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jalonso
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bullet Topic: ISO-OLOGY COLLAB
    Posted: 11 September 2010 at 7:39am
The theme for this isometric collaboration is underground.

This project features DawnBringer's award winning 16 color palette. Scale inspired by fool's castle piece.





Edited by jalonso - 18 November 2011 at 1:47pm
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jalonso
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bullet Posted: 11 September 2010 at 7:42am
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a3um
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bullet Posted: 11 September 2010 at 8:06am
Yay for the new collab!(:
The first 5 tiles may be anywhere at all and require no neighboring tiles.

Does this rule apply to completed or claimed tiles? Thx
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greenraven
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bullet Posted: 11 September 2010 at 8:10am
Write me down #22.

Also, the angle of the tiles gives off a top-down impression. Or maybe I'm just crazy. o_O

Slight nitpick already, sorry. If it's underground then the light source, technically, can and should be from any and every direction. Think about it, there's no sun right? So there's like torches and lamp-posts everywhere.


Edited by greenraven - 11 September 2010 at 8:14am
"pwnage comes with patience, practice and planning." ~ Jalonso   
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jalonso
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bullet Posted: 11 September 2010 at 8:12am
Both, kind-of :/
It kinda depends on what's completed first and establishes starting points for others to feed off.
This is truly the weirdest rule and we just have to rough it till some areas have begun.
I'm claiming some pink edge tile just to illustrate what 'break the grid' means and I don't really need a number to call. Hope this answers your question.

*top-down grid but isometric projection...to be different :p
_____


This is DawnBringer's take on his palette, which may be helpful.
... This time I followed that old path of making well balanced palette suited for game-gfx. I sacrificed a bit of the dark register for some brighter colors. Tried to optimize for many smooth ramps and mixes while still having useful colors on their own.
Here's a handmade "ramp-scheme", and a Hue-Brightness plot + isometric colorspace-cubes made with scripts in Grafx2. (The brightness is perceptual according to my formula: sqr[(0.26*r)^2, (0.55*g)^2, (0.19*b)^2] , multiplying with 1.56905 normalizes to a scale of 0-255... it's better than Luma Y'601 according to my eyes at least).



And finally a little Mockup color test:



Edited by jalonso - 13 September 2010 at 8:44am
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greenraven
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bullet Posted: 11 September 2010 at 8:22am
Sooo... since it's top-down but iso... do we do traditional 45 degrees, or can we go all Ultima an this biatch? 
Which again brings the light source into question.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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jalonso
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bullet Posted: 11 September 2010 at 8:27am
It's isometric NOT 45 degrees. Just isometric(as seen in fool's ref image) tiles inside a 'diamond shaped' template. Erase top-down from your brain. Light source is shown >:(

*Now have to spend my day making a tile for visual answer 9.9


Edited by jalonso - 11 September 2010 at 8:28am
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greenraven
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bullet Posted: 11 September 2010 at 8:30am
Gotcha. No Ultima. XD
"pwnage comes with patience, practice and planning." ~ Jalonso   
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slym
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bullet Posted: 11 September 2010 at 8:41am
[edit] Or not :/ Sorry guys I'm way to busy, maybe if I find time later I'll contribute.

Edited by slym - 11 September 2010 at 8:52am
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Night
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bullet Posted: 11 September 2010 at 8:55am
Wait u want us to draw something which is underground right,so is this wip is fine?

oh and i want number 47.
thx
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Jaker Pot
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bullet Posted: 11 September 2010 at 9:16am
wow, This will be fun :D
I will just wait until there are like 8-10 tiles, so i can make my own one!
It's just me or the losangle tile makes isometric looks more dificult to do?
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greenraven
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bullet Posted: 11 September 2010 at 9:35am
I'll just wait for jal's example before I do anything.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Zenobia
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bullet Posted: 11 September 2010 at 11:41am
Can I claim #42? <3 DA
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zch
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bullet Posted: 11 September 2010 at 12:06pm


Would this be ok?
(Not finished, but I want to know if it is any good before I put more time to it...)

Also, if this is good then may I claim tile 74?


