt should not be straight - because the person has a volume.
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Finlal
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Quote Finlal Replybullet Posted: 15 June 2016 at 9:41am
Dropping my reservation for now, sorry.
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Nevercreature
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Quote Nevercreature Replybullet Posted: 15 June 2016 at 12:14pm
Tile 60 finished. 

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Pix.Ed.
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Quote Pix.Ed. Replybullet Posted: 15 June 2016 at 9:59pm



@ pix edI'm sorry. I accidantilly deleted your comment.- Mandrill

Reposting:

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Sonata242
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Quote Sonata242 Replybullet Posted: 16 June 2016 at 1:18am
@Gecimen
hope the volume problem with vault dweller is allright now :-P
played with hair and hand little bit. do you approve the right hand length now? :-D
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Gecimen
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Quote Gecimen Replybullet Posted: 16 June 2016 at 1:51am
It's going the right way.

The arm length is ok but there is no hand attached. The hand is often thicker than an arm, and if we are talking about a super mutant, their hands are quite big.

@Nevercreature; Half Life! Nice touch :) What is Isaac doing there? :D
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sjhwi1a
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Quote sjhwi1a Replybullet Posted: 16 June 2016 at 2:24am

#53
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Sonata242
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Quote Sonata242 Replybullet Posted: 16 June 2016 at 4:16am
i hope you would like it now :-D
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Mandrill
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Quote Mandrill Replybullet Posted: 16 June 2016 at 4:27am
@ pix ed

Cool idea.:)

It's  quite hard to tell her apart from the backround though. I suggest that you increase his/her size a bit and add more contrast.
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Nevercreature
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Quote Nevercreature Replybullet Posted: 16 June 2016 at 5:29am
@Gecimen; Gordon Freeman SHOULD be here...

And about Isaac, I don't know. The ambientation of TBOI is very "apocalyptical", isn't it?
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Gecimen
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Quote Gecimen Replybullet Posted: 16 June 2016 at 6:31am
@Nevercreature; it surely is :D
Anyways, it's not like putting a character you like is forbidden.
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Nevercreature
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Quote Nevercreature Replybullet Posted: 16 June 2016 at 6:46am
Great.
(I don't know if ask for another tile... which one )
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Gecimen
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Quote Gecimen Replybullet Posted: 16 June 2016 at 7:01am
@Nevercreature; if you want to make a train or train wreck, do 68 or 75 :) Otherwise 47 is a good choice :) But any thing you want.

@Sonata242; Here are some suggestions about:
* antialiasing the mutant
* antialiasing the plants.
* smoothing the ground texture.
* giving the road the "worn effect"
* giving the vault dweller more volume.


put over each other to see what exactly is changed.

But, these are suggestions to show my criticism, you must draw your own pixels :)
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Irenaart
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Quote Irenaart Replybullet Posted: 16 June 2016 at 7:23am
Here is finished tile #52.  I was quite restricted by other tiles, but I hope that you can recognize my idea?!


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sjhwi1a
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Quote sjhwi1a Replybullet Posted: 16 June 2016 at 7:51am
@Irenaart Oblivion? It is hard to make something white with this palette.
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Irenaart
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Quote Irenaart Replybullet Posted: 16 June 2016 at 9:31am
Originally posted by sjhwi1a

@Irenaart Oblivion? It is hard to make something white with this palette.


Yeah, it's homage to Oblivion! And yes, it is left to the imagination to see light objects from this palette, ...
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Nevercreature
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Quote Nevercreature Replybullet Posted: 16 June 2016 at 10:56am
@Irenaart; Wow! Your tile fits perfectly with mine!
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eishiya
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Quote eishiya Replybullet Posted: 16 June 2016 at 11:20am
@Finlal: Tile 78 (your mosquito tile) has shadows going north-ish instead of west.
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MrYoglu
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Quote MrYoglu Replybullet Posted: 16 June 2016 at 11:26am
Can i take 71?
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Finlal
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Quote Finlal Replybullet Posted: 16 June 2016 at 11:42am
@eishiya, no it hasn't.
I messed up with mosquito shadow a little (because it has kinda complex shape), but if you look at the sculls, cactuses and grass, you may see that the shadows fall as they're supposed to.
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Gecimen
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Quote Gecimen Replybullet Posted: 16 June 2016 at 11:54am
@Mryoglu; sure but watch out for my Wip :)
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MrYoglu
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Quote MrYoglu Replybullet Posted: 16 June 2016 at 2:03pm
Originally posted by Gecimen

@Mryoglu; sure but watch out for my Wip :)


I have seen ;)
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Drazile
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Quote Drazile Replybullet Posted: 16 June 2016 at 3:48pm
Can I take 54?
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Irenaart
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Quote Irenaart Replybullet Posted: 16 June 2016 at 11:31pm
@Nevercreature That is the point of collaborations...  Sometimes you control the pace, and sometimes you adapts to the environment.
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Gecimen
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Quote Gecimen Replybullet Posted: 17 June 2016 at 1:58am
Originally posted by MrYoglu

Can i take 71?


Ah MrYoglu 71 is neighbor to your own tile :/
(Check out rule #1).
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Sonata242
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Quote Sonata242 Replybullet Posted: 17 June 2016 at 2:18am
i change some things inspired by your critics


i think i'm finished if u don't find anything else to repair :-D

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