Edited by zch - 11 September 2010 at 12:17pm
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Jaker Pot
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bullet Posted: 11 September 2010 at 12:30pm
This is really cool zch!
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jalonso
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bullet Posted: 11 September 2010 at 1:05pm
Originally posted by zch



Seems good and the opening helps to scale it. Rocks are huge but if you include a person or two or animal or living thing it will probably make the rocks just be 'big rocks'. Nice job, so far :)


Edited by jalonso - 11 September 2010 at 1:05pm
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Abrax
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bullet Posted: 11 September 2010 at 3:44pm
And the exploration has began!
- 9 -



Whoever finish my T-Rex, make it look pretty k?


Edited by Abrax - 11 September 2010 at 3:45pm
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zch
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bullet Posted: 11 September 2010 at 4:32pm


I put some smaller rocks there and a little dude in green clothes. Doorway was better in previous version so I must look it tomorrow. Now sleep...
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Reo
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bullet Posted: 11 September 2010 at 4:55pm
Love that Zch!
sign me up for 66!
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ekobor
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bullet Posted: 11 September 2010 at 7:00pm
I might give one a shot when more is done... I prefer to make connection pieces than pieces that'll be connected to... if that makes sense?
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Hatch
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bullet Posted: 11 September 2010 at 10:51pm
Abrax, that is not isometric.
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zch
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bullet Posted: 12 September 2010 at 2:59am


I think this is ready
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Satsume
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bullet Posted: 12 September 2010 at 3:55am
sign me for 91 if is possible,today i try to finish up one tile =)
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Mars Haseugen
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bullet Posted: 12 September 2010 at 4:02am
Please may I have tile 82? 
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TheManuz
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bullet Posted: 12 September 2010 at 4:39am
I never did a collaboration before, but i'd like to do this. But i wait for some pieces to be in place, because i want to be sure with perspective and want to get a general feel.
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Mars Haseugen
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bullet Posted: 12 September 2010 at 6:20am

WIP for tile 82; needs refinition. i hope its okay, this is the first time i do collab like this in pixel art, it reminds me a bit of the game "exquisite corpse" my iso skills are lacking also.

Edit: definetly need the shading and removal of black outline on bottom of serpents neck (it is supposed to be emerging from water) and also shading on floor/floor detail and shading/depth work on the crystal on the wall




Edited by Mars Haseugen - 12 September 2010 at 6:28am
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bullet Posted: 12 September 2010 at 7:53am
this is my piece; (#91)

It's a bit weird made iso in diamond template tsk
i hope i've done well without errors u.u

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Night
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bullet Posted: 12 September 2010 at 8:35am
Here is another wip


any suggestions?

Edited by LBpixels - 12 September 2010 at 8:36am
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Jaker Pot
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bullet Posted: 12 September 2010 at 9:13am
Originally posted by LBpixels

Here is another wip


any suggestions?

It looks cool, but i don't got any clue of what is it =p
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zch
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bullet Posted: 12 September 2010 at 9:42am
Originally posted by Mars Haseugen


WIP for tile 82; needs refinition. i hope its okay, this is the first time i do collab like this in pixel art, it reminds me a bit of the game "exquisite corpse" my iso skills are lacking also.

Edit: definetly need the shading and removal of black outline on bottom of serpents neck (it is supposed to be emerging from water) and also shading on floor/floor detail and shading/depth work on the crystal on the wall




Suggestion: lose the crystals, they don't really fit, and make the serpent look smaller.

Instead focus on the serpent. Put some people to the shore looking at it, maybe scared, or maybe they curios and amazed by it... Little people will make the serpent look bigger.

Edit: I made a quick edit to show what I mean

I hope that doing edits like this is ok


Edited by zch - 12 September 2010 at 11:57am
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Jaker Pot
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bullet Posted: 12 September 2010 at 9:44am
Shall i have #66?
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Reo
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bullet Posted: 12 September 2010 at 10:11am
Originally posted by Jaker Pot

Shall i have #66?

sorry mate, I've already claimed it
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Jaker Pot
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bullet Posted: 12 September 2010 at 10:28am
Originally posted by Reo

Originally posted by Jaker Pot

Shall i have #66?

sorry mate, I've already claimed it


Have you already done something?
Cause i'm halfway on it x(
Maybe i can place it somewhere else if you want.

EDIT:



Maybe we can negotiate...
It's just a WIP, but i was planning to make another stairway like zch's one.

EDIT2:

EDIT3:


EDIT4:
I realized that the stairway rocks where too dark, hope its better now:



Edited by Jaker Pot - 12 September 2010 at 12:06pm
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Reo
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bullet Posted: 12 September 2010 at 12:36pm
I guess you can have it if you want it, I have worked some on it yes, but it's not a problem for me, i can take another one.

though I really think you ougth to check if the tile is free next time, not eveybody will be willing to give their tile up.
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Jaker Pot
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bullet Posted: 12 September 2010 at 12:46pm
Yes, i'm sorry. What happened is that i already started making it since zch posted his tile, but i forgot to claim it...
Sorry for the confusion.

Well, anyone has any criticism for my tile?
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ev149
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bullet Posted: 12 September 2010 at 1:03pm
...nevermind...

Edited by ev149 - 12 September 2010 at 1:15pm
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Jaker Pot
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bullet Posted: 12 September 2010 at 1:22pm
Zch, just one thing:
If there is light coming from inside the entrance, why there is a shadow on the floor?
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Mars Haseugen
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bullet Posted: 12 September 2010 at 1:38pm
Edits are definetly fine; I'm here to learn so it's cool. I agree about the crystals; I will make the edits asap and post back here when I'm done.
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zch
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bullet Posted: 12 September 2010 at 1:53pm
Originally posted by Jaker Pot

Zch, just one thing:
If there is light coming from inside the entrance, why there is a shadow on the floor?


Now that you mention it, it doesn't make much sense...

Here is a new version w/o the shadow... I think it's better.

The entrance doesn't really lighten anything other than itself. Everything else is lit by the light source on right that was specified in the first post...

That's why the top of this tile is so dark, it is in the shadow cast by that huge stone formation.
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Jaker Pot
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bullet Posted: 12 September 2010 at 2:30pm
Talking about this one:


xD
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jalonso
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bullet Posted: 12 September 2010 at 3:10pm
This is tile #93.

I tried to keep as many 2:1 iso lines as possible to serve as a guide. I also hope to show here what 'breaking the grid' means on the outer edges.
 
BPixels, I dunno if this is to scale or not. Keep scale in mind, k.

Abrax, this is not isometric :(. I purposely made stairs in my tile to show you how your tile stairs should be. I really like your idea, its just not iso.

zch, mars hausegen kutgw

Satsume, looks too above ground, imo. Could it edited to something like an underground spring/cavern? A shark-LochNess monster mix type might help too.

I'll now wait for Reo to add a tile, so I can neighbor him >.<

Me thinks good starting tiles will set the tone and mood for this so be pioneers!
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Reo
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bullet Posted: 12 September 2010 at 3:37pm
Originally posted by jalonso

for Reo to add a tile, so I can neighbor him >.<

Damn Jal putting pressure on me!
I'll see what I can come up with!
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Jaker Pot
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bullet Posted: 12 September 2010 at 3:38pm
Originally posted by jalonso

This is tile #93.



This looks gorgeous Jalonso! Congratulations!
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Satsume
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bullet Posted: 12 September 2010 at 4:03pm
ok Jal i'll try =)
in your piece (#93) you break down the template,i must do the same?
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jalonso
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bullet Posted: 12 September 2010 at 4:08pm
No, breaking the edges like that is just for outer (pink) tiles, so it doesn't have a boring edge only...just design. All inner tiles are solid and opaque so other's can blend into them.
Be creative and do your own thing in your tile. Just think more underground. I like your tile but it looks like a beach above ground now.
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Jaker Pot
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bullet Posted: 12 September 2010 at 4:23pm
Ok, ideas are gone. Anyone got one?



Edited by Jaker Pot - 12 September 2010 at 4:24pm
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Kren
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bullet Posted: 12 September 2010 at 4:50pm
 I would like tile 86 ;3 !
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jalonso
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bullet Posted: 12 September 2010 at 4:57pm
Originally posted by Jaker Pot





Nice :) make the train and tracks 2:1 iso. It's more 45degrees now.
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greenraven
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bullet Posted: 12 September 2010 at 5:09pm
Looking at all the wonderful tiles submitted so far, I just realized what crap I'm making, I just scrapped the last 3 attempts. This may take a wee bit longer than I thought. 
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Jaker Pot
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bullet Posted: 12 September 2010 at 5:43pm
Originally posted by greenraven

Looking at all the wonderful tiles submitted so far, I just realized what crap I'm making, I just scrapped the last 3 attempts. This may take a wee bit longer than I thought. 


Everything always begins with a HUGE crap. Then, you just need to polish it.

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